FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪

This commit is contained in:
Yoshman29
2023-03-25 22:53:47 +01:00
parent c259385f2a
commit a63e5f5958
135 changed files with 6799 additions and 6799 deletions
+38 -38
View File
@@ -8,51 +8,51 @@ import funkin.scripting.events.*;
* To add a Character script, create a file here: `data/characters/my-char.hx`
*/
interface CharacterScript {
/**
* Triggered after the characters XML has been loaded.
*/
public function create():Void;
/**
* Triggered after the characters XML has been loaded.
*/
public function create():Void;
/**
* Triggered after the character has been entirely loaded.
*/
public function postCreate():Void;
/**
* Triggered after the character has been entirely loaded.
*/
public function postCreate():Void;
/**
* Triggered every frame.
*/
public function update(elapsed:Float):Void;
/**
* Triggered every frame.
*/
public function update(elapsed:Float):Void;
/**
* Triggered everytime the character will dance (play its idle animation).
*/
public function onDance(event:DanceEvent):Void;
/**
* Triggered everytime the character will dance (play its idle animation).
*/
public function onDance(event:DanceEvent):Void;
/**
* Triggered every beat
*/
public function beatHit(curBeat:Int):Void;
/**
* Triggered every beat
*/
public function beatHit(curBeat:Int):Void;
/**
* Triggered every step
*/
public function stepHit(curStep:Int):Void;
/**
* Triggered every step
*/
public function stepHit(curStep:Int):Void;
/**
* Triggered everytime the game tries to play an animation on your character.
*/
public function onPlayAnim(event:PlayAnimEvent):Void;
/**
* Triggered everytime the game tries to play an animation on your character.
*/
public function onPlayAnim(event:PlayAnimEvent):Void;
/**
* Triggered everytime the game tries to get your player's camera position.
* This event cannot be cancelled.
*/
public function onGetCamPos(event:PointEvent):Void;
/**
* Triggered everytime the game tries to get your player's camera position.
* This event cannot be cancelled.
*/
public function onGetCamPos(event:PointEvent):Void;
/**
* Triggered everytime the game tries to play a sing, alt sing or miss animation.
*/
public function onPlaySingAnim(event:DirectionAnimEvent):Void;
/**
* Triggered everytime the game tries to play a sing, alt sing or miss animation.
*/
public function onPlaySingAnim(event:DirectionAnimEvent):Void;
}