FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪

This commit is contained in:
Yoshman29
2023-03-25 22:53:47 +01:00
parent c259385f2a
commit a63e5f5958
135 changed files with 6799 additions and 6799 deletions
+69 -69
View File
@@ -9,79 +9,79 @@ import flixel.FlxState;
* All flixel signals are automatically binded, as shown below.
*/
interface GlobalScript {
/**
* Called whenever the game gains focus.
*/
public function focusGained():Void;
/**
* Called whenever the game loses focus.
*/
public function focusLost():Void;
/**
* Called whenever the game loses focus.
* @param width Width of the game
* @param height Height of the game
*/
public function gameResized(width:Int, height:Int):Void;
/**
* Called whenever the game gains focus.
*/
public function focusGained():Void;
/**
* Called whenever the game loses focus.
*/
public function focusLost():Void;
/**
* Called whenever the game loses focus.
* @param width Width of the game
* @param height Height of the game
*/
public function gameResized(width:Int, height:Int):Void;
/**
* Called after the screen has been drawn.
*/
public function postDraw():Void;
/**
* Called after the game has been reset.
*/
public function postGameReset():Void;
/**
* Called after the game has been started.
*/
public function postGameStart():Void;
/**
* Called after the state has been switched.
*/
public function postStateSwitch():Void;
/**
* Called after the game has been updated.
*
* Aliases: `postUpdate`
*
* @param elapsed Time elapsed since last frame
*/
public function postUpdate(elapsed:Float):Void;
/**
* Called before the game draws on screen.
*/
public function preDraw():Void;
/**
* Called after the screen has been drawn.
*/
public function postDraw():Void;
/**
* Called after the game has been reset.
*/
public function postGameReset():Void;
/**
* Called after the game has been started.
*/
public function postGameStart():Void;
/**
* Called after the state has been switched.
*/
public function postStateSwitch():Void;
/**
* Called after the game has been updated.
*
* Aliases: `postUpdate`
*
* @param elapsed Time elapsed since last frame
*/
public function postUpdate(elapsed:Float):Void;
/**
* Called before the game draws on screen.
*/
public function preDraw():Void;
/**
* Called before the game resets.
*/
public function preGameReset():Void;
/**
* Called before the game resets.
*/
public function preGameReset():Void;
/**
* Called before the game starts.
*/
public function preGameStart():Void;
/**
* Called before the game starts.
*/
public function preGameStart():Void;
/**
* Called before the state creates.
*/
public function preStateCreate(state:FlxState):Void;
/**
* Called before the state creates.
*/
public function preStateCreate(state:FlxState):Void;
/**
* Called before the state switches.
*/
public function preStateSwitch():Void;
/**
* Called before the state switches.
*/
public function preStateSwitch():Void;
/**
* Called before the game updates.
*
* Aliases: `preUpdate`
*/
public function update(elapsed:Float):Void;
/**
* Called before the game updates.
*
* Aliases: `preUpdate`
*/
public function update(elapsed:Float):Void;
}