remove isGF
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="-50" y="330" isGF="false" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead" color="#31B0D1">
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<character x="-50" y="330" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead" color="#31B0D1">
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<anim x="0" loop="false" y="0" fps="24" anim="BF Dies with GF" name="firstDeath"/>
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<anim x="0" loop="false" y="-17" fps="24" anim="BF Dead with GF Loop" name="deathLoop"/>
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<anim x="0" loop="false" y="14" fps="24" anim="RETRY confirm holding gf" name="deathConfirm"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character icon="bf-pixel-dead" x="200" y="570" isGF="false" scale="6" flipX="true" isPlayer="true" antialiasing="false" sprite="bf-pixel-dead" color="#7BD6F6">
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<character icon="bf-pixel-dead" x="200" y="570" scale="6" flipX="true" isPlayer="true" antialiasing="false" sprite="bf-pixel-dead" color="#7BD6F6">
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<anim x="0" loop="false" y="0" fps="24" anim="BF Dies pixel" name="firstDeath"/>
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<anim x="-5" loop="true" y="-2" fps="24" anim="Retry Loop" name="deathLoop"/>
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<anim x="-5" loop="false" y="-2" fps="24" anim="RETRY CONFIRM" name="deathConfirm"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D">
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<character isPlayer="false" flipX="false" x="75" y="335" icon="gf" color="#A5004D">
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<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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</character>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<character x="115" icon="gf" y="325" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<character icon="gf" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
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<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/>
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<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" color="#A5004D">
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<character isPlayer="false" flipX="false" x="100" y="275" color="#A5004D">
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<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
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<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
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<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai" color="#FFAA6F">
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<character x="150" icon="senpai" camx="100" y="360" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai" color="#FFAA6F">
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<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/>
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<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/>
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<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman" color="#FFFFFF">
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<character x="0" icon="tankman" y="180" flipX="true" isPlayer="true" sprite="tankman" color="#FFFFFF">
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<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
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<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
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<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
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