fixes to character offsets/indices (Not meant to reflect base game) (#388)
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@@ -1,15 +1,12 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
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<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
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<!-- Offsets are actually multiplied by scale -->
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<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/>
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<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/>
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<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/>
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<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/>
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</character>
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<character x="200" y="570" sprite="bf-pixel" scale="6" antialiasing="false" flipX="true" isPlayer="true" icon="bf-pixel" color="#7BD6F6" gameOverChar="bf-pixel-dead">
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<anim name="idle" anim="BF IDLE" x="0" y="0" fps="24" loop="false"/>
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<anim name="singLEFT" anim="BF LEFT NOTE" x="-1" y="0" fps="24" loop="false"/>
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<anim name="singDOWN" anim="BF DOWN NOTE" x="0" y="0" fps="24" loop="false"/>
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<anim name="singUP" anim="BF UP NOTE" x="0" y="0" fps="24" loop="false"/>
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<anim name="singRIGHT" anim="BF RIGHT NOTE" x="0" y="0" fps="24" loop="false"/>
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<anim name="singUPmiss" anim="BF UP MISS" x="0" y="0" fps="24" loop="false"/>
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<anim name="singLEFTmiss" anim="BF LEFT MISS" x="-1" y="0" fps="24" loop="false"/>
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<anim name="singRIGHTmiss" anim="BF RIGHT MISS" x="0" y="0" fps="24" loop="false"/>
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<anim name="singDOWNmiss" anim="BF DOWN MISS" x="0" y="0" fps="24" loop="false"/>
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</character>
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