Fix Legacy Rating/Timing Handler

This commit is contained in:
Ralty
2025-11-18 11:25:07 +07:00
parent 535e702bc2
commit 7fc047615f
6 changed files with 69 additions and 68 deletions
@@ -118,10 +118,6 @@ final class NoteHitEvent extends CancellableEvent {
* The attached healthIcon used distinction for icons amongst others
*/
public var healthIcon:HealthIcon;
/**
* Whether note hits are judged in the old way or not.
*/
public var legacyJudge(get, set):Bool;
/**
* Prevents the default sing animation from being played.
@@ -200,15 +196,4 @@ final class NoteHitEvent extends CancellableEvent {
characters = [char];
return char;
}
private var _explicitLegacyJudge:Null<Bool> = null;
private inline function get_legacyJudge():Bool {
if (_explicitLegacyJudge != null)
return _explicitLegacyJudge;
return Flags.MOD_API_VERSION == 1;
}
private function set_legacyJudge(value:Bool):Bool {
_explicitLegacyJudge = value;
return value;
}
}
+26 -14
View File
@@ -15,14 +15,18 @@ import lime.utils.AssetType;
*/
@:build(funkin.backend.system.macros.FlagMacro.build())
class Flags {
public static var overridenFlags:Map<String, Bool> = [];
// -- Codename's Addon Config --
@:bypass public static var addonFlags:Map<String, Dynamic> = [];
public static var CURRENT_API_VERSION:Int = 2;
// -- Codename's Mod Config --
public static var MOD_NAME:String = "";
public static var MOD_DESCRIPTION:String = "";
public static var MOD_AUTHOR:String = "";
public static var MOD_API_VERSION:Int = 1;
@:lazy public static var MOD_API_VERSION:Null<Int> = null;
public static var MOD_DOWNLOAD_LINK:String = "";
public static var MOD_DEPENDENCIES:Array<String> = [];
@@ -41,12 +45,11 @@ class Flags {
@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
public static var CURRENT_API_VERSION:Int = 2;
public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
public static var COMMIT_MESSAGE:String = 'Commit $COMMIT_NUMBER ($COMMIT_HASH)';
@:bypass public static var WINDOW_TITLE_USE_MOD_NAME:Bool = false;
@:lazy public static var WINDOW_TITLE_USE_MOD_NAME:Null<Bool> = null;
@:lazy public static var TITLE:String = Application.current.meta.get('name');
@:lazy public static var VERSION:String = Application.current.meta.get('version');
@@ -125,6 +128,8 @@ class Flags {
@:also(funkin.game.PlayState.opponentMode)
public static var DEFAULT_OPPONENT_MODE:Bool = false;
@:lazy public static var USE_LEGACY_TIMING:Null<Bool> = null;
public static var DEFAULT_NOTE_MS_LIMIT:Float = 1500;
public static var DEFAULT_NOTE_SCALE:Float = 0.7;
#if MODCHARTING_FEATURES
@@ -277,8 +282,6 @@ class Flags {
@:bypass public static var customFlags:Map<String, String> = [];
public static function loadFromData(flags:Map<String, String>, data:String) {
WINDOW_TITLE_USE_MOD_NAME = false;
if (!(data.length > 0)) return;
var res = IniUtil.parseString(data);
@@ -295,26 +298,34 @@ class Flags {
else trace('Invalid section $name');
}
}
if (!flags.exists("WINDOW_TITLE_USE_MOD_NAME")) WINDOW_TITLE_USE_MOD_NAME = !flags.exists('TITLE') && flags.exists('MOD_NAME');
else WINDOW_TITLE_USE_MOD_NAME = parseBool(flags.get("WINDOW_TITLE_USE_MOD_NAME"));
flags.remove("WINDOW_TITLE_USE_MOD_NAME");
}
public static function loadFromDatas(datas:Array<String>) {
private static function loadPost() {
if (MOD_API_VERSION == null) MOD_API_VERSION = CURRENT_API_VERSION;
if (WINDOW_TITLE_USE_MOD_NAME == null) WINDOW_TITLE_USE_MOD_NAME = !overridenFlags.exists('TITLE') && overridenFlags.exists('MOD_NAME');
if (USE_LEGACY_TIMING == null) USE_LEGACY_TIMING = MOD_API_VERSION <= 1;
}
public static function loadFromDatas(datas:Array<String>):Map<String, String> {
var flags:Map<String, String> = [];
for (data in datas) {
if (data != null)
loadFromData(flags, data);
}
loadPost();
return flags;
}
public static function parseFlags(flags:Map<String, String>) {
for(name=>value in flags)
if(!parse(name, value))
customFlags.set(name, value);
var parsed:Bool;
for (name => value in flags) switch (name) {
case "MOD_API_VERSION":
var version = Std.parseInt(value) ?? CURRENT_API_VERSION;
if (version > MOD_API_VERSION || MOD_API_VERSION == null) MOD_API_VERSION = version;
default:
if (!(parsed = parse(name, value))) customFlags.set(name, value);
if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
}
Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
}
@@ -365,5 +376,6 @@ class Flags {
parseFlags(flags);
}
}
loadPost();
}
}
+36 -35
View File
@@ -557,10 +557,11 @@ class PlayState extends MusicBeatState
public var noteTypesArray:Array<String> = [null];
/**
* Hit window, in milliseconds. Defaults to 250ms unless changed in options.
* Base game hit window is 175ms.
* Hit window, in milliseconds. A Legacy CNE Hit window configuration,
* Don't use this, it's for mods that still uses the old judgement timing, instead use ratingManager.
*/
public var hitWindow:Float = Options.hitWindow; // is calculated in create(), is safeFrames in milliseconds.
public var hitWindow:Float = Options.hitWindow;
@:noCompletion @:dox(hide) private var _legacyRating:Rating = {name: "", window: 0, accuracy: 0, score: 0};
@:noCompletion @:dox(hide) private var _startCountdownCalled:Bool = false;
@:noCompletion @:dox(hide) private var _endSongCalled:Bool = false;
@@ -1884,48 +1885,48 @@ class PlayState extends MusicBeatState
note.wasGoodHit = true;
/**
* CALCULATES RATING
*/
var noteDiff = Math.abs(Conductor.songPosition - note.strumTime);
var daRating:Rating = ratingManager.judgeNote(noteDiff);
var noteDiff = Math.abs(Conductor.songPosition - note.strumTime), rating:Rating;
if (!Flags.USE_LEGACY_TIMING) rating = ratingManager.judgeNote(noteDiff);
else {
(rating = _legacyRating).splash = false;
if (noteDiff > hitWindow * 0.9) {
rating.window = hitWindow;
rating.name = "shit";
rating.score = 50;
rating.accuracy = 0.25;
}
else if (noteDiff > hitWindow * 0.75) {
rating.window = hitWindow * 0.9;
rating.name = "bad";
rating.score = 100;
rating.accuracy = 0.45;
}
else if (noteDiff > hitWindow * 0.2) {
rating.window = hitWindow * 0.75;
rating.name = "good";
rating.score = 200;
rating.accuracy = 0.75;
}
else {
rating.window = hitWindow * 0.2;
rating.name = "sick";
rating.score = 300;
rating.accuracy = 1;
rating.splash = true;
}
}
var event:NoteHitEvent;
if (strumLine != null && !strumLine.cpu)
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, daRating.score, note.isSustainNote ? null : daRating.accuracy, 0.023, daRating.name, Options.splashesEnabled && !note.isSustainNote && daRating.splash, 0.5, true, 0.7, true, true, iconP1);
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, rating.score, note.isSustainNote ? null : rating.accuracy, 0.023, rating.name, Options.splashesEnabled && !note.isSustainNote && rating.splash, 0.5, true, 0.7, true, true, iconP1);
else
event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating.name, false, 0.5, true, 0.7, true, true, iconP2);
event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, rating.name, false, 0.5, true, 0.7, true, true, iconP2);
event.deleteNote = !note.isSustainNote; // work around, to allow sustain notes to be deleted
event = scripts.event(strumLine != null && !strumLine.cpu ? "onPlayerHit" : "onDadHit", event);
strumLine.onHit.dispatch(event);
gameAndCharsEvent("onNoteHit", event);
if (!event.cancelled) {
if (event.legacyJudge) {
event.rating = 'sick';
event.score = 300;
event.accuracy = 1;
if (noteDiff > hitWindow * 0.9)
{
event.rating = 'shit';
event.score = 50;
event.accuracy = 0.25;
}
else if (noteDiff > hitWindow * 0.75)
{
event.rating = 'bad';
event.score = 100;
event.accuracy = 0.45;
}
else if (noteDiff > hitWindow * 0.2)
{
event.rating = 'good';
event.score = 200;
event.accuracy = 0.75;
}
}
if (!note.isSustainNote) {
if (event.countScore) songScore += event.score;
if (event.accuracy != null) {
+1 -1
View File
@@ -216,7 +216,7 @@ class StrumLine extends FlxTypedGroup<Strum> {
if (__updateNote_event.cancelled) return;
if (__updateNote_event.__updateHitWindow) {
var hitWindow = PlayState.instance.hitWindow;
var hitWindow = Flags.USE_LEGACY_TIMING ? PlayState.instance.hitWindow : PlayState.instance.ratingManager.lastHitWindow;
daNote.canBeHit = (daNote.strumTime > __updateNote_songPos - (hitWindow * daNote.latePressWindow)
&& daNote.strumTime < __updateNote_songPos + (hitWindow * daNote.earlyPressWindow));
@@ -12,6 +12,7 @@ class RatingManager
{
public var hitWindows:StringMap<Float>;
public var ratingData:Array<Rating> = [];
public var lastHitWindow:Float = -1;
public function new(?preset:WindowPreset):Void
{
@@ -63,6 +64,8 @@ class RatingManager
? data.window
: (hitWindows.exists(name) ? hitWindows.get(name) : -1);
if (window > lastHitWindow) lastHitWindow = window;
var newRating:Rating = {
name: name,
window: window,
+1 -1
View File
@@ -38,7 +38,7 @@ class Options
public static var devMode:Bool = false;
public static var betaUpdates:Bool = false;
public static var splashesEnabled:Bool = true;
public static var hitWindow:Float = 250;
@:dox(hide) @:doNotSave public static var hitWindow:Float = 250; // DEPRECATED
public static var songOffset:Float = 0;
public static var framerate:Int = 120;
public static var gpuOnlyBitmaps:Bool = #if (mac || web) false #else true #end; // causes issues on mac and web