tommorow ui (and making this look good)

This commit is contained in:
lunarcleint
2024-03-20 05:32:48 -07:00
parent 705723ed91
commit 908d560fa1
2 changed files with 6 additions and 6 deletions
+5 -3
View File
@@ -551,12 +551,14 @@ class Charter extends UIState {
__relinkUndos();
__applyPlaytestInfo();
/*
var charterWaveHandler:CharterWaveformHandler = new CharterWaveformHandler();
var waveShader:CustomShader = charterWaveHandler.generateShader("Inst.ogg", FlxG.sound.music);
charterWaveHandler.ampsNeeded = __endStep*40;
var waveShader:CustomShader = charterWaveHandler.generateShader("Voices.ogg", vocals);
for (grid in gridBackdrops) grid.waveformSprite.shader = waveShader;
*/
var dataDisplay:FlxSprite = new FlxSprite().loadGraphic(charterWaveHandler.waveDatas.get("Voices.ogg"));
dataDisplay.cameras = [charterCamera]; dataDisplay.x = -dataDisplay.width; add(dataDisplay);
}
public var __endStep:Float = 0;
@@ -34,10 +34,8 @@ class CharterWaveformHandler extends FlxBasic {
var pixelsNeeded:Int = Math.floor(ampsNeeded/3);
if ((ampsNeeded/3) % 1 > 0) pixelsNeeded += 1;
var WRAP:Int = 500; // should be ampSqrt
var waveData:BitmapData = new BitmapData(
WRAP, 1+Math.floor(pixelsNeeded/WRAP), true, 0xFF000000
ampSqrt, 1+Math.floor(pixelsNeeded/ampSqrt), true, 0xFF000000
);
for (y in 0...waveData.height)