diff --git a/assets/shaders/engine/editorWaveforms.frag b/assets/shaders/engine/editorWaveforms.frag index d71bc11f..7a424adb 100644 --- a/assets/shaders/engine/editorWaveforms.frag +++ b/assets/shaders/engine/editorWaveforms.frag @@ -62,15 +62,6 @@ void highDetailWaveform(vec2 pixel, float amplitude, float ampwidth) { gl_FragColor = vec4(vec3(gradientColor * mix(0.5, .8, amplitude))*openfl_Alphav, openfl_Alphav); - /* - const float shineSize = 20.; - - if (pixel.y+pixelOffsetplayerPosition) { - float shineness = abs(1.-(playerPosition-(pixel.y+pixelOffset))/shineSize); - gl_FragColor.rgb = mix(gl_FragColor.rgb , vec3(209./255., 10./255., 196./255.), map(shineness, 0., 1., 0., .4)); - } - */ - float lastAmplitude = getAmplitude(pixel - vec2(0., -1.)); float lastAmpwidth = (1.-lastAmplitude) * textureRes.x; @@ -91,7 +82,7 @@ void highDetailWaveform(vec2 pixel, float amplitude, float ampwidth) { void lowDetailWaveform(vec2 pixel, float amplitude, float ampwidth) { if (inWaveForm(pixel, ampwidth)) { vec3 color = lowdetailcol; - color *= pixel.y+pixelOffset>playerPosition ? .6 : 1.; + color *= pixel.y+pixelOffset>playerPosition ? .7 : 1.; gl_FragColor = vec4(color, 1.); }