guns cutscene done
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@@ -0,0 +1,67 @@
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import funkin.system.FunkinSprite;
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var tankman:FunkinSprite;
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var tankTalk1, distorto:FlxSound;
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function create() {
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FlxG.camera.zoom = 1;
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game.camHUD.visible = false;
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tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
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tankman.antialiasing = true;
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tankman.loadSprite(Paths.image('game/cutscenes/tank/guns-tankman'));
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tankman.animateAtlas.anim.addBySymbol('tank', 'TANK TALK 2', 24, false);
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game.insert(game.members.indexOf(game.dad), tankman);
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game.dad.visible = false;
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focusOn(game.dad);
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game.persistentUpdate = true;
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tankTalk = FlxG.sound.load(Paths.sound('cutscenes/tank/guns'));
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distorto = FlxG.sound.load(Paths.music('DISTORTO'));
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distorto.volume = 0;
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distorto.play();
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distorto.fadeIn(5, 0, 0.5);
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tankman.playAnim('tank');
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tankTalk.play();
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new FlxTimer().start(4.1, function(ugly:FlxTimer)
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{
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FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom * 1.4}, 0.4, {ease: FlxEase.quadOut});
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FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom * 1.3}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0.45});
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game.gf.playAnim('sad');
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});
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new FlxTimer().start(11, function(tmr:FlxTimer)
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{
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game.remove(tankman);
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tankman.destroy();
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game.camHUD.visible = true;
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game.dad.visible = true;
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distorto.fadeOut((Conductor.crochet / 1000) * 5, 0);
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FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0});
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close();
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});
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}
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function focusOn(char) {
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var camPos = char.getCameraPosition();
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game.camFollow.setPosition(camPos.x, camPos.y);
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camPos.put();
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}
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function update(elapsed:Float) {
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if (FlxG.keys.justPressed.F5)
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FlxG.resetState();
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lipSync(tankTalk);
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}
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function lipSync(sound:FlxSound) {
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tankman.animateAtlas.anim.curFrame = Std.int(tankman.animateAtlas.anim.length / (sound.length-1) * sound.time);
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}
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