fixes to character offsets/indices (Not meant to reflect base game) (#388)
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@@ -1,13 +1,12 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
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</character>
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<character sprite="dad" icon="dad" color="#AF66CE" holdTime="6.1">
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<anim name="idle" anim="Dad idle dance" x="0" y="0" fps="24" loop="false" indices="2..12,0,1"/>
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<anim name="singUP" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="false"/>
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<anim name="singLEFT" anim="dad sing note right" x="-10" y="10" fps="24" loop="false"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="false"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" x="2" y="-31" fps="24" loop="false"/>
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<anim name="idle-loop" anim="Dad idle dance" x="0" y="0" fps="24" loop="true" indices="10..12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="true" indices="56..59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" x="-10" y="10" fps="24" loop="true" indices="12..15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="true" indices="15..18"/>
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</character>
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