finalizing the dialogue system 11
more stuff and text formats! Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
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@@ -5,9 +5,13 @@ import funkin.backend.system.ErrorCode;
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import funkin.backend.FunkinSprite.XMLAnimType;
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import flixel.util.FlxColor;
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import haxe.xml.Access;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.backend.system.interfaces.IOffsetCompatible;
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using StringTools;
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typedef TextFormat = { text:String, format:Dynamic }
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/**
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* Class made to make XML parsing easier.
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*/
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@@ -279,6 +283,51 @@ class XMLUtil {
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var v:String;
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return [for(l in text.split("\n")) if ((v = l.trim()) != "") v].join("\n");
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}
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/**
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* WARNING: will edit directly the node!
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*/
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public static function fixSpacingInNode(node:Access):Access {
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var arr = [for(x in node.x) x];
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for(i => n in arr) {
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if(n.nodeType == PCData) {
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if(i == 0) n.nodeValue = n.nodeValue.ltrim();
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if(i == arr.length - 1) n.nodeValue = n.nodeValue.rtrim();
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if(n.nodeValue.contains("\n")) {
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var a = n.nodeValue.split("\n");
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n.nodeValue = [for(i => x in a) i == 0 ? x.rtrim() : i == arr.length - 1 ? x.ltrim() : x.trim()].join("\n");
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}
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}
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}
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return node;
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}
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public static function getTextFormats(_node:OneOfTwo<Xml, Access>, currentFormat:Dynamic = null, parsedSegments:Array<TextFormat> = null):Array<TextFormat> {
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var node:Xml = cast _node;
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if (currentFormat == null)
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currentFormat = {};
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if (parsedSegments == null)
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parsedSegments = [];
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for (child in node) {
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switch (child.nodeType) {
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case Element:
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if (child.nodeName == "format") {
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var format:Dynamic = Reflect.copy(currentFormat);
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@:privateAccess for (key => name in child.attributeMap) {
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Reflect.setField(format, key, name);
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}
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getTextFormats(child, format, parsedSegments);
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}
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case PCData:
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parsedSegments.push({ text: child.nodeValue, format: Reflect.copy(currentFormat) });
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default:
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// Ignore other node types
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}
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}
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return parsedSegments;
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}
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}
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typedef AnimData = {
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