fixes to character offsets/indices (Not meant to reflect base game) (#388)
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@@ -1,9 +1,9 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="0" y="200" color="#C5995A">
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<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
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<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
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<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
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<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
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<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
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<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
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</character>
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<character y="200" sprite="spooky" icon="spooky" color="#C5995A">
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<anim name="danceLeft" anim="spooky dance idle" x="0" y="0" fps="24" loop="false" indices="0..6"/>
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<anim name="danceRight" anim="spooky dance idle" x="0" y="0" fps="24" loop="false" indices="8..14"/>
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<anim name="singUP" anim="spooky UP NOTE" x="-20" y="26" fps="24" loop="false"/>
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<anim name="singLEFT" anim="note sing left" x="119" y="-11" fps="24" loop="false"/>
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<anim name="singRIGHT" anim="spooky sing right" x="-150" y="-11" fps="24" loop="false"/>
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<anim name="singDOWN" anim="spooky DOWN note" x="-77" y="-136" fps="24" loop="false"/>
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</character>
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