More work on alphabet editor
This commit is contained in:
@@ -66,13 +66,16 @@ class MainState extends FlxState {
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if(Framerate.isLoaded)
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Framerate.instance.reload();
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if (betaWarningShown)
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FlxG.switchState(new funkin.editors.alphabet.AlphabetEditor("bold"));
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/*if (betaWarningShown)
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FlxG.switchState(new TitleState());
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else {
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FlxG.switchState(new BetaWarningState());
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betaWarningShown = true;
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}
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}*/
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#if sys
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CoolUtil.safeAddAttributes('./.temp/', NativeAPI.FileAttribute.HIDDEN);
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#end
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}
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}
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@@ -87,6 +87,17 @@ class CoolUtil
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return ((dividend % divisor) + divisor) % divisor;
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}
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/**
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* Applies the % operator, but without any negatives. But it's an int.
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*
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* @param dividend The intial value. The left side of the equation.
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* @param divisor What to modulo by. The right side of the equation.
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* @return A positive reminder of `dividend / divisor`.
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*/
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public static inline function positiveModuloInt(dividend:Int, divisor:Int) {
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return ((dividend % divisor) + divisor) % divisor;
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}
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/**
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* Shortcut to parse JSON from an Asset path
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* @param assetPath Path to the JSON asset.
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@@ -8,6 +8,7 @@ import funkin.game.Character;
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import haxe.xml.Access;
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import haxe.xml.Printer;
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@:access(funkin.menus.ui.Alphabet)
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class AlphabetEditor extends UIState {
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static var __typeface:String;
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@@ -32,6 +33,15 @@ class AlphabetEditor extends UIState {
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inline function translate(id:String, ?args:Array<Dynamic>)
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return TU.translate("alphabetEditor." + id, args);
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public var tape:Alphabet;
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public var bigletter:Alphabet;
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public var curLetter:Int = 0;
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public var targetX:Float = 0;
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public var curSelectedComponent:AlphabetComponent = null;
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public var allChars:Array<String> = [];
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public override function create() {
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super.create();
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@@ -98,32 +108,15 @@ class AlphabetEditor extends UIState {
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},
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]
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},
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{
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label: " ",
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childs: [
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{
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label: "Tape",
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//onSelect: _tape
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}
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]
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},
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{
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label: "Move Tape Left",
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childs: [
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{
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label: "Tape",
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//onSelect: _tape
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}
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]
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keybind: [LEFT],
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onSelect: _tape_left
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},
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{
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label: "Move Tape Right",
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childs: [
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{
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label: "Tape",
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//onSelect: _tape
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}
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]
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keybind: [RIGHT],
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onSelect: _tape_right
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}
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];
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@@ -132,7 +125,7 @@ class AlphabetEditor extends UIState {
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uiCamera = new FlxCamera();
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uiCamera.bgColor = 0;
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FlxG.cameras.add(uiCamera);
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FlxG.cameras.add(uiCamera, false);
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var bg = new FlxSprite(0, 0).makeSolid(Std.int(FlxG.width + 100), Std.int(FlxG.height + 100), 0xFF7f7f7f);
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bg.cameras = [editorCamera];
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@@ -146,79 +139,51 @@ class AlphabetEditor extends UIState {
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//var alphabet:Alphabet = new Alphabet(0, 0, __typeface);
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//add(alphabet);
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var xml = Xml.parse(Assets.getText(Paths.xml('alphabet/$__typeface'))).firstElement();
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var spritesheet = null;
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for(node in xml.elements()) {
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if (node.nodeName == "spritesheet") {
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spritesheet = node.firstChild().nodeValue;
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break;
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allChars = [];
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var helperAlphabet = new Alphabet(0, 0, "meow", __typeface);
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for(cc in 33...0xffff) {
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// todo: unicode
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var letter = String.fromCharCode(cc);
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var data = helperAlphabet.fastGetData(letter);
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if(data == null) continue;
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if(data.components.length == 0) continue;
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var hasAnim = true;
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var component;
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for (i in 0...data.components.length) {
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component = data.components[i];
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var anim = helperAlphabet.fastGetLetterAnim(letter, data, component, i);
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if(anim == null) {
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hasAnim = false;
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break;
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}
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}
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if(!hasAnim) continue;
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allChars.push(letter);
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}
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var useColorOffsets = xml.get("useColorOffsets").getDefault("false") == "true";
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trace(allChars.join(" "));
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tape = new Alphabet(0, 70, allChars.join(" "), __typeface);
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tape.alignment = CENTER;
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tape.renderMode = MONOSPACE;
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tape.x = targetX = FlxG.width * 0.5 - tape.defaultAdvance * 0.5;
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add(tape);
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// todo fix crash if invalid spritesheet;
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var alphabetFrames = Paths.getFrames(spritesheet);
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var allChars = "";
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for(frame in alphabetFrames.frames) {
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var secondChar = frame.name.charAt(1);
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if(secondChar != " ") continue;
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if(allChars.contains(frame.name.charAt(0))) continue;
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allChars += frame.name.charAt(0);
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}
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var letterSprites:Array<FlxSprite> = [];
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for(letter in allChars.split("")) {
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var spr = new FlxSprite(0, 0);
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spr.frames = alphabetFrames;
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spr.antialiasing = true;
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spr.animation.addByPrefix("letter", letter, 24);
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spr.animation.play("letter");
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add(spr);
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letterSprites.push(spr);
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}
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var length = letterSprites.length;
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var letterWidth = 70;
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var letterHeight = 80;
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//var width = 10;
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//var totalWidth = 10 * 70;
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//for(i in 0...length) {
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// var letter = letterSprites[i];
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// var x = i % width * 70 + (FlxG.width / 2 - totalWidth / 2);
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// var y = Std.int(i / width) * 80 + 100;
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// letter.setPosition(x, y);
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//}
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var randomIndex = FlxG.random.int(0, length-1);
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for(i in 0...length) {
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var letter = letterSprites[i];
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letter.alpha = 0.2;
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}
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letterSprites[randomIndex].alpha = 1;
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for(i in 0...length) {
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var letter = letterSprites[i];
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letter.x = i * letterWidth - randomIndex * letterWidth + (FlxG.width / 2 - letterWidth / 2);
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letter.y = 50;
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}
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var bigletter = new FlxSprite(0, 0);
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bigletter.frames = alphabetFrames;
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bigletter.antialiasing = true;
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bigletter.animation.addByPrefix("letter", allChars.charAt(randomIndex), 24);
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bigletter.animation.play("letter");
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bigletter = new Alphabet(0, 0, "A", __typeface);
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bigletter.alignment = CENTER;
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bigletter.scale.set(4, 4);
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// TODO: fix the offset issues
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bigletter.updateHitbox();
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bigletter.screenCenter();
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bigletter.scale.set(4, 4);
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add(bigletter);
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var infoWindow = new GlyphInfoWindow();
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infoWindow.info.text = [
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"Char: " + allChars.charAt(randomIndex),
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"Anim Name: " + allChars.charAt(randomIndex) + " bold0",
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//"Char: " + allChars.charAt(randomIndex),
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//"Anim Name: " + allChars.charAt(randomIndex) + " bold0",
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"X Offset: " + 0,
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"Y Offset: " + 0,
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"ScaleX: " + 1,
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@@ -230,7 +195,7 @@ class AlphabetEditor extends UIState {
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var leftWindow = new UIWindow(30, 720 - 170 - 30, 230, 170, "Components:");
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leftWindow.members.push({
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var info = new UIText(leftWindow.x + 28, leftWindow.y + 46, 400, "");
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info.text = "[0] Letter (" + allChars.charAt(randomIndex) + ")";
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//info.text = "[0] Letter (" + allChars.charAt(randomIndex) + ")";
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info.alignment = LEFT;
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info;
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});
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@@ -266,18 +231,37 @@ class AlphabetEditor extends UIState {
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UIUtil.processShortcuts(topMenu);
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}
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if(FlxG.keys.pressed.J) {
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editorCamera.scroll.x -= 100 * elapsed;
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}
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if(FlxG.keys.pressed.L) {
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editorCamera.scroll.x += 100 * elapsed;
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}
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if(FlxG.keys.pressed.I) {
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editorCamera.scroll.y -= 100 * elapsed;
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}
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if(FlxG.keys.pressed.K) {
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editorCamera.scroll.y += 100 * elapsed;
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if(curSelectedComponent != null) {
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if(FlxG.keys.pressed.I) {
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curSelectedComponent.y -= 100 * elapsed;
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}
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if(FlxG.keys.pressed.K) {
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curSelectedComponent.y += 100 * elapsed;
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}
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if(FlxG.keys.pressed.J) {
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curSelectedComponent.x -= 100 * elapsed;
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}
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if(FlxG.keys.pressed.L) {
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curSelectedComponent.x += 100 * elapsed;
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}
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}
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tape.x = lerp(tape.x, targetX, 0.25);
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}
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function changeLetter(inc:Int) {
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curLetter = CoolUtil.positiveModuloInt(curLetter + inc, allChars.length);
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targetX = FlxG.width * 0.5 - tape.defaultAdvance * (0.5 + curLetter * 2);
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bigletter.text = allChars[curLetter];
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bigletter.updateHitbox();
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bigletter.screenCenter();
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}
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function _tape_left(_) {
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changeLetter(-1);
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}
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function _tape_right(_) {
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changeLetter(1);
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}
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function _file_save(_) {
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@@ -303,6 +287,37 @@ class AlphabetEditor extends UIState {
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}
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}
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/*
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/===============\
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| Components |
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|===============|
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|[ Component 1 ]|
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|[ Component 2 ]|
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|[ Component 3 ]|
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|[ Component 4 ]|
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|[ Component 5 ]|
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|[ Add component]|
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\===============/
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*/
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class ComponentInfoWindow extends UIButtonList<ComponentButton> {
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public function new(x:Float, y:Float) {
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super(x, y, )
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}
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}
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class ComponentButton extends UIButton {
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public var component:AlphabetComponent;
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public function new(component:AlphabetComponent) {
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super(0, 0, component.name, function() {
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AlphabetEditor.instance.curSelectedComponent = component;
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});
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this.component = component;
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}
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}
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class GlyphInfoWindow extends UIWindow {
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public var info:UIText;
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public function new() {
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@@ -23,6 +23,7 @@ final class AlphabetComponent {
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// Precalculated values for angle
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public var shouldRotate:Bool;
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public var angle:Float;
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public var sin:Float;
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public var cos:Float;
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public var scaleX:Float;
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@@ -99,6 +100,11 @@ enum abstract ColorMode(ByteInt) from ByteInt to ByteInt {
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}
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}
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enum abstract AlphabetRenderMode(ByteUInt) from ByteUInt to ByteUInt {
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var DEFAULT = 0;
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var MONOSPACE = 1;
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}
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class Alphabet extends FlxSprite {
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public var effects:Array<RegionEffect> = [];
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var __renderData:AlphabetRenderData;
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@@ -141,6 +147,8 @@ class Alphabet extends FlxSprite {
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};
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var failedLetters:Array<String> = [];
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public var renderMode:AlphabetRenderMode = DEFAULT;
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// for menu shit
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public var targetY:Float = 0;
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public var isMenuItem:Bool = false;
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@@ -220,6 +228,8 @@ class Alphabet extends FlxSprite {
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var frameTime = Math.floor(__animTime * fps);
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var isMonospace = renderMode == MONOSPACE;
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for (i in 0...daText.length) {
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__renderData.reset(this, ogRed, ogGreen, ogBlue, ogAlpha, daText.charAt(i));
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for (effect in effects) {
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@@ -258,6 +268,8 @@ class Alphabet extends FlxSprite {
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var offsetX = __component.x + __renderData.offsetX;
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var offsetY = frame.sourceSize.y - lineGap + __component.y + __renderData.offsetY;
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if (isMonospace)
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offsetX -= (defaultAdvance - advance) * 0.5;
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frameOffset.x += offsetX;
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frameOffset.y += offsetY;
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if (!isOnScreen(camera)) {
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@@ -277,7 +289,7 @@ class Alphabet extends FlxSprite {
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frameOffset.y -= offsetY;
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frameOffset.x -= offsetX;
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}
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frameOffset.x -= advance;
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frameOffset.x -= isMonospace ? defaultAdvance : advance;
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}
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__component = null;
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@@ -380,16 +392,8 @@ class Alphabet extends FlxSprite {
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return (data.isDefault) ? frames.frames[anim.frames[0]].sourceSize.x : data.advance;
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}
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function getData(char:String):AlphabetLetterData {
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if (failedLetters.contains(char)) return null;
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for (i in 0...3) { // this feels wrong
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if (loaded[i].contains(char))
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return defaults[i];
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}
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var data:AlphabetLetterData = null;
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if (letterData.exists(char))
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data = letterData.get(char);
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private function fastGetData(char:String):AlphabetLetterData {
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var data = letterData.get(char);
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if (data == null) {
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var charCode:Int = char.charCodeAt(0);
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@@ -401,7 +405,19 @@ class Alphabet extends FlxSprite {
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data = defaults[CaseMode.NONE];
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}
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if(data == null) {
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return data;
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}
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function getData(char:String):AlphabetLetterData {
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if (failedLetters.contains(char)) return null;
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for (i in 0...3) { // this feels wrong
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if (loaded[i].contains(char))
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return defaults[i];
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}
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var data:AlphabetLetterData = fastGetData(char);
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if (data == null) {
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failedLetters.push(char);
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return null;
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} else if (data.isDefault)
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@@ -418,6 +434,16 @@ class Alphabet extends FlxSprite {
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return -1;
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}
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function fastGetLetterAnim(char:String, data:AlphabetLetterData, component:AlphabetComponent, index:Int):FlxAnimation {
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var name = char + Std.string(index);
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var anim = (data.isDefault) ?
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component.anim.replace("LETTER", char) :
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component.anim;
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animation.addByPrefix(name, anim, fps);
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return animation.exists(name) ? animation.getByName(name) : null;
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}
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function getLetterAnim(char:String, data:AlphabetLetterData, component:AlphabetComponent, index:Int):FlxAnimation {
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if (data == null) return null;
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var name = char + Std.string(index);
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@@ -446,7 +472,8 @@ class Alphabet extends FlxSprite {
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case "defaultAnim":
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var idx = ["UPPER", "LOWER"].indexOf(node.get("casing").toUpperCase()) + 1;
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var rad:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0) * FlxAngle.TO_RAD;
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var angle:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0);
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var rad = angle * FlxAngle.TO_RAD;
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var angleCos = Math.cos(rad);
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var angleSin = Math.sin(rad);
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@@ -462,7 +489,8 @@ class Alphabet extends FlxSprite {
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scaleX: Std.parseFloat(node.get("scaleX")).getDefaultFloat(1.0),
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scaleY: Std.parseFloat(node.get("scaleY")).getDefaultFloat(1.0),
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shouldRotate: rad != 0,
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shouldRotate: angle != 0,
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angle: angle,
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cos: angleCos,
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sin: angleSin,
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@@ -486,7 +514,8 @@ class Alphabet extends FlxSprite {
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return;
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}
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var rad:Float = Std.parseFloat(component.get("angle")).getDefaultFloat(0.0) * FlxAngle.TO_RAD;
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var angle:Float = Std.parseFloat(component.get("angle")).getDefaultFloat(0.0);
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var rad = angle * FlxAngle.TO_RAD;
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var angleCos = Math.cos(rad);
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var angleSin = Math.sin(rad);
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@@ -503,7 +532,8 @@ class Alphabet extends FlxSprite {
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scaleX: Std.parseFloat(component.get("scaleX")).getDefaultFloat(1.0),
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scaleY: Std.parseFloat(component.get("scaleY")).getDefaultFloat(1.0),
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shouldRotate: rad != 0,
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shouldRotate: angle != 0,
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angle: angle,
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cos: angleCos,
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sin: angleSin,
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@@ -524,7 +554,8 @@ class Alphabet extends FlxSprite {
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}
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var char = node.get("char");
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var rad:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0) * FlxAngle.TO_RAD;
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var angle:Float = Std.parseFloat(node.get("angle")).getDefaultFloat(0.0);
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var rad = angle * FlxAngle.TO_RAD;
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var angleCos = Math.cos(rad);
|
||||
var angleSin = Math.sin(rad);
|
||||
|
||||
@@ -546,7 +577,8 @@ class Alphabet extends FlxSprite {
|
||||
scaleX: Std.parseFloat(node.get("scaleX")).getDefaultFloat(1.0),
|
||||
scaleY: Std.parseFloat(node.get("scaleY")).getDefaultFloat(1.0),
|
||||
|
||||
shouldRotate: rad != 0,
|
||||
shouldRotate: angle != 0,
|
||||
angle: angle,
|
||||
cos: angleCos,
|
||||
sin: angleSin,
|
||||
|
||||
@@ -596,6 +628,7 @@ class Alphabet extends FlxSprite {
|
||||
fps = Std.parseFloat(xml.get("fps")).getDefaultFloat(24.0);
|
||||
forceCase = xml.get("forceCasing").getDefault("none").toLowerCase();
|
||||
colorMode = (["offsets", "none"].indexOf(xml.get("colorMode")) + 1);
|
||||
antialiasing = xml.get("antialiasing").getDefault("true") == "true";
|
||||
|
||||
frames = null;
|
||||
|
||||
@@ -603,6 +636,38 @@ class Alphabet extends FlxSprite {
|
||||
checkNode(node);
|
||||
}
|
||||
|
||||
private static var alphabetProperties:Array<String> = ["fps", "advance", "lineGap", "forceCasing", "useColorOffsets", "antialiasing"];
|
||||
private static var componentProperties:Array<String> = ["name", "anim", "x", "y", "scaleX", "scaleY", "angle", "offsetX", "offsetY"];
|
||||
|
||||
public function buildXML():Xml {
|
||||
var xml = Xml.createElement("alphabet");
|
||||
xml.set("fps", Std.string(fps));
|
||||
xml.set("advance", Std.string(defaultAdvance));
|
||||
xml.set("lineGap", Std.string(lineGap));
|
||||
xml.set("forceCasing", forceCase);
|
||||
xml.set("useColorOffsets", colorMode == OFFSET ? "true" : "false");
|
||||
xml.set("antialiasing", antialiasing ? "true" : "false");
|
||||
|
||||
xml.attributeOrder = alphabetProperties;
|
||||
|
||||
/*for (component in components) {
|
||||
var componentXml = Xml.createElement("component");
|
||||
componentXml.attributeOrder = componentProperties;
|
||||
componentXml.set("name", component.name);
|
||||
componentXml.set("anim", component.anim);
|
||||
componentXml.set("x", Std.string(component.x));
|
||||
componentXml.set("y", Std.string(component.y));
|
||||
if(component.scaleX != 1) componentXml.set("scaleX", Std.string(component.scaleX));
|
||||
if(component.scaleY != 1) componentXml.set("scaleY", Std.string(component.scaleY));
|
||||
if(component.angle != 0) componentXml.set("angle", Std.string(component.angle));
|
||||
if(component.offsetX != 0) componentXml.set("offsetX", Std.string(component.offsetX));
|
||||
if(component.offsetY != 0) componentXml.set("offsetY", Std.string(component.offsetY));
|
||||
xml.addChild(componentXml);
|
||||
}*/
|
||||
|
||||
return xml;
|
||||
}
|
||||
|
||||
override function destroy():Void {
|
||||
originOffset = FlxDestroyUtil.destroy(originOffset);
|
||||
failedLetters = [];
|
||||
|
||||
Reference in New Issue
Block a user