FUCK SPACES!!!! TABS RULES!!! 💪💪💪💪
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@@ -12,97 +12,97 @@ import funkin.scripting.events.*;
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* Ex: If you added a `superCoolBG` element in your stage XML, you'll be able to access it via scripts by using `superCoolBG`.
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*/
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interface PlayStateScript {
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/**
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* Triggered after the characters has been created, during PlayState's creation.
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*/
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public function create():Void;
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/**
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* Triggered after the characters has been created, during PlayState's creation.
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*/
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public function create():Void;
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/**
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* Triggered at the very end of PlayState's creation
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*/
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public function postCreate():Void;
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/**
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* Triggered at the very end of PlayState's creation
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*/
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public function postCreate():Void;
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/**
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* Triggered every frame.
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* @param elapsed Time elapsed since last frame.
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*/
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public function update(elapsed:Float):Void;
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/**
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* Triggered every frame.
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* @param elapsed Time elapsed since last frame.
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*/
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public function update(elapsed:Float):Void;
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/**
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* Triggered at the end of every frame.
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* @param elapsed Time elapsed since last frame.
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*/
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public function postUpdate(elapsed:Float):Void;
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/**
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* Triggered at the end of every frame.
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* @param elapsed Time elapsed since last frame.
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*/
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public function postUpdate(elapsed:Float):Void;
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/**
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* Triggered every step
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* @param curStep Current step.
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*/
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public function stepHit(curStep:Int):Void;
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/**
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* Triggered every step
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* @param curStep Current step.
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*/
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public function stepHit(curStep:Int):Void;
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/**
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* Triggered every beat.
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* @param curBeat Current beat.
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*/
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public function beatHit(curBeat:Int):Void;
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/**
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* Triggered every beat.
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* @param curBeat Current beat.
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*/
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public function beatHit(curBeat:Int):Void;
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/**
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* Triggered every countdown.
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* @param event Countdown event.
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*/
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public function onCountdown(event:CountdownEvent):Void;
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/**
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* Triggered every countdown.
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* @param event Countdown event.
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*/
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public function onCountdown(event:CountdownEvent):Void;
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/**
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* Triggered after every countdown.
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* @param event Countdown event.
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*/
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public function onPostCountdown(event:CountdownEvent):Void;
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/**
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* Triggered after every countdown.
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* @param event Countdown event.
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*/
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public function onPostCountdown(event:CountdownEvent):Void;
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/**
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* Triggered whenever the player hits a note.
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* @param note Event object with the note being pressed, the character who pressed it, and functions to alter or cancel the default behaviour.
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*/
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public function onPlayerHit(event:NoteHitEvent):Void;
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/**
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* Triggered whenever the player hits a note.
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* @param note Event object with the note being pressed, the character who pressed it, and functions to alter or cancel the default behaviour.
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*/
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public function onPlayerHit(event:NoteHitEvent):Void;
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/**
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* Triggered whenever the opponent hits a note.
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* @param note Event object with the note being pressed, the character who pressed it, and functions to alter or cancel the default behaviour.
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*/
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public function onDadHit(event:NoteHitEvent):Void;
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/**
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* Triggered whenever the opponent hits a note.
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* @param note Event object with the note being pressed, the character who pressed it, and functions to alter or cancel the default behaviour.
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*/
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public function onDadHit(event:NoteHitEvent):Void;
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/**
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* Triggered whenever the input system updates.
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* @param note Event object with the pressed notes, which allows you to alter which notes are being pressed during this frame, or simply cancel the input update.
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*/
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public function inputUpdate(event:InputSystemEvent):Void;
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/**
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* Triggered whenever the input system updates.
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* @param note Event object with the pressed notes, which allows you to alter which notes are being pressed during this frame, or simply cancel the input update.
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*/
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public function inputUpdate(event:InputSystemEvent):Void;
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/**
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* Triggered after the input system updates.
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* @param note Event object with the pressed, justPressed and justReleased notes.
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*/
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public function inputPostUpdate(event:InputSystemEvent):Void;
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/**
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* Triggered after the input system updates.
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* @param note Event object with the pressed, justPressed and justReleased notes.
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*/
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public function inputPostUpdate(event:InputSystemEvent):Void;
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/**
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* Triggered on each note creation
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* @param event Event object containing information about the note.
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*/
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public function onNoteCreation(event:NoteCreationEvent):Void;
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/**
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* Triggered on each note creation
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* @param event Event object containing information about the note.
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*/
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public function onNoteCreation(event:NoteCreationEvent):Void;
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/**
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* Triggered on each strum creation
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* @param event Event object containing information about the strum.
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*/
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public function onStrumCreation(event:StrumCreationEvent):Void;
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/**
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* Triggered on each strum creation
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* @param event Event object containing information about the strum.
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*/
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public function onStrumCreation(event:StrumCreationEvent):Void;
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/**
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* Triggered on substate open.
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* @param event Event object containing the substate, which is cancellable.
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*/
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public function onSubstateOpen(event:StateEvent):Void;
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/**
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* Triggered on substate open.
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* @param event Event object containing the substate, which is cancellable.
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*/
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public function onSubstateOpen(event:StateEvent):Void;
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/**
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* Triggered on substate close.
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* @param event Event object containing the substate, which is cancellable.
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*/
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public function onSubstateClose(event:StateEvent):Void;
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/**
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* Triggered on substate close.
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* @param event Event object containing the substate, which is cancellable.
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*/
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public function onSubstateClose(event:StateEvent):Void;
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}
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