Hopefully fixes the time parameter being 0?
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@@ -769,7 +769,8 @@ class FlxSound extends FlxBasic {
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_lastTime = FlxG.game.getTicks();
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_time = loopTime;
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}
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else _channel.loops = 999;
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else if (_source != null)
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_source.loops = 999;
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}
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/**
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@@ -799,7 +800,7 @@ class FlxSound extends FlxBasic {
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}
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inline function get_playing():Bool @:privateAccess
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return _channel != null && _channel.__isValid && _source.playing;
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return _source != null && _source.playing;
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inline function get_volume():Float
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return _volume;
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@@ -832,12 +833,12 @@ class FlxSound extends FlxBasic {
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inline function get_buffer():AudioBuffer
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@:privateAccess return _sound != null ? _sound.__buffer : null;
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function update_amplitude():Void @:privateAccess {
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if (_channel == null || !_channel.__updatePeaks(get_time()) || !_amplitudeUpdate) return;
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_amplitudeUpdate = false;
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_amplitudeLeft = _channel.__leftPeak;
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_amplitudeRight = _channel.__rightPeak;
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inline function update_amplitude():Void @:privateAccess {
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if (_channel != null && _channel.__updatePeaks(get_time()) && _amplitudeUpdate) {
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_amplitudeUpdate = false;
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_amplitudeLeft = _channel.__leftPeak;
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_amplitudeRight = _channel.__rightPeak;
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}
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}
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inline function get_amplitudeLeft():Float {
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@@ -865,30 +866,27 @@ class FlxSound extends FlxBasic {
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inline function get_pitch():Float
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return _pitch;
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function set_pitch(v:Float):Float {
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inline function set_pitch(v:Float):Float {
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_realPitch = (_pitch = v) * _timeScaleAdjust;
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if (_channel != null) _channel.pitch = _realPitch;
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if (_source != null) _source.pitch = _realPitch;
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return _pitch;
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}
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#end
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function set_looped(v:Bool):Bool {
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if (playing) {
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if (v) _channel.loops = 999;
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else _channel.loops = 0;
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}
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if (playing) _source.loops = v ? 999 : 0;
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return looped = v;
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}
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function set_loopTime(v:Float):Float {
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if (playing) _channel.loopTime = v;
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if (playing) _source.loopTime = v;
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return loopTime = v;
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}
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function set_endTime(v:Null<Float>):Null<Float> {
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if (playing) {
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if (v != null && v > 0 && v < _length) _channel.endTime = v;
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else _channel.endTime = null;
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if (v != null && v > 0 && v < _length) _source.length = v;
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else _source.length = null;
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}
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return endTime = v;
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}
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@@ -900,7 +898,7 @@ class FlxSound extends FlxBasic {
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return _time;
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}
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function get_time():Float {
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if (_channel == null || @:privateAccess !_channel.__isValid || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
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if (_source == null || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
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final sourceTime = _source.currentTime - _source.offset - _offset;
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if (!_source.playing || _realPitch <= 0) {
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@@ -948,10 +946,7 @@ class FlxSound extends FlxBasic {
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function get_length():Float return _length - _offset;
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//function get_latency():Float {
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// if (_channel != null) return _source.latency;
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// return 0;
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//}
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//function get_latency():Float return _source != null ? _source.latency : 0;
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override function toString():String {
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return FlxStringUtil.getDebugString([
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@@ -571,7 +571,7 @@ class NativeAudioSource {
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else if (completed) return getLength();
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else if (!playing) return lastTime - parent.offset;
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var time = AL.getSourcef(source, AL.SEC_OFFSET);
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var time = AL.getSourcef(source, AL.SAMPLE_OFFSET) / sampleRate;
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if (streamed) {
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if (playing && streamEnded && AL.getSourcei(source, AL.SOURCE_STATE) == AL.STOPPED) {
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complete();
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@@ -594,7 +594,7 @@ class NativeAudioSource {
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value = Math.isFinite(value) ? Math.max(Math.min(value + parent.offset, length), parent.offset) : parent.offset;
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if (streamed) AL.sourceStop(source);
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else AL.sourcef(source, AL.SEC_OFFSET, value / 1000);
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else AL.sourcef(source, AL.SAMPLE_OFFSET, value / 1000 * sampleRate);
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final timeRemaining = (length - value) / getPitch();
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if (playing) {
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