FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪

This commit is contained in:
Yoshman29
2023-03-25 22:53:47 +01:00
parent c259385f2a
commit a63e5f5958
135 changed files with 6799 additions and 6799 deletions
@@ -4,45 +4,45 @@ import funkin.game.Note;
import funkin.game.Strum;
class NoteUpdateEvent extends CancellableEvent {
@:dox(hide) public var __updateHitWindow = true;
@:dox(hide) public var __autoCPUHit = true;
@:dox(hide) public var __reposNote = true;
/**
* Note that is being updated
*/
public var note:Note;
@:dox(hide) public var __updateHitWindow = true;
@:dox(hide) public var __autoCPUHit = true;
@:dox(hide) public var __reposNote = true;
/**
* Note that is being updated
*/
public var note:Note;
/**
* Time elapsed since last frame
*/
public var elapsed:Null<Float>;
/**
* Time elapsed since last frame
*/
public var elapsed:Null<Float>;
/**
* Note's strum (can be changed)
*/
public var strum:Strum;
/**
* Note's strum (can be changed)
*/
public var strum:Strum;
/**
* Cancels the hit window update.
*/
public function cancelWindowUpdate() {
__updateHitWindow = false;
}
@:dox(hide) public function preventWindowUpdate() { cancelWindowUpdate(); }
/**
* Cancels the hit window update.
*/
public function cancelWindowUpdate() {
__updateHitWindow = false;
}
@:dox(hide) public function preventWindowUpdate() { cancelWindowUpdate(); }
/**
* Cancels the automatic CPU hit.
*/
public function cancelAutoCPUHit() {
__autoCPUHit = false;
}
@:dox(hide) public function preventAutoCPUHit() { cancelAutoCPUHit(); }
/**
* Cancels the automatic CPU hit.
*/
public function cancelAutoCPUHit() {
__autoCPUHit = false;
}
@:dox(hide) public function preventAutoCPUHit() { cancelAutoCPUHit(); }
/**
* Cancels the note position update (note will freeze).
*/
public function cancelPositionUpdate() {
__reposNote = false;
}
@:dox(hide) public function preventPositionUpdate() { cancelPositionUpdate(); }
/**
* Cancels the note position update (note will freeze).
*/
public function cancelPositionUpdate() {
__reposNote = false;
}
@:dox(hide) public function preventPositionUpdate() { cancelPositionUpdate(); }
}