Fix Mod Savedatas not initialized on global load
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@@ -105,11 +105,12 @@ class MainState extends FlxState {
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Flags.reset();
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Flags.load();
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funkin.savedata.FunkinSave.init();
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TranslationUtil.findAllLanguages();
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TranslationUtil.setLanguage(Flags.DISABLE_LANGUAGES ? Flags.DEFAULT_LANGUAGE : null);
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ModsFolder.onModSwitch.dispatch(ModsFolder.currentModFolder); // Loads global.hx
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MusicBeatTransition.script = Flags.DEFAULT_TRANSITION_SCRIPT;
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funkin.savedata.FunkinSave.init();
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WindowUtils.resetTitle();
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Main.refreshAssets();
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DiscordUtil.init();
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