diff --git a/README.md b/README.md
index 09823177..47d3249e 100644
--- a/README.md
+++ b/README.md
@@ -7,29 +7,19 @@ Known issues in the beta:
Build instructions are below. Press TAB on the main menu to switch mods.
-Also, `lime test windows` uses the source assets folder instead of the export one for easier development.
+Also, the command `.\cne test` uses the source assets folder instead of the export one for easier development (Although you can still use `lime test windows` normally).
## Codename Engine
-Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
-
-### It includes many new features, as seen [here](FEATURES.md)
-
-### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
+Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
+Make sure to read the wiki and join the Discord server linked there!
+#### It includes many new features, as seen [here](FEATURES.md)
+#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
## How to download
-Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.
-
-
- Credits
-
-- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
-- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support.
-- Credits to Smokey555 for the backup Animate Atlas to spritesheet code.
-- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) for video cutscene/mp4 support.
-- Credits to Aidan63 for [discord-rpc](https://github.com/Aidan63/linc_discord-rpc) for discord rpc integration.
-
+Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.
+In the future (when the engine won't be a WIP anymore) we're gonna also publish the engine on platforms like Gamebanana; stay tuned!
How to build
@@ -79,8 +69,34 @@ Latest builds for the engine can be found in the [Actions](https://github.com/Yo
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
-
-
-
+
+
+
+ What can you do or not do
+
+ You can:
+ - Download and play the engine with its mods and modpacks
+ - Mod and fork the engine (without using it for illicit purposes)
+ - Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
+ - Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
+ - Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
+ - Release modpacks
+
+ You can't:
+ - Create a *side/new/etc* engine (or mod that doesn't use Codename Engine) using Codename Engine's code
+ - Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting
+ - Release Codename Engine on other platforms (Mods that use Codename Engine as source are fine, if it's specified even better)
+
+ ### If you need more info or feel like asking to do something which is not listed here, ask us directly on our discord (linked in the wiki)!
+
+
+
+ Credits
+
+- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
+- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support
+- Credits to Smokey555 for the backup Animate Atlas to spritesheet code
+- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) for video cutscene/mp4 support
+- Credits to Aidan63 for [discord-rpc](https://github.com/Aidan63/linc_discord-rpc) for discord rpc integration