animate atlas stuff todo
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package animateatlas;
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/**
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* All data needed for the json importer + some extra for after parsing.
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* Stolen mostly from https://github.com/TomByrne/Starling-Extension-Adobe-Animate-Hx/blob/master/hx/src/starling/extensions/animate/AnimationAtlasData.hx
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*/
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typedef AnimationData = {
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?ANIMATION:SymbolData,
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?SYMBOL_DICTIONARY:{
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Symbols:Array<SymbolData>
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},
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?metadata:{
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?framerate:Null<Int>
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}
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}
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typedef AtlasData = {
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?ATLAS:{
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SPRITES:Array<SpriteDummy>
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},
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?meta:{
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app:String,
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version:String,
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image:String,
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format:String,
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size:{w:Int, h:Int},
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scale:String,
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}
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}
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typedef SpriteDummy = {
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SPRITE:SpriteData
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}
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typedef SpriteData = {
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name:String,
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x:Int,
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y:Int,
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w:Int,
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h:Int,
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rotated:Bool
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}
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typedef SymbolData = {
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?name:String,
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SYMBOL_name:String,
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?TIMELINE:SymbolTimelineData
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}
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typedef SymbolTimelineData = {
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?sortedForRender:Bool,
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LAYERS:Array<LayerData>
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}
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typedef LayerData = {
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Layer_name:String,
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Frames:Array<LayerFrameData>,
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FrameMap:Map<Int, LayerFrameData>
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}
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typedef LayerFrameData = {
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index:Int,
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?name:String,
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duration:Int,
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elements:Array<ElementData>
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}
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typedef ElementData = {
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?ATLAS_SPRITE_instance:Dynamic,
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?SYMBOL_Instance:SymbolInstanceData
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}
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typedef SymbolInstanceData = {
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SYMBOL_name:String,
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Instance_Name:String,
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bitmap:BitmapPosData,
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symbolType:String,
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transformationPoint:PointData,
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Matrix3D:Matrix3DData,
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?DecomposedMatrix:Decomposed3DData,
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?color:ColorData,
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?loop:String,
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firstFrame:Int,
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?filters:FilterData
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}
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typedef ColorData = {
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mode:String,
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?RedMultiplier:Float,
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?greenMultiplier:Float,
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?blueMultiplier:Float,
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?alphaMultiplier:Float,
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?redOffset:Float,
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?greenOffset:Float,
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?blueOffset:Float,
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?AlphaOffset:Float,
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?tintColor:String,
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?tintMultiplier:Float
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}
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typedef BitmapPosData = {
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name:String,
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Position:PointData,
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}
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typedef PointData = {
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x:Int,
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y:Int
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}
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typedef Matrix3DData = {
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m00:Float,
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m01:Float,
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m02:Float,
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m03:Float,
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m10:Float,
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m11:Float,
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m12:Float,
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m13:Float,
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m20:Float,
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m21:Float,
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m22:Float,
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m23:Float,
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m30:Float,
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m31:Float,
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m32:Float,
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m33:Float,
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}
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//tryna add more support gimme a sec
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typedef FilterData = {
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?BlurFilter: {
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blurX:Float,
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blurY:Float,
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quality:Int
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},
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?GlowFilter: {
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blurX: Float,
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blurY: Float,
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color: Int,
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alpha: Int,
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quality: Int,
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strength: Int,
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knockout: Bool,
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inner: Bool
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}
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}
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typedef Decomposed3DData = {
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Position:{x:Float, y:Float, z:Float},
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Rotation:{x:Float, y:Float, z:Float},
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Scaling:{x:Float, y:Float, z:Float},
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}
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