Merge branch 'main' into new-editors
This commit is contained in:
@@ -1,12 +1,18 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
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<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
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<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
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</character>
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@@ -1,8 +1,13 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
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</character>
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@@ -1,8 +1,13 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
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</character>
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@@ -1,10 +1,16 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
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<!-- CUZ DAVE IS DUMB! -->
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
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<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="11,12,13,14"/>
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<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
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<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
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</character>
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@@ -1,10 +1,16 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
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<!-- CUZ DAVE IS DUMB! -->
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
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<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="9,10,11,12"/>
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<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
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<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
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</character>
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@@ -3,5 +3,5 @@
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<menu name="Mod Credits" desc="Modify mod credits here">
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<!-- \/ You can also set the portrait shader as false as you can see below in the github one -->
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<credit name="Credit Example" desc="Click me to know more about me!" icon="credit icon example" size="130" url="https://youtu.be/fugtxz1znVw"/>
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<github user="NexIsDumb" customName="Nex is Dumb" desc="The bitch who made these credits menus" size="100" portrait="false"/>
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<github user="NexIsDumb" customName="Nex is Dumb" desc="The bitch who made these credits menus" size="100" portrait="false" color="#808080"/>
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</menu>
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@@ -1,4 +1,4 @@
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story mode
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freeplay
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options
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donate
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credits
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