finalizing the dialogue system 11
more stuff and text formats! Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
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package funkin.backend.scripting.events.dialogue;
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import funkin.backend.utils.XMLUtil.TextFormat;
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import flixel.sound.FlxSound;
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final class DialogueBoxSetTextEvent extends CancellableEvent
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{
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public var text:String;
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public var format:Array<TextFormat>;
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public var speed:Null<Float>;
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public var customTypeSFX:Array<FlxSound>;
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}
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