More work on alphabet editor

This commit is contained in:
Ne_Eo
2024-11-03 23:59:52 +01:00
parent bb1538c78f
commit a36fc62c0a
4 changed files with 211 additions and 117 deletions
+83 -18
View File
@@ -23,6 +23,7 @@ final class AlphabetComponent {
// Precalculated values for angle
public var shouldRotate:Bool;
public var angle:Float;
public var sin:Float;
public var cos:Float;
public var scaleX:Float;
@@ -99,6 +100,11 @@ enum abstract ColorMode(ByteInt) from ByteInt to ByteInt {
}
}
enum abstract AlphabetRenderMode(ByteUInt) from ByteUInt to ByteUInt {
var DEFAULT = 0;
var MONOSPACE = 1;
}
class Alphabet extends FlxSprite {
public var effects:Array<RegionEffect> = [];
var __renderData:AlphabetRenderData;
@@ -141,6 +147,8 @@ class Alphabet extends FlxSprite {
};
var failedLetters:Array<String> = [];
public var renderMode:AlphabetRenderMode = DEFAULT;
// for menu shit
public var targetY:Float = 0;
public var isMenuItem:Bool = false;
@@ -220,6 +228,8 @@ class Alphabet extends FlxSprite {
var frameTime = Math.floor(__animTime * fps);
var isMonospace = renderMode == MONOSPACE;
for (i in 0...daText.length) {
__renderData.reset(this, ogRed, ogGreen, ogBlue, ogAlpha, daText.charAt(i));
for (effect in effects) {
@@ -258,6 +268,8 @@ class Alphabet extends FlxSprite {
var offsetX = __component.x + __renderData.offsetX;
var offsetY = frame.sourceSize.y - lineGap + __component.y + __renderData.offsetY;
if (isMonospace)
offsetX -= (defaultAdvance - advance) * 0.5;
frameOffset.x += offsetX;
frameOffset.y += offsetY;
if (!isOnScreen(camera)) {
@@ -277,7 +289,7 @@ class Alphabet extends FlxSprite {
frameOffset.y -= offsetY;
frameOffset.x -= offsetX;
}
frameOffset.x -= advance;
frameOffset.x -= isMonospace ? defaultAdvance : advance;
}
__component = null;
@@ -380,16 +392,8 @@ class Alphabet extends FlxSprite {
return (data.isDefault) ? frames.frames[anim.frames[0]].sourceSize.x : data.advance;
}
function getData(char:String):AlphabetLetterData {
if (failedLetters.contains(char)) return null;
for (i in 0...3) { // this feels wrong
if (loaded[i].contains(char))
return defaults[i];
}
var data:AlphabetLetterData = null;
if (letterData.exists(char))
data = letterData.get(char);
private function fastGetData(char:String):AlphabetLetterData {
var data = letterData.get(char);
if (data == null) {
var charCode:Int = char.charCodeAt(0);
@@ -401,7 +405,19 @@ class Alphabet extends FlxSprite {
data = defaults[CaseMode.NONE];
}
if(data == null) {
return data;
}
function getData(char:String):AlphabetLetterData {
if (failedLetters.contains(char)) return null;
for (i in 0...3) { // this feels wrong
if (loaded[i].contains(char))
return defaults[i];
}
var data:AlphabetLetterData = fastGetData(char);
if (data == null) {
failedLetters.push(char);
return null;
} else if (data.isDefault)
@@ -418,6 +434,16 @@ class Alphabet extends FlxSprite {
return -1;
}
function fastGetLetterAnim(char:String, data:AlphabetLetterData, component:AlphabetComponent, index:Int):FlxAnimation {
var name = char + Std.string(index);
var anim = (data.isDefault) ?
component.anim.replace("LETTER", char) :
component.anim;
animation.addByPrefix(name, anim, fps);
return animation.exists(name) ? animation.getByName(name) : null;
}
function getLetterAnim(char:String, data:AlphabetLetterData, component:AlphabetComponent, index:Int):FlxAnimation {
if (data == null) return null;
var name = char + Std.string(index);
@@ -446,7 +472,8 @@ class Alphabet extends FlxSprite {
case "defaultAnim":
var idx = ["UPPER", "LOWER"].indexOf(node.get("casing").toUpperCase()) + 1;
var rad:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0) * FlxAngle.TO_RAD;
var angle:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0);
var rad = angle * FlxAngle.TO_RAD;
var angleCos = Math.cos(rad);
var angleSin = Math.sin(rad);
@@ -462,7 +489,8 @@ class Alphabet extends FlxSprite {
scaleX: Std.parseFloat(node.get("scaleX")).getDefaultFloat(1.0),
scaleY: Std.parseFloat(node.get("scaleY")).getDefaultFloat(1.0),
shouldRotate: rad != 0,
shouldRotate: angle != 0,
angle: angle,
cos: angleCos,
sin: angleSin,
@@ -486,7 +514,8 @@ class Alphabet extends FlxSprite {
return;
}
var rad:Float = Std.parseFloat(component.get("angle")).getDefaultFloat(0.0) * FlxAngle.TO_RAD;
var angle:Float = Std.parseFloat(component.get("angle")).getDefaultFloat(0.0);
var rad = angle * FlxAngle.TO_RAD;
var angleCos = Math.cos(rad);
var angleSin = Math.sin(rad);
@@ -503,7 +532,8 @@ class Alphabet extends FlxSprite {
scaleX: Std.parseFloat(component.get("scaleX")).getDefaultFloat(1.0),
scaleY: Std.parseFloat(component.get("scaleY")).getDefaultFloat(1.0),
shouldRotate: rad != 0,
shouldRotate: angle != 0,
angle: angle,
cos: angleCos,
sin: angleSin,
@@ -524,7 +554,8 @@ class Alphabet extends FlxSprite {
}
var char = node.get("char");
var rad:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0) * FlxAngle.TO_RAD;
var angle:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0);
var rad = angle * FlxAngle.TO_RAD;
var angleCos = Math.cos(rad);
var angleSin = Math.sin(rad);
@@ -546,7 +577,8 @@ class Alphabet extends FlxSprite {
scaleX: Std.parseFloat(node.get("scaleX")).getDefaultFloat(1.0),
scaleY: Std.parseFloat(node.get("scaleY")).getDefaultFloat(1.0),
shouldRotate: rad != 0,
shouldRotate: angle != 0,
angle: angle,
cos: angleCos,
sin: angleSin,
@@ -596,6 +628,7 @@ class Alphabet extends FlxSprite {
fps = Std.parseFloat(xml.get("fps")).getDefaultFloat(24.0);
forceCase = xml.get("forceCasing").getDefault("none").toLowerCase();
colorMode = (["offsets", "none"].indexOf(xml.get("colorMode")) + 1);
antialiasing = xml.get("antialiasing").getDefault("true") == "true";
frames = null;
@@ -603,6 +636,38 @@ class Alphabet extends FlxSprite {
checkNode(node);
}
private static var alphabetProperties:Array<String> = ["fps", "advance", "lineGap", "forceCasing", "useColorOffsets", "antialiasing"];
private static var componentProperties:Array<String> = ["name", "anim", "x", "y", "scaleX", "scaleY", "angle", "offsetX", "offsetY"];
public function buildXML():Xml {
var xml = Xml.createElement("alphabet");
xml.set("fps", Std.string(fps));
xml.set("advance", Std.string(defaultAdvance));
xml.set("lineGap", Std.string(lineGap));
xml.set("forceCasing", forceCase);
xml.set("useColorOffsets", colorMode == OFFSET ? "true" : "false");
xml.set("antialiasing", antialiasing ? "true" : "false");
xml.attributeOrder = alphabetProperties;
/*for (component in components) {
var componentXml = Xml.createElement("component");
componentXml.attributeOrder = componentProperties;
componentXml.set("name", component.name);
componentXml.set("anim", component.anim);
componentXml.set("x", Std.string(component.x));
componentXml.set("y", Std.string(component.y));
if(component.scaleX != 1) componentXml.set("scaleX", Std.string(component.scaleX));
if(component.scaleY != 1) componentXml.set("scaleY", Std.string(component.scaleY));
if(component.angle != 0) componentXml.set("angle", Std.string(component.angle));
if(component.offsetX != 0) componentXml.set("offsetX", Std.string(component.offsetX));
if(component.offsetY != 0) componentXml.set("offsetY", Std.string(component.offsetY));
xml.addChild(componentXml);
}*/
return xml;
}
override function destroy():Void {
originOffset = FlxDestroyUtil.destroy(originOffset);
failedLetters = [];