debug builds in actions
yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much resolves #797
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@@ -50,7 +50,7 @@
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<!-- _________________________________ Engine Settings _______________________________ -->
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<!-- Comment this out to disable updates !-->
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<define name="UPDATE_CHECKING" unless="web || hl || neko"/>
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<define name="UPDATE_CHECKING" unless="web || hl || neko || debug"/>
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<!-- Comment this out to disable Discord RPC !-->
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<section if="cpp">
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