Merge branch 'new-editors' into zoro-charterstuffs

This commit is contained in:
TheZoroForce240
2024-08-28 11:01:33 +01:00
28 changed files with 222 additions and 84 deletions
+15 -9
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@@ -1,12 +1,18 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25" color="#31B0D1">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<!-- funny loop -->
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
</character>
+10 -5
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@@ -1,8 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150" color="#AF66CE">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<!-- funny loop -->
<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
</character>
+10 -5
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@@ -1,8 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<!-- funny loop -->
<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
</character>
+10 -4
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@@ -1,10 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<!-- funny loop -->
<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="11,12,13,14"/>
<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
</character>
+11 -5
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@@ -1,10 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" color="#D8558E">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<!-- funny loop -->
<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="9,10,11,12"/>
<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
</character>
+1 -1
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@@ -3,5 +3,5 @@
<menu name="Mod Credits" desc="Modify mod credits here">
<!-- \/ You can also set the portrait shader as false as you can see below in the github one -->
<credit name="Credit Example" desc="Click me to know more about me!" icon="credit icon example" size="130" url="https://youtu.be/fugtxz1znVw"/>
<github user="NexIsDumb" customName="Nex is Dumb" desc="The bitch who made these credits menus" size="100" portrait="false"/>
<github user="NexIsDumb" customName="Nex is Dumb" desc="The bitch who made these credits menus" size="100" portrait="false" color="#808080"/>
</menu>
+1 -1
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@@ -1,4 +1,4 @@
story mode
freeplay
options
donate
credits
+3 -2
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@@ -15,8 +15,9 @@
<SubTexture name="MOM DOWN POSE0010" x="1246" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0011" x="1246" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0012" x="833" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0013" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0014" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
<!-- commented out because she has no face -->
<!-- <SubTexture name="MOM DOWN POSE0013" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/>
<SubTexture name="MOM DOWN POSE0014" x="1659" y="0" width="403" height="600" frameX="0" frameY="-13" frameWidth="414" frameHeight="613"/> -->
<SubTexture name="Mom Idle0000" x="2072" y="0" width="386" height="826" frameX="-4" frameY="-2" frameWidth="390" frameHeight="829"/>
<SubTexture name="Mom Idle0001" x="2072" y="0" width="386" height="826" frameX="-4" frameY="-2" frameWidth="390" frameHeight="829"/>
<SubTexture name="Mom Idle0002" x="2468" y="0" width="386" height="815" frameX="-4" frameY="-14" frameWidth="390" frameHeight="829"/>
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+18
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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="credits.png" width="522" height="905">
<SubTexture name="credits white0001" x="1" y="1" width="520" height="172" frameX="-2" frameY="20" frameWidth="522" frameHeight="172"/>
<SubTexture name="credits white0002" x="1" y="176" width="520" height="172" frameX="-0" frameY="20" frameWidth="522" frameHeight="172"/>
<SubTexture name="credits white0003" x="1" y="351" width="519" height="172" frameX="-2" frameY="20" frameWidth="522" frameHeight="172"/>
<SubTexture name="credits basic0001" x="1" y="526" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0002" x="1" y="526" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0003" x="1" y="526" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0004" x="1" y="653" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0005" x="1" y="653" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0006" x="1" y="653" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0007" x="1" y="780" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0008" x="1" y="780" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
<SubTexture name="credits basic0009" x="1" y="780" width="439" height="124" frameX="-0" frameY="5" frameWidth="439" frameHeight="125"/>
</TextureAtlas>
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+18 -17
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@@ -1,17 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="freeplay.png">
<!-- Created with Adobe Animate version 21.0.1.37179 and edited by Nex_isDumb -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="freeplay basic0000" x="2" y="2" width="484" height="122" pivotX="7.65" pivotY="10.55"/>
<SubTexture name="freeplay basic0001" x="2" y="2" width="484" height="122"/>
<SubTexture name="freeplay basic0002" x="2" y="2" width="484" height="122"/>
<SubTexture name="freeplay basic0003" x="2" y="126" width="484" height="122"/>
<SubTexture name="freeplay basic0004" x="2" y="126" width="484" height="122"/>
<SubTexture name="freeplay basic0005" x="2" y="126" width="484" height="122"/>
<SubTexture name="freeplay basic0006" x="2" y="250" width="484" height="122"/>
<SubTexture name="freeplay basic0007" x="2" y="250" width="484" height="122"/>
<SubTexture name="freeplay basic0008" x="2" y="250" width="484" height="122"/>
<SubTexture name="freeplay white0000" x="2" y="374" width="627" height="169" pivotX="15" pivotY="17.15" frameX="0" frameY="20" frameWidth="635" frameHeight="174"/>
<SubTexture name="freeplay white0001" x="2" y="545" width="632" height="170" frameX="-3" frameY="19" frameWidth="635" frameHeight="174"/>
<SubTexture name="freeplay white0002" x="2" y="717" width="629" height="173" frameX="-4" frameY="19" frameWidth="635" frameHeight="174"/>
</TextureAtlas>
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="freeplay.png" width="634" height="894">
<SubTexture name="freeplay basic0000" x="1" y="521" width="484" height="122" frameX="-0" frameY="-0" frameWidth="484" frameHeight="122"/>
<SubTexture name="freeplay basic0001" x="1" y="521" width="484" height="122" frameX="-0" frameY="-0" frameWidth="484" frameHeight="122"/>
<SubTexture name="freeplay basic0002" x="1" y="521" width="484" height="122" frameX="-0" frameY="-0" frameWidth="484" frameHeight="122"/>
<SubTexture name="freeplay basic0003" x="1" y="646" width="484" height="122" frameX="-0" frameY="-0" frameWidth="484" frameHeight="122"/>
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<SubTexture name="freeplay basic0008" x="1" y="771" width="484" height="122" frameX="-0" frameY="-0" frameWidth="484" frameHeight="122"/>
<SubTexture name="freeplay white0000" x="1" y="350" width="627" height="168" frameX="-0" frameY="20" frameWidth="635" frameHeight="174"/>
<SubTexture name="freeplay white0001" x="1" y="1" width="632" height="170" frameX="-3" frameY="19" frameWidth="635" frameHeight="174"/>
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</TextureAtlas>
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