fps counter keybind + fix when disabling global.hx

This commit is contained in:
⍚~Nex
2025-10-25 00:34:57 +02:00
parent 8369e8fcab
commit 8938665acb
11 changed files with 36 additions and 17 deletions
+1
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@@ -48,6 +48,7 @@
<str id="category.engine">Engine</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Switch Mod</str>
<str id="fpsCounter">FPS Counter</str>
</group>
<str id="category.volume">Volume</str>
+2 -1
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@@ -46,8 +46,9 @@
<group name="engine" prefix="engine.">
<str id="switchMod">Cambiar Mod</str>
<str id="fpsCounter">Contador de FPS</str>
</group>
<str id="category.volume">Volumen</str>
<str id="volume.up">Arriba</str>
<str id="volume.down">Abajo</str>
+1
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@@ -46,6 +46,7 @@
<group name="engine" prefix="engine.">
<str id="switchMod">Cambia Mod</str>
<str id="fpsCounter">Contatore FPS</str>
</group>
<str id="volume.up">Su</str>
+2 -1
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@@ -44,8 +44,9 @@
<str id="category.engine">Silnik</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Zmień Moda</str>
<str id="fpsCounter">Licznik FPS</str>
</group>
<str id="category.volume">Głośność</str>
<str id="volume.up">Głóśniej</str>
<str id="volume.down">Ciszej</str>
+1
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@@ -48,6 +48,7 @@
<str id="category.engine">Codename Engine</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Trocar Mod</str>
<str id="fpsCounter">Contador de FPS</str>
</group>
<str id="category.volume">Volume</str>
@@ -55,9 +55,6 @@ class GlobalScript {
reloading = false;
MusicBeatState.ALLOW_DEV_RELOAD = _lastAllow_Reload;
}
if (PlayerSettings.solo.controls.DEV_CONSOLE)
NativeAPI.allocConsole();
});
FlxG.signals.preDraw.add(function() {
call("preDraw");
+6
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@@ -25,6 +25,7 @@ enum Control
CHANGE_MODE;
//CHEAT;
SWITCHMOD;
FPS_COUNTER;
// Debugs
DEV_ACCESS;
@@ -161,6 +162,11 @@ class Controls extends FlxActionSet
@:pressed("switchmod") public var SWITCHMOD_HOLD(get, set): Bool;
@:justReleased("switchmod") public var SWITCHMOD_R(get, set): Bool;
@:gamepad([])
@:justPressed("fps-counter") public var FPS_COUNTER(get, set): Bool;
@:pressed("fps-counter") public var FPS_COUNTER_HOLD(get, set): Bool;
@:justReleased("fps-counter") public var FPS_COUNTER_R(get, set): Bool;
@:devModeOnly
@:gamepad([])
@:justPressed("dev-access") public var DEV_ACCESS(get, set): Bool;
+16 -5
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@@ -1,7 +1,5 @@
package funkin.backend.system;
import sys.io.File;
import sys.FileSystem;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
@@ -9,17 +7,21 @@ import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.ui.FlxSoundTray;
import funkin.backend.assets.AssetSource;
import funkin.backend.assets.AssetsLibraryList;
import funkin.backend.assets.ModsFolder;
import funkin.backend.assets.AssetSource;
import funkin.backend.system.framerate.Framerate;
import funkin.backend.system.framerate.SystemInfo;
import funkin.backend.system.modules.*;
import funkin.editors.SaveWarning;
import funkin.options.PlayerSettings;
import openfl.Assets;
import openfl.Lib;
import openfl.display.Sprite;
import openfl.text.TextFormat;
import openfl.utils.AssetLibrary;
import sys.FileSystem;
import sys.io.File;
#if ALLOW_MULTITHREADING
import sys.thread.Thread;
@@ -40,7 +42,7 @@ class Main extends Sprite
public static var scaleMode:FunkinRatioScaleMode;
#if !mobile
public static var framerateSprite:funkin.backend.system.framerate.Framerate;
public static var framerateSprite:Framerate;
#end
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels).
@@ -79,7 +81,7 @@ class Main extends Sprite
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, Options.framerate, Options.framerate, skipSplash, startFullscreen));
#if (!mobile && !web)
addChild(framerateSprite = new funkin.backend.system.framerate.Framerate());
addChild(framerateSprite = new Framerate());
SystemInfo.init();
#end
}
@@ -156,6 +158,7 @@ class Main extends Sprite
FlxG.signals.focusGained.add(onFocus);
FlxG.signals.preStateSwitch.add(onStateSwitch);
FlxG.signals.postStateSwitch.add(onStateSwitchPost);
FlxG.signals.postUpdate.add(onUpdate);
FlxG.mouse.useSystemCursor = true;
#if DARK_MODE_WINDOW
@@ -210,6 +213,14 @@ class Main extends Sprite
scaleMode.resetSize();
}
public static function onUpdate() {
if (PlayerSettings.solo.controls.DEV_CONSOLE)
NativeAPI.allocConsole();
if (PlayerSettings.solo.controls.FPS_COUNTER)
Framerate.debugMode = (Framerate.debugMode + 1) % 3;
}
private static function onStateSwitchPost() {
// manual asset clearing since base openfl one does'nt clear lime one
// does'nt clear bitmaps since flixel fork does it auto
@@ -53,13 +53,6 @@ class Framerate extends Sprite {
x = 10;
y = 2;
FlxG.stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent) {
switch(e.keyCode) {
case #if web Keyboard.NUMBER_3 #else Keyboard.F3 #end: // 3 on web or F3 on windows, linux and other things that runs code
debugMode = (debugMode + 1) % 3;
}
});
if (__bitmap == null)
__bitmap = new BitmapData(1, 1, 0xFF000000);
+3
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@@ -126,6 +126,7 @@ class Options
public static var P1_VOLUME_UP:Array<FlxKey> = [PLUS];
public static var P1_VOLUME_DOWN:Array<FlxKey> = [MINUS];
public static var P1_VOLUME_MUTE:Array<FlxKey> = [ZERO];
public static var P1_FPS_COUNTER:Array<FlxKey> = [#if web NUMBER_3 #else F3 #end]; // 3 on web or F3 on windows, linux and other things that runs code
// Debugs
public static var P1_DEV_ACCESS:Array<FlxKey> = [SEVEN];
@@ -158,6 +159,7 @@ class Options
public static var P2_VOLUME_UP:Array<FlxKey> = [NUMPADPLUS];
public static var P2_VOLUME_DOWN:Array<FlxKey> = [NUMPADMINUS];
public static var P2_VOLUME_MUTE:Array<FlxKey> = [NUMPADZERO];
public static var P2_FPS_COUNTER:Array<FlxKey> = [];
// Debugs
public static var P2_DEV_ACCESS:Array<FlxKey> = [];
@@ -190,6 +192,7 @@ class Options
public static var SOLO_VOLUME_UP(get, null):Array<FlxKey>;
public static var SOLO_VOLUME_DOWN(get, null):Array<FlxKey>;
public static var SOLO_VOLUME_MUTE(get, null):Array<FlxKey>;
public static var SOLO_FPS_COUNTER(get, null):Array<FlxKey>;
// Debugs
public static var SOLO_DEV_ACCESS(get, null):Array<FlxKey>;
@@ -127,6 +127,10 @@ class KeybindsOptions extends MusicBeatSubstate {
name: translate("engine.switchMod"),
control: 'SWITCHMOD'
},
{
name: translate("engine.fpsCounter"),
control: 'FPS_COUNTER'
},
]
},
{