FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪
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@@ -3,32 +3,32 @@ package funkin.scripting.events;
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import funkin.scripting.events.PlayAnimEvent.PlayAnimContext;
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class DirectionAnimEvent extends CancellableEvent {
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/**
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Default animation that will be played
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**/
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public var animName:String;
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/**
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In which direction the animation will be played
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**/
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public var direction:Int;
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/**
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The suffix of the animation (ex: "-alt") - Defaults to ""
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**/
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public var suffix:String;
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/**
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Context of the animation. Is either equal to `SING` or `MISS`.
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**/
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public var context:PlayAnimContext;
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/**
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Whenever the animation will play reversed or not.
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**/
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public var reversed:Bool;
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/**
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At what frame the animation will start playing
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**/
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public var frame:Int;
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/**
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Whenever the animation will play reversed or not.
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**/
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public var force:Bool = true;
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/**
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Default animation that will be played
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**/
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public var animName:String;
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/**
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In which direction the animation will be played
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**/
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public var direction:Int;
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/**
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The suffix of the animation (ex: "-alt") - Defaults to ""
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**/
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public var suffix:String;
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/**
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Context of the animation. Is either equal to `SING` or `MISS`.
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**/
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public var context:PlayAnimContext;
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/**
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Whenever the animation will play reversed or not.
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**/
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public var reversed:Bool;
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/**
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At what frame the animation will start playing
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**/
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public var frame:Int;
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/**
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Whenever the animation will play reversed or not.
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**/
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public var force:Bool = true;
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}
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