debug builds in actions

yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much

resolves #797
This commit is contained in:
⍚~Nex
2025-12-23 01:52:12 +01:00
parent e6f1fed96e
commit 8b449e590f
5 changed files with 207 additions and 5 deletions
+1 -1
View File
@@ -50,7 +50,7 @@
<!-- _________________________________ Engine Settings _______________________________ -->
<!-- Comment this out to disable updates !-->
<define name="UPDATE_CHECKING" unless="web || hl || neko"/>
<define name="UPDATE_CHECKING" unless="web || hl || neko || debug"/>
<!-- Comment this out to disable Discord RPC !-->
<section if="cpp">