Merge remote-tracking branch 'upstream/main'
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
|
||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55">
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
|
||||
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="6" y="88"/>
|
||||
</character>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" camx="-200" camy="-20" gameOverChar="bf-pixel-dead">
|
||||
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead">
|
||||
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="pico" x="-50" y="-120" camx="195" camy="365">
|
||||
<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360">
|
||||
<!-- Left Animations -->
|
||||
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character sprite="senpai" isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" icon="senpai" camx="100">
|
||||
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" />
|
||||
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" />
|
||||
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" />
|
||||
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
</character>
|
||||
<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/>
|
||||
<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/>
|
||||
<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/>
|
||||
<anim x="1" loop="false" y="6" fps="24" anim="Angry Senpai UP NOTE" name="singUP"/>
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai RIGHT NOTE" name="singRIGHT"/>
|
||||
</character>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100">
|
||||
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87">
|
||||
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
import flixel.addons.effects.FlxTrail;
|
||||
|
||||
var self = this;
|
||||
var trail:FlxTrail;
|
||||
function postCreate() {
|
||||
trail = new FlxTrail(self, null, 4, 24, 0.3, 0.069);
|
||||
}
|
||||
|
||||
var toAdd:Bool = true; // Using this just to make sure
|
||||
function update(elpased) {
|
||||
if(toAdd) {
|
||||
toAdd = false;
|
||||
PlayState.instance.insert(PlayState.instance.members.indexOf(self), trail);
|
||||
disableScript();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
<!DOCTYPE codename-mod-credits>
|
||||
<!-- TEMPLATE FOR CUSTOM CREDITS!!! -->
|
||||
<menu name="Mod Credits" desc="Modify mod credits here">
|
||||
<!-- \/ You can also set the portrait shader as false as you can see below in the github one -->
|
||||
<credit name="Credit Example" desc="Click me to know more about me!" icon="credit icon example" size="130" url="https://youtu.be/fugtxz1znVw"/>
|
||||
<github user="NexIsDumb" customName="Nex is Dumb" desc="The bitch who made these credits menus" size="100" portrait="false"/>
|
||||
</menu>
|
||||
|
||||
@@ -7,23 +7,23 @@
|
||||
<!-- ONLY FOR INSTANCES WITH LOW MEMORY MODE DISABLED -->
|
||||
<high-memory>
|
||||
<!-- DANCERS !-->
|
||||
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
|
||||
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55" type="onbeat">
|
||||
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
</sprite>
|
||||
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
|
||||
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55" type="onbeat">
|
||||
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
</sprite>
|
||||
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
|
||||
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55" type="onbeat">
|
||||
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
</sprite>
|
||||
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
|
||||
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55" type="onbeat">
|
||||
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
</sprite>
|
||||
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
|
||||
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55" type="onbeat">
|
||||
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
</sprite>
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
var idk:CustomShader = null;
|
||||
function create() {
|
||||
if(!Options.gameplayShaders) {
|
||||
disableScript();
|
||||
return;
|
||||
}
|
||||
|
||||
idk = new CustomShader('coloredVignette');
|
||||
idk.color = [1, 0, 0];
|
||||
camGame.addShader(idk);
|
||||
}
|
||||
|
||||
var adder:Int = 0;
|
||||
function postUpdate(elapsed:Float) { // Doing it like this so at least the red bump doesnt look too much instant
|
||||
var toAdd:Int = lerp(adder, 0, elapsed);
|
||||
idk.amount = camGame.zoom * camHUD.zoom + toAdd;
|
||||
idk.strength = (camGame.zoom - camHUD.zoom + toAdd) * 5;
|
||||
if(adder > 0) adder -= 0.0001 * camZoomingStrength;
|
||||
}
|
||||
|
||||
function beatHit() {
|
||||
if(Options.camZoomOnBeat && camZooming && FlxG.camera.zoom < maxCamZoom && curBeat % camZoomingInterval == 0)
|
||||
adder = 0.05 * camZoomingStrength;
|
||||
}
|
||||
@@ -3,17 +3,18 @@
|
||||
<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
|
||||
|
||||
<high-memory>
|
||||
<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" />
|
||||
<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" type="onbeat"/>
|
||||
</high-memory>
|
||||
<sprite name="bgEscalator" x="-1100" y="-600" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
|
||||
<sprite name="tree" x="370" y="-250" sprite="christmasTree" scroll="0.4"/>
|
||||
<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9"/>
|
||||
<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9" type="onbeat" />
|
||||
<sprite name="fgSnow" x="-600" y="700" sprite="fgSnow"/>
|
||||
|
||||
<high-memory>
|
||||
<sprite name="santa" x="-840" y="150" sprite="santa"/>
|
||||
<sprite name="santa" x="-840" y="150" sprite="santa" type="onbeat"/>
|
||||
</high-memory>
|
||||
|
||||
|
||||
<girlfriend />
|
||||
<dad />
|
||||
<boyfriend x="870" camyoffset="-200"/>
|
||||
|
||||
@@ -19,6 +19,7 @@ var trainCooldown:Int = 0;
|
||||
|
||||
function create() {
|
||||
// defaultCamZoom = 0.5;
|
||||
phillyTrain.moves = true; // Def value false in funkinsprite
|
||||
light.color = colors[curColor];
|
||||
trainSound = FlxG.sound.load(Paths.sound("train_passes"));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
function create() {
|
||||
importScript("data/scripts/pixel");
|
||||
isSpooky = true;
|
||||
|
||||
// Make transition work between school types
|
||||
if(PlayState.smoothTransitionData?.stage == "school") PlayState.smoothTransitionData.stage = curStage;
|
||||
|
||||
disableScript();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-stage>
|
||||
<stage zoom="1" folder="stages/school/" >
|
||||
<stage zoom="1" folder="stages/school/">
|
||||
<sprite name="bgSky" x="-12" y="0" sprite="weebSky"
|
||||
antialiasing="false" scale="6" scroll="0.1" updateHitbox="true"/>
|
||||
|
||||
@@ -11,10 +11,12 @@
|
||||
|
||||
|
||||
<sprite name="fgTrees" x="-30" y="130" sprite="weebTreesBack"
|
||||
antialiasing="false" scale="4.8" scroll="0.9" updateHitbox="true" type="loop"/>
|
||||
antialiasing="false" scale="4.797" scroll="0.9" updateHitbox="true" type="loop"/>
|
||||
|
||||
<sprite name="bgTrees" x="-1180" y="-1600" sprite="weebTrees"
|
||||
antialiasing="false" scale="8.4" scroll="0.85" updateHitbox="true" type="loop"/>
|
||||
<sprite name="bgTrees" x="-590" y="-800" sprite="weebTrees" antialiasing="false" scale="5.102" scroll="0.85" updateHitbox="true" type="loop">
|
||||
<!-- Frame 19 isnt used in og -->
|
||||
<anim name="trees" anim="trees" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19" fps="12" loop="true"/>
|
||||
</sprite>
|
||||
|
||||
<high-memory>
|
||||
<sprite name="treeLeaves" x="-200" y="-40" sprite="petals"
|
||||
|
||||
@@ -6,4 +6,11 @@ function update(elapsed:Float) {
|
||||
tankRolling.angle = tankAngle - 90 + 15;
|
||||
tankRolling.x = 400 + (1500 * Math.cos(Math.PI / 180 * (1 * tankAngle + 180)));
|
||||
tankRolling.y = 1300 + (1100 * Math.sin(Math.PI / 180 * (1 * tankAngle + 180)));
|
||||
}
|
||||
|
||||
function onPostCountdown(event) {
|
||||
if(!playCutscenes || event.sprite == null) return;
|
||||
var lastIndex:Int = members.indexOf(event.sprite);
|
||||
remove(event.sprite);
|
||||
insert(lastIndex + 4, event.sprite);
|
||||
}
|
||||
@@ -15,7 +15,7 @@
|
||||
<high-memory>
|
||||
<sprite name="smokeLeft" x="-200" y="-100" sprite="smokeLeft" scroll="0.4" zoomfactor="0.6"/>
|
||||
<sprite name="smokeRight" x="1100" y="-100" sprite="smokeRight" scroll="0.4" zoomfactor="0.6"/>
|
||||
<sprite name="tankWatchtower" x="100" y="50" sprite="tankWatchtower" scroll="0.5" onBeat="true" zoomfactor="0.7"/>
|
||||
<sprite name="tankWatchtower" x="100" y="50" sprite="tankWatchtower" scroll="0.5" type="onbeat" beatInterval="2" zoomfactor="0.7"/>
|
||||
</high-memory>
|
||||
<sprite name="tankRolling" x="300" y="300" sprite="tankRolling" scroll="0.5" zoomfactor="0.8" type="loop"/>
|
||||
<sprite name="tankGround" x="-420" y="-150" sprite="tankGround" scale="1.15" updateHitbox="true" zoomfactor="1.0"/>
|
||||
@@ -28,11 +28,11 @@
|
||||
<!-- FOREGROUND TANKMANS -->
|
||||
|
||||
<high-memory>
|
||||
<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" onBeat="true" zoomfactor="1.25"/>
|
||||
<sprite name="tank1" x="-300" y="750" sprite="tank1" scrollx="2" scrolly="0.2" onBeat="true" zoomfactor="1.25"/>
|
||||
<sprite name="tank2" x="450" y="940" sprite="tank2" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
|
||||
<sprite name="tank4" x="1300" y="900" sprite="tank4" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
|
||||
<sprite name="tank5" x="1620" y="700" sprite="tank5" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
|
||||
<sprite name="tank3" x="1300" y="1200" sprite="tank3" scrollx="3.5" scrolly="2.5" onBeat="true" zoomfactor="1.25"/>
|
||||
<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" type="onbeat" beatInterval="2" zoomfactor="1.25"/>
|
||||
<sprite name="tank1" x="-300" y="750" sprite="tank1" scrollx="2" scrolly="0.2" type="onbeat" beatInterval="2" zoomfactor="1.25"/>
|
||||
<sprite name="tank2" x="450" y="940" sprite="tank2" scroll="1.5" type="onbeat" beatInterval="2" zoomfactor="1.25"/>
|
||||
<sprite name="tank4" x="1300" y="900" sprite="tank4" scroll="1.5" type="onbeat" beatInterval="2" zoomfactor="1.25"/>
|
||||
<sprite name="tank5" x="1620" y="700" sprite="tank5" scroll="1.5" type="onbeat" beatInterval="2" zoomfactor="1.25"/>
|
||||
<sprite name="tank3" x="1300" y="1200" sprite="tank3" scrollx="3.5" scrolly="2.5" type="onbeat" beatInterval="2" zoomfactor="1.25"/>
|
||||
</high-memory>
|
||||
</stage>
|
||||
@@ -2,5 +2,5 @@
|
||||
<week name="RED SNOW" chars="parents-christmas,bf,gf" sprite="week5">
|
||||
<song>Cocoa</song>
|
||||
<song>Eggnog</song>
|
||||
<song>Winter Horrorland</song>
|
||||
<song hide="true">Winter Horrorland</song>
|
||||
</week>
|
||||
|
After Width: | Height: | Size: 15 KiB |
@@ -0,0 +1,131 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
|
||||
-->
|
||||
<TextureAtlas imagePath="senpaiCrazy.png" width="294" height="443">
|
||||
<SubTexture name="Senpai Pre Explosion instance 10000" x="157" y="110" width="67" height="115" frameX="-48" frameY="-32" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10001" x="120" y="228" width="69" height="112" frameX="-48" frameY="-36" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10002" x="120" y="228" width="69" height="112" frameX="-48" frameY="-36" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10003" x="227" y="108" width="62" height="120" frameX="-50" frameY="-27" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10004" x="227" y="108" width="62" height="120" frameX="-50" frameY="-27" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10005" x="227" y="108" width="62" height="120" frameX="-50" frameY="-27" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10006" x="58" y="216" width="59" height="122" frameX="-51" frameY="-24" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10007" x="58" y="216" width="59" height="122" frameX="-51" frameY="-24" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10008" x="1" y="216" width="54" height="125" frameX="-52" frameY="-24" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10009" x="192" y="231" width="50" height="97" frameX="-53" frameY="-51" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10010" x="192" y="231" width="50" height="97" frameX="-53" frameY="-51" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10011" x="1" y="344" width="48" height="98" frameX="-54" frameY="-50" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10012" x="1" y="344" width="48" height="98" frameX="-54" frameY="-50" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10013" x="1" y="344" width="48" height="98" frameX="-54" frameY="-50" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10014" x="1" y="344" width="48" height="98" frameX="-54" frameY="-50" frameWidth="252" frameHeight="168"/>
|
||||
<SubTexture name="Senpai Pre Explosion instance 10015" x="1" y="344" width="48" height="98" frameX="-54" frameY="-50" frameWidth="252" frameHeight="168"/>
|
||||
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</TextureAtlas>
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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-->
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@@ -1,20 +0,0 @@
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trees_0 = 0 0 512 512
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||||
trees_1 = 513 0 512 512
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||||
trees_2 = 1539 1026 512 512
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||||
trees_3 = 2052 513 512 512
|
||||
trees_4 = 2565 0 512 512
|
||||
trees_5 = 3078 0 512 512
|
||||
trees_6 = 2565 513 512 512
|
||||
trees_7 = 2052 1026 512 512
|
||||
trees_8 = 2565 1026 512 512
|
||||
trees_9 = 3078 513 512 512
|
||||
trees_10 = 1026 0 512 512
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||||
trees_11 = 0 513 512 512
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||||
trees_12 = 513 513 512 512
|
||||
trees_13 = 0 1026 512 512
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||||
trees_14 = 513 1026 512 512
|
||||
trees_15 = 1026 513 512 512
|
||||
trees_16 = 1026 1026 512 512
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||||
trees_17 = 1539 0 512 512
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||||
trees_18 = 1539 513 512 512
|
||||
trees_19 = 2052 0 512 512
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@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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-->
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|
||||
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||||
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|
||||
<SubTexture name="trees0017" x="316" y="426" width="312" height="82" frameX="-100" frameY="-176" frameWidth="512" frameHeight="512"/>
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|
||||
<SubTexture name="John Shot 10018" x="0" y="0" width="1" height="1" frameX="-49" frameY="-265" frameWidth="1044" frameHeight="622"/>
|
||||
<SubTexture name="John Shot 10019" x="0" y="0" width="1" height="1" frameX="-49" frameY="-265" frameWidth="1044" frameHeight="622"/>
|
||||
<SubTexture name="John Shot 20000" x="0" y="2664" width="597" height="429" frameX="-243" frameY="-212" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20001" x="0" y="1518" width="885" height="626" frameX="-215" frameY="-48" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20002" x="889" y="1556" width="915" height="592" frameX="-185" frameY="-82" frameWidth="1221" frameHeight="828"/>
|
||||
@@ -34,13 +34,13 @@
|
||||
<SubTexture name="John Shot 20009" x="754" y="2152" width="768" height="491" frameX="-13" frameY="-179" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20010" x="754" y="2152" width="768" height="491" frameX="-13" frameY="-179" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20011" x="754" y="2647" width="781" height="461" frameX="0" frameY="-209" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20012" x="0" y="0" width="0" height="0" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20012" x="0" y="0" width="1" height="1" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20013" x="754" y="2647" width="781" height="461" frameX="0" frameY="-209" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20014" x="0" y="0" width="0" height="0" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20014" x="0" y="0" width="1" height="1" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20015" x="754" y="2647" width="781" height="461" frameX="0" frameY="-209" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20016" x="0" y="0" width="0" height="0" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20016" x="0" y="0" width="1" height="1" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20017" x="754" y="2647" width="781" height="461" frameX="0" frameY="-209" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20018" x="0" y="0" width="0" height="0" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="John Shot 20018" x="0" y="0" width="1" height="1" frameX="-123" frameY="-327" frameWidth="1221" frameHeight="828"/>
|
||||
<SubTexture name="tankman running0000" x="2045" y="2744" width="503" height="412" frameX="0" frameY="-10" frameWidth="505" frameHeight="478"/>
|
||||
<SubTexture name="tankman running0001" x="2045" y="2744" width="503" height="412" frameX="0" frameY="-10" frameWidth="505" frameHeight="478"/>
|
||||
<SubTexture name="tankman running0002" x="2045" y="2744" width="503" height="412" frameX="0" frameY="-10" frameWidth="505" frameHeight="478"/>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma header
|
||||
|
||||
uniform vec2 redOff;
|
||||
uniform vec2 greenOff;
|
||||
uniform vec2 blueOff;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 uv = getCamPos(openfl_TextureCoordv);
|
||||
vec4 col;
|
||||
col.r = textureCam(bitmap, uv + redOff).r;
|
||||
col.g = textureCam(bitmap, uv + greenOff).g;
|
||||
col.b = textureCam(bitmap, uv + blueOff).b;
|
||||
col.a = texture2D(bitmap, openfl_TextureCoordv).a;
|
||||
|
||||
gl_FragColor = col;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma header
|
||||
|
||||
uniform vec3 color;
|
||||
uniform float amount;
|
||||
uniform float strength;
|
||||
|
||||
void main() {
|
||||
vec2 uv = getCamPos(openfl_TextureCoordv);
|
||||
vec3 col = pow(textureCam(bitmap, uv).rgb, vec3(1.0 / strength));
|
||||
|
||||
float vignette = mix(1.0, 1.0 - amount, distance(uv, vec2(0.5)));
|
||||
col = pow(mix(col * color, col, vignette), vec3(strength));
|
||||
|
||||
gl_FragColor = vec4(col, 1.0);
|
||||
}
|
||||
@@ -53,12 +53,4 @@ function focusOn(char) {
|
||||
var camPos = char.getCameraPosition();
|
||||
game.camFollow.setPosition(camPos.x, camPos.y);
|
||||
camPos.put();
|
||||
}
|
||||
|
||||
function update(elapsed:Float) {
|
||||
lipSync(tankTalk);
|
||||
}
|
||||
|
||||
function lipSync(sound:FlxSound) {
|
||||
tankman.animateAtlas.anim.curFrame = Std.int(tankman.animateAtlas.anim.length / (sound.length-1) * sound.time);
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
static var roses_shouldPlayOnThorns = false;
|
||||
var self = this;
|
||||
__script__.setParent(PlayState.instance);
|
||||
|
||||
function create() {
|
||||
var red:FlxSprite;
|
||||
red = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, 0xFFff1b31);
|
||||
red.screenCenter();
|
||||
red.scrollFactor.set();
|
||||
red.alpha = 0;
|
||||
add(red);
|
||||
|
||||
// reorder dad
|
||||
remove(dad);
|
||||
insert(PlayState.instance.members.indexOf(red) + 1, dad);
|
||||
|
||||
playDadUpdate = true;
|
||||
dad.animation.finishCallback = (name:String) -> {
|
||||
if(name == "idle") {
|
||||
dad.animation.finishCallback = null;
|
||||
playDadUpdate = false;
|
||||
|
||||
new FlxTimer().start(0.3, function(swagTimer:FlxTimer) {
|
||||
red.alpha += 0.15;
|
||||
camHUD.alpha -= 0.15;
|
||||
var c = FlxMath.lerp(255, 0, red.alpha);
|
||||
dad.color = FlxColor.fromRGB(c, c, c, 255);
|
||||
if(red.alpha < 1) swagTimer.reset();
|
||||
else {
|
||||
if (Options.gameplayShaders) {
|
||||
aberration = new CustomShader('chromaticAberration');
|
||||
camGame.addShader(aberration);
|
||||
change = true;
|
||||
}
|
||||
|
||||
FlxG.camera.followLerp = 0;
|
||||
FlxTween.tween(camGame.scroll, {x: -366, y: 192}, 3, {
|
||||
ease: FlxEase.cubeInOut,
|
||||
onComplete: (_) -> {
|
||||
roses_shouldPlayOnThorns = true;
|
||||
self.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
if(dad.animation.curAnim.name != "idle")
|
||||
dad.playAnim("idle", true);
|
||||
else if(dad.animation.curAnim.finished)
|
||||
dad.animation.finishCallback("idle");
|
||||
}
|
||||
|
||||
var playDadUpdate = false;
|
||||
function postUpdate(elapsed) {
|
||||
if(playDadUpdate)
|
||||
dad.update(elapsed);
|
||||
}
|
||||
|
||||
var change:Bool = false;
|
||||
var aberration:CustomShader = null;
|
||||
function update(elapsed:Float) {
|
||||
if(change && intens < (Options.week6PixelPerfect ? 0.005 : 0.005)) setGeneralIntensity(intens + 0.00001);
|
||||
}
|
||||
|
||||
var intens:Float = 0;
|
||||
function setGeneralIntensity(val:Float) {
|
||||
intens = val;
|
||||
aberration.redOff = [intens, 0];
|
||||
aberration.blueOff = [-intens, 0];
|
||||
}
|
||||
@@ -3,7 +3,7 @@ import funkin.system.FunkinSprite;
|
||||
import funkin.options.Options;
|
||||
|
||||
var tankman, pico:FunkinSprite;
|
||||
var gf:Character;
|
||||
var bf, gf:Character;
|
||||
var stressCutscene:FlxSound;
|
||||
var step:Int = 0;
|
||||
|
||||
@@ -13,10 +13,15 @@ function create() {
|
||||
game.persistentUpdate = true;
|
||||
|
||||
game.gf.visible = false;
|
||||
gf = new Character(game.gf.x, game.gf.y, "gf-tankmen");
|
||||
gf = new Character(game.gf.x + game.gf.globalOffset.x - 115, game.gf.y + game.gf.globalOffset.y + 85, "gf-tankmen");
|
||||
gf.scrollFactor.set(0.95, 0.95);
|
||||
gf.playAnim("dance-cutscene");
|
||||
game.insert(game.members.indexOf(game.gf), gf);
|
||||
game.insert(game.members.indexOf(game.gf) + 1, gf);
|
||||
|
||||
game.boyfriend.visible = false;
|
||||
bf = new Character(game.boyfriend.x + game.boyfriend.globalOffset.x, game.boyfriend.y + game.boyfriend.globalOffset.y - 350, "boyfriend", true);
|
||||
bf.scrollFactor.set(0.95, 0.95);
|
||||
game.insert(game.members.indexOf(game.boyfriend) + 1, bf);
|
||||
|
||||
stressCutscene = FlxG.sound.load(Paths.sound(Options.naughtyness ? 'cutscenes/tank/stress' : 'cutscenes/tank/stress-censor'));
|
||||
|
||||
@@ -46,14 +51,13 @@ function create() {
|
||||
pico.scrollFactor.set(0.95, 0.95);
|
||||
pico.playAnim("idle");
|
||||
pico.visible = false;
|
||||
game.insert(game.members.indexOf(game.gf), pico);
|
||||
|
||||
game.insert(game.members.indexOf(game.dad), tankman);
|
||||
game.insert(game.members.indexOf(game.gf) + 1, pico);
|
||||
|
||||
game.insert(game.members.indexOf(game.dad) + 1, tankman);
|
||||
game.dad.visible = false;
|
||||
|
||||
focusOn(game.dad);
|
||||
}
|
||||
|
||||
function update(elapsed) {
|
||||
if (FlxG.keys.justPressed.F5)
|
||||
FlxG.resetState();
|
||||
@@ -78,6 +82,14 @@ function update(elapsed) {
|
||||
FlxG.camera.zoom = 0.8;
|
||||
step = 2;
|
||||
pico.playAnim('saves', true);
|
||||
game.remove(bf);
|
||||
bf.destroy();
|
||||
game.boyfriend.visible = true;
|
||||
game.boyfriend.playAnim('bfCatch');
|
||||
game.boyfriend.animation.finishCallback = function(anim:String) {
|
||||
game.boyfriend.dance();
|
||||
game.boyfriend.animation.finishCallback = null;
|
||||
};
|
||||
}
|
||||
case 2:
|
||||
if (stressCutscene.time > 19600) {
|
||||
@@ -93,8 +105,22 @@ function update(elapsed) {
|
||||
}
|
||||
case 4:
|
||||
lipSync(tankman, 19500, stressCutscene.length);
|
||||
if (pico.isAnimFinished() && pico.getAnimName() == "saves")
|
||||
pico.playAnim("idle");
|
||||
pico.animation.finishCallback = pico.playAnim("idle");
|
||||
|
||||
if(stressCutscene.time > 31500) {
|
||||
focusOn(game.boyfriend, true);
|
||||
FlxG.camera.zoom = game.defaultCamZoom * 1.4;
|
||||
FlxTween.tween(FlxG.camera, {zoom: FlxG.camera.zoom + 0.1}, 0.5, {ease: FlxEase.elasticOut});
|
||||
game.boyfriend.playAnim('singUPmiss');
|
||||
game.boyfriend.animation.finishCallback = function(anim:String)
|
||||
{
|
||||
FlxG.camera.zoom /= 1.4;
|
||||
focusOn(game.dad, true);
|
||||
game.boyfriend.dance();
|
||||
game.boyfriend.animation.finishCallback = null;
|
||||
};
|
||||
step = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,8 +128,9 @@ function lipSync(char:FunkinSprite, begin:Float, end:Float) {
|
||||
char.animateAtlas.anim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.animateAtlas.anim.length-1));
|
||||
}
|
||||
|
||||
function focusOn(char) {
|
||||
function focusOn(char, snap:Bool = false) {
|
||||
var camPos = char.getCameraPosition();
|
||||
game.camFollow.setPosition(camPos.x, camPos.y);
|
||||
if(snap) FlxG.camera.snapToTarget();
|
||||
camPos.put();
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
import flixel.FlxSprite;
|
||||
|
||||
var tankmanRun:Array<TankmenBG> = [];
|
||||
var grpTankmanRun:FlxTypedGroup<FlxSprite> = [];
|
||||
|
||||
var spawnTimes = []; // [[time, direction]]
|
||||
var tankmanPool = [];
|
||||
|
||||
function recycleTankman() {
|
||||
if(tankmanPool.length == 0) {
|
||||
var a = new TankmenBG();
|
||||
a.self = a;
|
||||
a.fuckingnewfuckingnew();
|
||||
return a;
|
||||
} else {
|
||||
return tankmanPool.shift(); // can be pop but it causes it to be less random
|
||||
}
|
||||
}
|
||||
|
||||
function getTankman(data:Array<Float>) {
|
||||
var tankman:TankmenBG = recycleTankman();
|
||||
tankman.strumTime = data[0];
|
||||
tankman.resetShit(500, 200 + FlxG.random.int(50, 100), data[1] < 2);
|
||||
return tankman;
|
||||
}
|
||||
|
||||
function postCreate() {
|
||||
grpTankmanRun = new FlxTypedGroup();
|
||||
insert(members.indexOf(gf) - 1, grpTankmanRun);
|
||||
if(inCutscene) grpTankmanRun.visible = false;
|
||||
|
||||
/*var tempTankman:TankmenBG = recycleTankman();
|
||||
tempTankman.strumTime = 10;
|
||||
tempTankman.resetShit(20, 600, true);
|
||||
tankmanRun.push(tempTankman);
|
||||
grpTankmanRun.add(tempTankman.sprite);*/
|
||||
graphicCache.cache(Paths.image('stages/tank/tankmanKilled1'));
|
||||
|
||||
for (note in strumLines.members[2].notes.members) {
|
||||
if (FlxG.random.bool(16)) {
|
||||
spawnTimes.push([note.strumTime, note.noteData]);
|
||||
}
|
||||
}
|
||||
|
||||
//spawnTimes.reverse(); // no need to reverse it since the notes are already reversed
|
||||
}
|
||||
|
||||
function onStartCountdown() {
|
||||
if(PlayState.instance.seenCutscene) grpTankmanRun.visible = true;
|
||||
}
|
||||
|
||||
function spawnTankmen() {
|
||||
var time = Conductor.songPosition;
|
||||
//trace(spawnTimes);
|
||||
while(spawnTimes.length > 0 && spawnTimes[spawnTimes.length-1][0] - 1500 < time) {
|
||||
var tankmen = getTankman(spawnTimes.pop());
|
||||
|
||||
//trace("Spawning Tankman", tankmen.sprite.offset, tankmen.goingRight);
|
||||
|
||||
tankmanRun.push(tankmen);
|
||||
grpTankmanRun.add(tankmen.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
function update(elapsed) {
|
||||
spawnTankmen();
|
||||
|
||||
var length = tankmanRun.length;
|
||||
for(i in 0...length) {
|
||||
var reverseIndex = length - i - 1;
|
||||
var tankmen = tankmanRun[reverseIndex];
|
||||
tankmen.update(elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
class TankmenBG
|
||||
{
|
||||
var strumTime = 0;
|
||||
var goingRight = false;
|
||||
var tankSpeed = 0.7;
|
||||
|
||||
var endingOffset = null;
|
||||
var sprite = null;
|
||||
|
||||
var self = null;
|
||||
var killed = false;
|
||||
|
||||
var fuckingnewfuckingnew = function()
|
||||
{
|
||||
this.sprite = new FlxSprite();
|
||||
var sprite = this.sprite;
|
||||
|
||||
sprite.frames = Paths.getSparrowAtlas('stages/tank/tankmanKilled1');
|
||||
sprite.antialiasing = true;
|
||||
sprite.animation.addByPrefix('run', 'tankman running', 24, true);
|
||||
|
||||
sprite.animation.play('run');
|
||||
|
||||
sprite.updateHitbox();
|
||||
|
||||
sprite.setGraphicSize(Std.int(sprite.width * 0.8));
|
||||
sprite.updateHitbox();
|
||||
}
|
||||
|
||||
var resetShit = function(x, y, isGoingRight)
|
||||
{
|
||||
var sprite = this.sprite;
|
||||
sprite.revive();
|
||||
sprite.setPosition(x, y);
|
||||
sprite.offset.set(0, 0);
|
||||
goingRight = isGoingRight;
|
||||
endingOffset = FlxG.random.float(50, 200);
|
||||
tankSpeed = FlxG.random.float(0.6, 1);
|
||||
sprite.animation.remove("shot");
|
||||
sprite.animation.addByPrefix('shot', 'John Shot ' + FlxG.random.int(1, 2), 24, false);
|
||||
sprite.animation.play("run");
|
||||
sprite.animation.curAnim.curFrame = FlxG.random.int(0, sprite.animation.curAnim.numFrames - 1);
|
||||
|
||||
killed = false;
|
||||
sprite.flipX = goingRight;
|
||||
}
|
||||
|
||||
var update = function(elapsed)
|
||||
{
|
||||
var sprite = this.sprite;
|
||||
sprite.visible = !(sprite.x >= FlxG.width * 1.5 || sprite.x <= FlxG.width * -0.5);
|
||||
|
||||
if (sprite.animation.curAnim.name == 'run')
|
||||
{
|
||||
var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
|
||||
|
||||
if (goingRight) {
|
||||
endDirection = (FlxG.width * 0.02) - endingOffset;
|
||||
sprite.x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
|
||||
}
|
||||
else sprite.x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
|
||||
}
|
||||
|
||||
if (Conductor.songPosition > strumTime)
|
||||
{
|
||||
sprite.animation.play('shot');
|
||||
sprite.animation.finishCallback = function(_) {
|
||||
killed = true;
|
||||
grpTankmanRun.remove(sprite, true);
|
||||
sprite.kill();
|
||||
tankmanPool.push(self);
|
||||
tankmanRun.remove(self);
|
||||
}
|
||||
|
||||
if (goingRight)
|
||||
{
|
||||
sprite.offset.y = 200;
|
||||
sprite.offset.x = 300;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
import flixel.addons.util.FlxSimplex;
|
||||
|
||||
static var roses_shouldPlayOnThorns = false;
|
||||
var self = this;
|
||||
__script__.setParent(PlayState.instance);
|
||||
|
||||
var scream:FlxSound;
|
||||
var senpaiEvil:FlxSprite;
|
||||
var dfx = 0;
|
||||
var dfy = 0;
|
||||
function create() {
|
||||
// Cutscene stuff
|
||||
if(!roses_shouldPlayOnThorns) {
|
||||
disableScript();
|
||||
self.close();
|
||||
return;
|
||||
}
|
||||
roses_shouldPlayOnThorns = false;
|
||||
camHUD.visible = false;
|
||||
|
||||
var red:FlxSprite = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, 0xFFff1b31);
|
||||
red.screenCenter();
|
||||
red.scrollFactor.set();
|
||||
add(red);
|
||||
|
||||
senpaiEvil = new FlxSprite();
|
||||
senpaiEvil.frames = Paths.getSparrowAtlas('game/cutscenes/weeb/senpaiCrazy');
|
||||
senpaiEvil.animation.addByPrefix('idle', 'Senpai Pre Explosion', 24, false);
|
||||
senpaiEvil.animation.play('idle');
|
||||
senpaiEvil.setGraphicSize(Std.int(senpaiEvil.width * daPixelZoom));
|
||||
senpaiEvil.scrollFactor.set();
|
||||
senpaiEvil.updateHitbox();
|
||||
senpaiEvil.screenCenter();
|
||||
senpaiEvil.x += daPixelZoom * 51;
|
||||
dfx = senpaiEvil.x;
|
||||
dfy = senpaiEvil.y;
|
||||
add(senpaiEvil);
|
||||
|
||||
var white:FlxSprite = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, FlxColor.WHITE);
|
||||
white.screenCenter();
|
||||
white.scrollFactor.set();
|
||||
white.alpha = 0;
|
||||
add(white);
|
||||
|
||||
new FlxTimer().start(3.2, function(deadTime:FlxTimer)
|
||||
{
|
||||
FlxG.camera.fade(FlxColor.WHITE, 1.6, false, function() {
|
||||
remove(senpaiEvil, true);
|
||||
senpaiEvil.destroy();
|
||||
remove(red, true);
|
||||
red.destroy();
|
||||
|
||||
white.alpha = 1;
|
||||
});
|
||||
});
|
||||
scream = FlxG.sound.play(Paths.sound('cutscenes/weeb/Senpai_Dies'), 1, false, null, true, function()
|
||||
{
|
||||
new FlxTimer().start(0.2, function(swagTimer:FlxTimer) {
|
||||
white.alpha -= 0.15;
|
||||
|
||||
if(white.alpha > 0) swagTimer.reset();
|
||||
else {
|
||||
remove(white, true);
|
||||
white.destroy();
|
||||
|
||||
camHUD.visible = true;
|
||||
self.close();
|
||||
}
|
||||
});
|
||||
|
||||
FlxG.camera.fade(FlxColor.WHITE, 0.0001, true);
|
||||
});
|
||||
}
|
||||
|
||||
var sVal = 0;
|
||||
var seed = FlxG.random.float(-4000, 4000);
|
||||
var sShkv = 50; // shake range
|
||||
var sSpeed = 240;
|
||||
|
||||
function update(elapsed:Float) {
|
||||
if(scream?.time > 2350) {
|
||||
sVal += sSpeed * elapsed;
|
||||
|
||||
var vx = sShkv * FlxSimplex.simplexOctaves(sVal, seed, 0.07, 0.25, 4);
|
||||
var vy = sShkv * FlxSimplex.simplexOctaves(sVal + 500, seed, 0.07, 0.25, 4);
|
||||
|
||||
senpaiEvil.setPosition(dfx + vx, dfy + vy);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
var aberration:CustomShader = null;
|
||||
function create() {
|
||||
if(!Options.gameplayShaders) return;
|
||||
aberration = new CustomShader('chromaticAberration');
|
||||
setGeneralIntensity(Options.week6PixelPerfect ? 0.0005 : 0.005);
|
||||
camGame.addShader(aberration);
|
||||
}
|
||||
|
||||
var intens:Float = 0;
|
||||
function setGeneralIntensity(val:Float) {
|
||||
intens = val;
|
||||
aberration.redOff = [intens, 0];
|
||||
aberration.blueOff = [-intens, 0];
|
||||
}
|
||||
|
||||
var canBump:Bool = false;
|
||||
function aberrationCoolThing() {
|
||||
canBump = !canBump;
|
||||
if(!canBump) {
|
||||
if(Options.gameplayShaders) setGeneralIntensity(Options.week6PixelPerfect ? 0.0005 : 0.005); // Just to make sure if anything goes wrong
|
||||
maxCamZoom = 1.35;
|
||||
} else maxCamZoom = 0;
|
||||
}
|
||||
|
||||
function update(elapsed:Float) {
|
||||
if(Options.gameplayShaders && canBump && intens > (Options.week6PixelPerfect ? 0.0005 : 0.005)) setGeneralIntensity(intens - (Options.week6PixelPerfect ? 0.0001 : 0.001));
|
||||
}
|
||||
|
||||
function beatHit(curBeat:Float) {
|
||||
if(canBump && curBeat % 2 != 0) {
|
||||
if(Options.gameplayShaders) setGeneralIntensity(Options.week6PixelPerfect ? 0.005 : 0.05);
|
||||
if(Options.camZoomOnBeat) {
|
||||
FlxG.camera.zoom += 0.015 * camZoomingStrength;
|
||||
camHUD.zoom += 0.03 * camZoomingStrength;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,13 +64,4 @@ function focusOn(char) {
|
||||
var camPos = char.getCameraPosition();
|
||||
game.camFollow.setPosition(camPos.x, camPos.y);
|
||||
camPos.put();
|
||||
}
|
||||
|
||||
function update(elapsed:Float) {
|
||||
if (tankTalk1.playing) lipSync(tankTalk1);
|
||||
if (tankTalk2.playing) lipSync(tankTalk2);
|
||||
}
|
||||
|
||||
function lipSync(sound:FlxSound) {
|
||||
tankman.animateAtlas.anim.curFrame = Std.int(tankman.animateAtlas.anim.length / (sound.length-1) * sound.time);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
var self = this;
|
||||
__script__.setParent(PlayState.instance);
|
||||
|
||||
function create() {
|
||||
FlxG.sound.play(Paths.sound('Lights_Turn_On'));
|
||||
camFollow.setPosition(500, -2050);
|
||||
FlxG.camera.focusOn(camFollow.getPosition());
|
||||
FlxG.camera.zoom = 1.5;
|
||||
|
||||
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, {
|
||||
ease: FlxEase.quadInOut, startDelay: 0.8,
|
||||
onComplete: function(twn:FlxTween)
|
||||
{
|
||||
self.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
function beatHit(curBeat:Int) {
|
||||
switch(curBeat) {
|
||||
case 120:
|
||||
camZoomingInterval = 2;
|
||||
case 153:
|
||||
camZoomingInterval = 4;
|
||||
case 216:
|
||||
camZoomingInterval = 2;
|
||||
case 230:
|
||||
camZoomingInterval = 4;
|
||||
}
|
||||
}
|
||||