FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪
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@@ -9,79 +9,79 @@ import flixel.FlxState;
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* All flixel signals are automatically binded, as shown below.
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*/
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interface GlobalScript {
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/**
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* Called whenever the game gains focus.
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*/
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public function focusGained():Void;
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/**
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* Called whenever the game loses focus.
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*/
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public function focusLost():Void;
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/**
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* Called whenever the game loses focus.
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* @param width Width of the game
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* @param height Height of the game
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*/
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public function gameResized(width:Int, height:Int):Void;
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/**
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* Called whenever the game gains focus.
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*/
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public function focusGained():Void;
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/**
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* Called whenever the game loses focus.
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*/
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public function focusLost():Void;
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/**
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* Called whenever the game loses focus.
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* @param width Width of the game
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* @param height Height of the game
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*/
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public function gameResized(width:Int, height:Int):Void;
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/**
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* Called after the screen has been drawn.
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*/
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public function postDraw():Void;
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/**
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* Called after the game has been reset.
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*/
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public function postGameReset():Void;
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/**
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* Called after the game has been started.
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*/
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public function postGameStart():Void;
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/**
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* Called after the state has been switched.
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*/
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public function postStateSwitch():Void;
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/**
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* Called after the game has been updated.
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*
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* Aliases: `postUpdate`
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*
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* @param elapsed Time elapsed since last frame
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*/
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public function postUpdate(elapsed:Float):Void;
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/**
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* Called before the game draws on screen.
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*/
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public function preDraw():Void;
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/**
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* Called after the screen has been drawn.
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*/
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public function postDraw():Void;
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/**
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* Called after the game has been reset.
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*/
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public function postGameReset():Void;
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/**
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* Called after the game has been started.
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*/
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public function postGameStart():Void;
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/**
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* Called after the state has been switched.
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*/
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public function postStateSwitch():Void;
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/**
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* Called after the game has been updated.
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*
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* Aliases: `postUpdate`
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*
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* @param elapsed Time elapsed since last frame
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*/
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public function postUpdate(elapsed:Float):Void;
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/**
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* Called before the game draws on screen.
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*/
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public function preDraw():Void;
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/**
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* Called before the game resets.
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*/
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public function preGameReset():Void;
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/**
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* Called before the game resets.
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*/
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public function preGameReset():Void;
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/**
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* Called before the game starts.
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*/
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public function preGameStart():Void;
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/**
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* Called before the game starts.
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*/
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public function preGameStart():Void;
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/**
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* Called before the state creates.
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*/
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public function preStateCreate(state:FlxState):Void;
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/**
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* Called before the state creates.
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*/
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public function preStateCreate(state:FlxState):Void;
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/**
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* Called before the state switches.
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*/
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public function preStateSwitch():Void;
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/**
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* Called before the state switches.
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*/
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public function preStateSwitch():Void;
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/**
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* Called before the game updates.
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*
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* Aliases: `preUpdate`
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*/
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public function update(elapsed:Float):Void;
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/**
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* Called before the game updates.
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*
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* Aliases: `preUpdate`
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*/
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public function update(elapsed:Float):Void;
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}
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