Merge remote-tracking branch 'upstream/main'
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@@ -5,7 +5,6 @@
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Known issues in the alpha:
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- Some options are missing
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- Week 6 still have no dialogue
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- Week 7 have no running tankman
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Build instructions are below. Press TAB on the main menu to switch mods.
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@@ -13,7 +12,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on
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## Codename Engine
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Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, along with extensiblity and ease of use.
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Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
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### It includes many new features, as seen [here](FEATURES.md)
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@@ -54,12 +53,10 @@ Latest builds for the engine can be found in the [Actions](https://github.com/Yo
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<img src="https://github.com/YoshiCrafter29/CodenameEngine/blob/main/art/github/windows-installation-details.png?raw=true" />
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</p>
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6. Once the installation is done, close Visual Studio Installer.
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7. Download and install [`git-scm`](https://git-scm.com/download/win).
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6. Once you finish downloading those components, download and install [`git-scm`](https://git-scm.com/download/win).
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- Leave all installation options as default.
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8. Open the Codename Engine source folder, click on the address bar and type `cmd` to open a command prompt window.
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9. On the command prompt, run `update.bat`, and wait for the libraries to install.
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10. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
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7. Run `update.bat` using cmd or double-clicking it, and wait for the libraries to install.
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8. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
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- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
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</details>
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<details>
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