Merge branch 'main' into pr/397
This commit is contained in:
@@ -72,24 +72,34 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
moves = false;
|
||||
}
|
||||
|
||||
public static function copyFrom(source:FunkinSprite)
|
||||
/**
|
||||
* Gets the graphics and copies other properties from another sprite (Works both for `FlxSprite` and `FunkinSprite`!).
|
||||
*/
|
||||
public static function copyFrom(source:FlxSprite):FunkinSprite
|
||||
{
|
||||
var spr = new FunkinSprite();
|
||||
var casted:FunkinSprite = null;
|
||||
if (source is FunkinSprite)
|
||||
casted = cast source;
|
||||
|
||||
@:privateAccess {
|
||||
spr.setPosition(source.x, source.y);
|
||||
spr.frames = source.frames;
|
||||
if (source.animateAtlas != null && source.atlasPath != null)
|
||||
spr.loadSprite(source.atlasPath);
|
||||
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
|
||||
spr.loadSprite(casted.atlasPath);
|
||||
spr.animation.copyFrom(source.animation);
|
||||
spr.visible = source.visible;
|
||||
spr.alpha = source.alpha;
|
||||
spr.antialiasing = source.antialiasing;
|
||||
spr.scale.set(source.scale.x, source.scale.y);
|
||||
spr.scrollFactor.set(source.scrollFactor.x, source.scrollFactor.y);
|
||||
spr.skew.set(source.skew.x, source.skew.y);
|
||||
spr.transformMatrix = source.transformMatrix;
|
||||
spr.matrixExposed = source.matrixExposed;
|
||||
spr.animOffsets = source.animOffsets.copy();
|
||||
|
||||
if (casted != null) {
|
||||
spr.skew.set(casted.skew.x, casted.skew.y);
|
||||
spr.transformMatrix = casted.transformMatrix;
|
||||
spr.matrixExposed = casted.matrixExposed;
|
||||
spr.animOffsets = casted.animOffsets.copy();
|
||||
}
|
||||
}
|
||||
return spr;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,8 @@ class AssetsLibraryList extends AssetLibrary {
|
||||
if (l is IModsAssetLibrary) {
|
||||
var lib = cast(l, IModsAssetLibrary);
|
||||
for(e in lib.getFiles(folder))
|
||||
content.push(e);
|
||||
if(!content.contains(e))
|
||||
content.push(e);
|
||||
}
|
||||
#end
|
||||
}
|
||||
@@ -87,7 +88,8 @@ class AssetsLibraryList extends AssetLibrary {
|
||||
if (l is IModsAssetLibrary) {
|
||||
var lib = cast(l, IModsAssetLibrary);
|
||||
for(e in lib.getFolders(folder))
|
||||
content.push(e);
|
||||
if(!content.contains(e))
|
||||
content.push(e);
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
||||
@@ -200,6 +200,29 @@ class Paths
|
||||
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true));
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the images needed for using getFrames() exist.
|
||||
* @param key Path to the image
|
||||
* @param checkAtlas Whenever to check for the Animation.json file (used in FlxAnimate)
|
||||
* @param assetsPath Whenever to use the raw path or to pass it through Paths.image()
|
||||
* @param library (Additional) library to load the frames from.
|
||||
* @return True if the images exist, false otherwise.
|
||||
**/
|
||||
public static function framesExists(key:String, checkAtlas:Bool = false, checkMulti:Bool = true, assetsPath:Bool = false, ?library:String) {
|
||||
var path = assetsPath ? key : Paths.image(key, library, true);
|
||||
var noExt = Path.withoutExtension(path);
|
||||
if(checkAtlas && Assets.exists('$noExt/Animation.json'))
|
||||
return true;
|
||||
if(checkMulti && Assets.exists('$noExt/1.png'))
|
||||
return true;
|
||||
if(Assets.exists('$noExt.xml'))
|
||||
return true;
|
||||
if(Assets.exists('$noExt.txt'))
|
||||
return true;
|
||||
if(Assets.exists('$noExt.json'))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads frames from a specific image path. Supports Sparrow Atlases, Packer Atlases, and multiple spritesheets.
|
||||
|
||||
@@ -119,6 +119,10 @@ class HScript extends Script {
|
||||
interp.execute(expr);
|
||||
call("new", []);
|
||||
}
|
||||
|
||||
#if GLOBAL_SCRIPT
|
||||
funkin.backend.scripting.GlobalScript.call("onScriptSetup", [this, "hscript"]);
|
||||
#end
|
||||
}
|
||||
|
||||
public override function reload() {
|
||||
|
||||
@@ -2,6 +2,7 @@ package funkin.backend.scripting.events;
|
||||
|
||||
import funkin.game.Note;
|
||||
import funkin.game.Character;
|
||||
import funkin.game.HealthIcon;
|
||||
|
||||
final class NoteHitEvent extends CancellableEvent {
|
||||
@:dox(hide) public var animCancelled:Bool = false;
|
||||
@@ -113,6 +114,10 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
|
||||
*/
|
||||
public var forceAnim:Null<Bool> = true;
|
||||
/**
|
||||
* The attached healthIcon used distinction for icons amongst others
|
||||
*/
|
||||
public var healthIcon:HealthIcon;
|
||||
|
||||
/**
|
||||
* Prevents the default sing animation from being played.
|
||||
|
||||
@@ -2,12 +2,12 @@ package funkin.backend.scripting.events;
|
||||
|
||||
final class RatingUpdateEvent extends CancellableEvent {
|
||||
/**
|
||||
New combo
|
||||
New combo (may be null if no ratings were found)
|
||||
**/
|
||||
public var rating:ComboRating;
|
||||
public var rating:Null<ComboRating>;
|
||||
/**
|
||||
Old combo (may be null)
|
||||
**/
|
||||
public var oldRating:ComboRating;
|
||||
public var oldRating:Null<ComboRating>;
|
||||
|
||||
}
|
||||
@@ -1,26 +1,20 @@
|
||||
package funkin.backend.shaders;
|
||||
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import haxe.Exception;
|
||||
import hscript.IHScriptCustomBehaviour;
|
||||
import flixel.graphics.tile.FlxGraphicsShader;
|
||||
import openfl.display3D.Program3D;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
||||
import lime.utils.Float32Array;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.ShaderInput;
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.ShaderParameterType;
|
||||
import openfl.display3D._internal.GLProgram;
|
||||
import openfl.display3D._internal.GLShader;
|
||||
import openfl.utils._internal.Log;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.ShaderParameterType;
|
||||
import openfl.display.ShaderInput;
|
||||
import lime.utils.Float32Array;
|
||||
|
||||
using StringTools;
|
||||
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.ShaderInput;
|
||||
|
||||
@:access(openfl.display3D.Context3D)
|
||||
@:access(openfl.display3D.Program3D)
|
||||
@:access(openfl.display.ShaderInput)
|
||||
@@ -195,7 +189,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
|
||||
var useBackCompat:Bool = true;
|
||||
for (regex in ShaderTemplates.vertBackCompatVarList) if (!regex.match(value)) useBackCompat = false;
|
||||
|
||||
|
||||
value = value.replace("#pragma header", useBackCompat ? ShaderTemplates.vertHeaderBackCompat : ShaderTemplates.vertHeader).replace("#pragma body", useBackCompat ? ShaderTemplates.vertBodyBackCompat : ShaderTemplates.vertBody);
|
||||
if (value != __glVertexSource)
|
||||
{
|
||||
@@ -495,25 +489,26 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
} else {
|
||||
var field = Reflect.field(data, name);
|
||||
var cl = Type.getClassName(Type.getClass(field));
|
||||
var isNotNull = val != null;
|
||||
// cant do "field is ShaderInput" for some reason
|
||||
if (cl.startsWith("openfl.display.ShaderParameter")) {
|
||||
if (field.__length <= 1) {
|
||||
// that means we wait for a single number, instead of an array
|
||||
if (field.__isInt && !(val is Int)) {
|
||||
if (field.__isInt && isNotNull && !(val is Int)) {
|
||||
throw new ShaderTypeException(name, Type.getClass(val), 'Int');
|
||||
return null;
|
||||
} else
|
||||
if (field.__isBool && !(val is Bool)) {
|
||||
if (field.__isBool && isNotNull && !(val is Bool)) {
|
||||
throw new ShaderTypeException(name, Type.getClass(val), 'Bool');
|
||||
return null;
|
||||
} else
|
||||
if (field.__isFloat && !(val is Float)) {
|
||||
if (field.__isFloat && isNotNull && !(val is Float)) {
|
||||
throw new ShaderTypeException(name, Type.getClass(val), 'Float');
|
||||
return null;
|
||||
}
|
||||
return field.value = [val];
|
||||
return field.value = isNotNull ? [val] : null;
|
||||
} else {
|
||||
if (!(val is Array)) {
|
||||
if (isNotNull && !(val is Array)) {
|
||||
throw new ShaderTypeException(name, Type.getClass(val), Array);
|
||||
return null;
|
||||
}
|
||||
@@ -521,11 +516,15 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
}
|
||||
} else if (cl.startsWith("openfl.display.ShaderInput")) {
|
||||
// shader input!!
|
||||
if (!(val is BitmapData)) {
|
||||
var bitmap:BitmapData;
|
||||
if (!isNotNull) bitmap = null;
|
||||
else if (val is BitmapData) bitmap = val;
|
||||
else if (val is FlxGraphic) bitmap = val.bitmap;
|
||||
else {
|
||||
throw new ShaderTypeException(name, Type.getClass(val), BitmapData);
|
||||
return null;
|
||||
}
|
||||
field.input = cast val;
|
||||
field.input = bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ class Socket implements IFlxDestroyable {
|
||||
|
||||
public function read():String {
|
||||
try {
|
||||
return this.socket.input.readUntil(('\n').charCodeAt(0)).replace("\\n", "\n");
|
||||
return this.socket.input.readUntil('\n'.code).replace("\\n", "\n");
|
||||
} catch(e) {
|
||||
|
||||
}
|
||||
|
||||
@@ -609,11 +609,11 @@ class CoolUtil
|
||||
* @param spr Sprite to load the graphic for
|
||||
* @param path Path to the graphic
|
||||
*/
|
||||
public static function loadAnimatedGraphic(spr:FlxSprite, path:String) {
|
||||
public static function loadAnimatedGraphic(spr:FlxSprite, path:String, fps:Float = 24.0) {
|
||||
spr.frames = Paths.getFrames(path, true);
|
||||
|
||||
if (spr.frames != null && spr.frames.frames != null) {
|
||||
spr.animation.add("idle", [for(i in 0...spr.frames.frames.length) i], 24, true);
|
||||
spr.animation.add("idle", [for(i in 0...spr.frames.frames.length) i], fps, true);
|
||||
spr.animation.play("idle");
|
||||
}
|
||||
|
||||
@@ -904,6 +904,124 @@ class CoolUtil
|
||||
|
||||
return result.join(seperator);
|
||||
}
|
||||
|
||||
public inline static function parsePropertyString(fieldPath:String):Array<OneOfTwo<String, Int>> {
|
||||
return FlxTween.parseFieldString(fieldPath);
|
||||
}
|
||||
|
||||
public static function stringifyFieldsPath(fields:Array<OneOfTwo<String, Int>>):String {
|
||||
var str = new StringBuf();
|
||||
var first = true;
|
||||
for (field in fields) {
|
||||
if (Type.typeof(field) == TInt) {
|
||||
str.add('[${field}]');
|
||||
} else {
|
||||
if (!first)
|
||||
str.add('.');
|
||||
str.add(field);
|
||||
}
|
||||
first = false;
|
||||
}
|
||||
return str.toString();
|
||||
}
|
||||
|
||||
public static function parseProperty(target:Dynamic, fields:OneOfTwo<String, Array<OneOfTwo<String, Int>>>):Dynamic {
|
||||
var fields:Array<OneOfTwo<String, Int>> = {
|
||||
if((fields is String)) CoolUtil.parsePropertyString(fields);
|
||||
else fields;
|
||||
}
|
||||
|
||||
var field = CoolUtil.last(fields);
|
||||
for (i in 0...fields.length - 1) {
|
||||
var component = fields[i];
|
||||
if (Type.typeof(component) == TInt) {
|
||||
if ((target is Array)) {
|
||||
var index:Int = cast component;
|
||||
var arr:Array<Dynamic> = cast target;
|
||||
target = arr[index];
|
||||
}
|
||||
} else { // TClass(String)
|
||||
target = Reflect.getProperty(target, component);
|
||||
}
|
||||
if (!Reflect.isObject(target) && !(target is Array))
|
||||
throw 'The object does not have the property "$component" in "${stringifyFieldsPath(fields)}"';
|
||||
}
|
||||
return new PropertyInfo(target, field);
|
||||
}
|
||||
|
||||
public static function cloneProperty(toTarget:Dynamic, fields:OneOfTwo<String, Array<OneOfTwo<String, Int>>>, fromTarget:Dynamic):Dynamic {
|
||||
var fields:Array<OneOfTwo<String, Int>> = {
|
||||
if((fields is String)) CoolUtil.parsePropertyString(fields);
|
||||
else fields;
|
||||
}
|
||||
|
||||
var toProperty = CoolUtil.parseProperty(toTarget, fields);
|
||||
var fromProperty = CoolUtil.parseProperty(fromTarget, fields);
|
||||
|
||||
return toProperty.setValue(fromProperty.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
class PropertyInfo {
|
||||
public var object:Dynamic;
|
||||
public var field:OneOfTwo<String, Int>;
|
||||
public var typeOfField:Type.ValueType;
|
||||
#if hscript_improved
|
||||
public var isCustom:Bool = false;
|
||||
public var custom:hscript.IHScriptCustomBehaviour;
|
||||
#end
|
||||
|
||||
public function new(object:Dynamic, field:OneOfTwo<String, Int>) {
|
||||
this.object = object;
|
||||
this.field = field;
|
||||
#if hscript_improved
|
||||
if (object is hscript.IHScriptCustomBehaviour)
|
||||
{
|
||||
isCustom = true;
|
||||
custom = cast object;
|
||||
}
|
||||
#end
|
||||
|
||||
typeOfField = Type.typeof(field);
|
||||
}
|
||||
|
||||
public function getValue():Dynamic
|
||||
{
|
||||
if (typeOfField == TInt)
|
||||
{
|
||||
var index:Int = cast field;
|
||||
var arr:Array<Dynamic> = cast object;
|
||||
return arr[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if hscript_improved
|
||||
if (isCustom)
|
||||
return custom.hget(field);
|
||||
else
|
||||
#end
|
||||
return Reflect.getProperty(object, field);
|
||||
}
|
||||
}
|
||||
|
||||
public function setValue(value:Dynamic):Void
|
||||
{
|
||||
if (typeOfField == TInt)
|
||||
{
|
||||
var index:Int = cast field;
|
||||
var arr:Array<Dynamic> = cast object;
|
||||
arr[index] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if hscript_improved
|
||||
if (isCustom)
|
||||
custom.hset(field, value);
|
||||
else
|
||||
#end
|
||||
Reflect.setProperty(object, field, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -135,12 +135,12 @@ class ZipUtil {
|
||||
if (prog == null) prog = new ZipProgress();
|
||||
|
||||
try {
|
||||
var curPath:Array<String> = ['$path'];
|
||||
var curPath:Array<String> = [path];
|
||||
var destPath:Array<String> = [];
|
||||
if (prefix != "") {
|
||||
prefix = prefix.replace("\\", "/");
|
||||
while(prefix.charAt(0) == "/") prefix = prefix.substr(1);
|
||||
while(prefix.charAt(prefix.length-1) == "/") prefix = prefix.substr(0, prefix.length-1);
|
||||
while(prefix.charCodeAt(0) == "/".code) prefix = prefix.substr(1);
|
||||
while(prefix.charCodeAt(prefix.length-1) == "/".code) prefix = prefix.substr(0, prefix.length-1);
|
||||
destPath.push(prefix);
|
||||
}
|
||||
|
||||
@@ -160,7 +160,7 @@ class ZipUtil {
|
||||
} else {
|
||||
// is file, put it in the list
|
||||
var zipPath = '$zipPath/$e';
|
||||
while(zipPath.charAt(0) == "/") zipPath = zipPath.substr(1);
|
||||
while(zipPath.charCodeAt(0) == "/".code) zipPath = zipPath.substr(1);
|
||||
files.push(new StrNameLabel('$path/$e', zipPath));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,14 @@ import flixel.math.FlxPoint;
|
||||
import haxe.xml.Access;
|
||||
import funkin.game.Character;
|
||||
import funkin.editors.extra.PropertyButton;
|
||||
import funkin.game.HealthIcon;
|
||||
|
||||
class CharacterInfoScreen extends UISubstateWindow {
|
||||
public var character:Character;
|
||||
|
||||
public var spriteTextBox:UITextBox;
|
||||
public var iconTextBox:UITextBox;
|
||||
public var iconSprite:FlxSprite;
|
||||
public var iconSprite:HealthIcon;
|
||||
public var gameOverCharTextBox:UITextBox;
|
||||
public var antialiasingCheckbox:UICheckbox;
|
||||
public var flipXCheckbox:UICheckbox;
|
||||
@@ -147,22 +148,14 @@ class CharacterInfoScreen extends UISubstateWindow {
|
||||
}
|
||||
|
||||
function updateIcon(icon:String) {
|
||||
if (iconSprite == null) add(iconSprite = new FlxSprite());
|
||||
if (iconSprite == null) add(iconSprite = new HealthIcon());
|
||||
|
||||
if (iconSprite.animation.exists(icon)) return;
|
||||
@:privateAccess iconSprite.animation.clearAnimations();
|
||||
|
||||
var path:String = Paths.image('icons/$icon');
|
||||
if (!Assets.exists(path)) path = Paths.image('icons/face');
|
||||
|
||||
iconSprite.loadGraphic(path, true, 150, 150);
|
||||
iconSprite.animation.add(icon, [0], 0, false);
|
||||
iconSprite.antialiasing = true;
|
||||
iconSprite.animation.play(icon);
|
||||
|
||||
iconSprite.scale.set(0.5, 0.5);
|
||||
iconSprite.setIcon(icon);
|
||||
var size = Std.int(150 * 0.5);
|
||||
iconSprite.setUnstretchedGraphicSize(size, size, true);
|
||||
iconSprite.updateHitbox();
|
||||
iconSprite.setPosition(iconTextBox.x + 150 + 8, (iconTextBox.y + 16) - (iconSprite.height/2));
|
||||
iconSprite.setPosition(iconTextBox.x + iconTextBox.bWidth + 8, iconTextBox.y + (iconTextBox.bHeight / 2) - (iconSprite.height / 2));
|
||||
iconSprite.scrollFactor.set(1, 1);
|
||||
}
|
||||
|
||||
function saveCharacterInfo() {
|
||||
|
||||
@@ -320,7 +320,8 @@ class CompactCharacterButton extends UIButton {
|
||||
autoAlpha = false;
|
||||
|
||||
charIcon = new HealthIcon(funkin.game.Character.getIconFromCharName(char));
|
||||
charIcon.scale.set(0.2, 0.2);
|
||||
var size = Std.int(150 * 0.2);
|
||||
charIcon.setUnstretchedGraphicSize(size, size, true);
|
||||
charIcon.updateHitbox();
|
||||
charIcon.setPosition(10, bHeight/2 - charIcon.height / 2);
|
||||
charIcon.scrollFactor.set(1,1);
|
||||
@@ -332,11 +333,10 @@ class CompactCharacterButton extends UIButton {
|
||||
textBox.antialiasing = true;
|
||||
textBox.onChange = function(char:String) {
|
||||
char = funkin.game.Character.getIconFromCharName(char);
|
||||
var image = Paths.image("icons/" + char);
|
||||
if(!Assets.exists(image))
|
||||
image = Paths.image("icons/face");
|
||||
charIcon.loadGraphic(image, true, 150, 150);
|
||||
charIcon.setIcon(char);
|
||||
charIcon.setUnstretchedGraphicSize(size, size, true);
|
||||
charIcon.updateHitbox();
|
||||
charIcon.setPosition(10, bHeight/2 - charIcon.height / 2);
|
||||
}
|
||||
|
||||
deleteButton = new UIButton(textBox.x + 115 + 16, bHeight/2 - (32/2), "", function () {
|
||||
|
||||
@@ -3,6 +3,7 @@ package funkin.editors.charter;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.backend.chart.ChartData.ChartMetaData;
|
||||
import funkin.editors.extra.PropertyButton;
|
||||
import funkin.game.HealthIcon;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@@ -20,7 +21,7 @@ class CharterMetaDataScreen extends UISubstateWindow {
|
||||
|
||||
public var displayNameTextBox:UITextBox;
|
||||
public var iconTextBox:UITextBox;
|
||||
public var iconSprite:FlxSprite;
|
||||
public var iconSprite:HealthIcon;
|
||||
public var opponentModeCheckbox:UICheckbox;
|
||||
public var coopAllowedCheckbox:UICheckbox;
|
||||
public var colorWheel:UIColorwheel;
|
||||
@@ -130,22 +131,14 @@ class CharterMetaDataScreen extends UISubstateWindow {
|
||||
}
|
||||
|
||||
function updateIcon(icon:String) {
|
||||
if (iconSprite == null) add(iconSprite = new FlxSprite());
|
||||
if (iconSprite == null) add(iconSprite = new HealthIcon());
|
||||
|
||||
if (iconSprite.animation.exists(icon)) return;
|
||||
@:privateAccess iconSprite.animation.clearAnimations();
|
||||
|
||||
var path:String = Paths.image('icons/$icon');
|
||||
if (!Assets.exists(path)) path = Paths.image('icons/face');
|
||||
|
||||
iconSprite.loadGraphic(path, true, 150, 150);
|
||||
iconSprite.animation.add(icon, [0], 0, false);
|
||||
iconSprite.antialiasing = true;
|
||||
iconSprite.animation.play(icon);
|
||||
|
||||
iconSprite.scale.set(0.5, 0.5);
|
||||
iconSprite.setIcon(icon);
|
||||
var size = Std.int(150 * 0.5);
|
||||
iconSprite.setUnstretchedGraphicSize(size, size, true);
|
||||
iconSprite.updateHitbox();
|
||||
iconSprite.setPosition(iconTextBox.x + 150 + 8, (iconTextBox.y + 16) - (iconSprite.height/2));
|
||||
iconSprite.setPosition(iconTextBox.x + iconTextBox.bWidth + 8, iconTextBox.y + (iconTextBox.bHeight / 2) - (iconSprite.height / 2));
|
||||
iconSprite.scrollFactor.set(1, 1);
|
||||
}
|
||||
|
||||
public function saveMeta() {
|
||||
|
||||
@@ -43,20 +43,7 @@ class CharterStrumline extends UISprite {
|
||||
|
||||
if(strumLine.visible == null) strumLine.visible = true;
|
||||
|
||||
var icons = strumLine.characters != null ? strumLine.characters : [];
|
||||
|
||||
healthIcons = new FlxSpriteGroup(x, y);
|
||||
|
||||
for (i=>icon in icons) {
|
||||
var healthIcon = new HealthIcon(Character.getIconFromCharName(icon));
|
||||
healthIcon.scale.x = healthIcon.scale.y = 0.6 - (icons.length / 20);
|
||||
healthIcon.updateHitbox();
|
||||
healthIcon.x = FlxMath.lerp(0, icons.length * 20, (icons.length-1 != 0 ? i / (icons.length-1) : 0));
|
||||
healthIcon.y = draggable ? 29 : 7;
|
||||
healthIcon.alpha = strumLine.visible ? 1 : 0.4;
|
||||
healthIcons.add(healthIcon);
|
||||
}
|
||||
|
||||
members.push(healthIcons);
|
||||
|
||||
draggingSprite = new UISprite();
|
||||
@@ -70,8 +57,7 @@ class CharterStrumline extends UISprite {
|
||||
button = new CharterStrumlineOptions(this);
|
||||
members.push(button);
|
||||
|
||||
vocals = strumLine.vocalsSuffix.length > 0 ? FlxG.sound.load(Paths.voices(PlayState.SONG.meta.name, PlayState.difficulty, strumLine.vocalsSuffix)) : new FlxSound();
|
||||
vocals.group = FlxG.sound.defaultMusicGroup;
|
||||
updateInfo();
|
||||
|
||||
selectedWaveform = -1;
|
||||
}
|
||||
@@ -106,7 +92,9 @@ class CharterStrumline extends UISprite {
|
||||
|
||||
for (i=>icon in icons) {
|
||||
var healthIcon = new HealthIcon(Character.getIconFromCharName(icon));
|
||||
healthIcon.scale.x = healthIcon.scale.y = 0.6 - (icons.length / 20);
|
||||
var newScale = 0.6 - (icons.length / 20);
|
||||
var size = Std.int(150 * newScale);
|
||||
healthIcon.setUnstretchedGraphicSize(size, size, true);
|
||||
healthIcon.updateHitbox();
|
||||
healthIcon.x = FlxMath.lerp(0, icons.length * 20, (icons.length-1 != 0 ? i / (icons.length-1) : 0));
|
||||
healthIcon.y = draggable ? 14 : 7;
|
||||
|
||||
@@ -194,7 +194,8 @@ class CharacterButton extends UIButton {
|
||||
super(x, y, "", null, 250, 54);
|
||||
|
||||
charIcon = new HealthIcon(Character.getIconFromCharName(char));
|
||||
charIcon.scale.set(0.3, 0.3);
|
||||
var size = Std.int(150 * 0.3);
|
||||
charIcon.setUnstretchedGraphicSize(size, size, true);
|
||||
charIcon.updateHitbox();
|
||||
charIcon.setPosition(x + 10, bHeight/2 - charIcon.height / 2);
|
||||
charIcon.scrollFactor.set(1,1);
|
||||
@@ -206,11 +207,10 @@ class CharacterButton extends UIButton {
|
||||
textBox.antialiasing = true;
|
||||
textBox.onChange = function(char:String) {
|
||||
char = Character.getIconFromCharName(char);
|
||||
var image = Paths.image("icons/" + char);
|
||||
if(!Assets.exists(image))
|
||||
image = Paths.image("icons/face");
|
||||
charIcon.loadGraphic(image, true, 150, 150);
|
||||
charIcon.setIcon(char);
|
||||
charIcon.setUnstretchedGraphicSize(size, size, true);
|
||||
charIcon.updateHitbox();
|
||||
charIcon.setPosition(x + 10, bHeight/2 - charIcon.height / 2);
|
||||
}
|
||||
|
||||
deleteButton = new UIButton(textBox.x + 115 + 16, bHeight/2 - (32/2), "", function () {
|
||||
|
||||
@@ -5,6 +5,7 @@ import flixel.text.FlxText.FlxTextFormatMarkerPair;
|
||||
import flixel.group.FlxGroup;
|
||||
import funkin.backend.chart.ChartData.ChartMetaData;
|
||||
import haxe.io.Bytes;
|
||||
import funkin.game.HealthIcon;
|
||||
|
||||
typedef SongCreationData = {
|
||||
var meta:ChartMetaData;
|
||||
@@ -25,7 +26,7 @@ class SongCreationScreen extends UISubstateWindow {
|
||||
|
||||
public var displayNameTextBox:UITextBox;
|
||||
public var iconTextBox:UITextBox;
|
||||
public var iconSprite:FlxSprite;
|
||||
public var iconSprite:HealthIcon;
|
||||
public var opponentModeCheckbox:UICheckbox;
|
||||
public var coopAllowedCheckbox:UICheckbox;
|
||||
public var colorWheel:UIColorwheel;
|
||||
@@ -231,22 +232,14 @@ class SongCreationScreen extends UISubstateWindow {
|
||||
}
|
||||
|
||||
function updateIcon(icon:String) {
|
||||
if (iconSprite == null) menuDataGroup.add(iconSprite = new FlxSprite());
|
||||
if (iconSprite == null) menuDataGroup.add(iconSprite = new HealthIcon());
|
||||
|
||||
if (iconSprite.animation.exists(icon)) return;
|
||||
@:privateAccess iconSprite.animation.clearAnimations();
|
||||
|
||||
var path:String = Paths.image('icons/$icon');
|
||||
if (!Assets.exists(path)) path = Paths.image('icons/face');
|
||||
|
||||
iconSprite.loadGraphic(path, true, 150, 150);
|
||||
iconSprite.animation.add(icon, [0], 0, false);
|
||||
iconSprite.antialiasing = true;
|
||||
iconSprite.animation.play(icon);
|
||||
|
||||
iconSprite.scale.set(0.5, 0.5);
|
||||
iconSprite.setIcon(icon);
|
||||
var size = Std.int(150 * 0.5);
|
||||
iconSprite.setUnstretchedGraphicSize(size, size, true);
|
||||
iconSprite.updateHitbox();
|
||||
iconSprite.setPosition(iconTextBox.x + 150 + 8, (iconTextBox.y + 16) - (iconSprite.height/2));
|
||||
iconSprite.setPosition(iconTextBox.x + iconTextBox.bWidth + 8, iconTextBox.y + (iconTextBox.bHeight / 2) - (iconSprite.height / 2));
|
||||
iconSprite.scrollFactor.set(1, 1);
|
||||
}
|
||||
|
||||
function saveSongInfo() {
|
||||
|
||||
@@ -100,30 +100,8 @@ class GameOverSubstate extends MusicBeatSubstate
|
||||
if (__cancelDefault)
|
||||
return;
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
endBullshit();
|
||||
}
|
||||
|
||||
if (controls.BACK)
|
||||
{
|
||||
if (PlayState.chartingMode && Charter.undos.unsaved)
|
||||
game.saveWarn(false);
|
||||
else {
|
||||
PlayState.resetSongInfos();
|
||||
if (Charter.instance != null) Charter.instance.__clearStatics();
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
FlxG.sound.music.stop();
|
||||
FlxG.sound.music = null;
|
||||
|
||||
if (PlayState.isStoryMode)
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
else
|
||||
FlxG.switchState(new FreeplayState());
|
||||
}
|
||||
|
||||
}
|
||||
if (controls.ACCEPT) endBullshit();
|
||||
if (controls.BACK) exit();
|
||||
|
||||
if (!isEnding && ((!lossSFX.playing) || (character.getAnimName() == "firstDeath" && character.isAnimFinished())) && (FlxG.sound.music == null || !FlxG.sound.music.playing))
|
||||
{
|
||||
@@ -192,6 +170,26 @@ class GameOverSubstate extends MusicBeatSubstate
|
||||
});
|
||||
}
|
||||
|
||||
function exit()
|
||||
{
|
||||
var event = new CancellableEvent();
|
||||
gameoverScript.call('onReturnToMenu', [event]);
|
||||
|
||||
if (event.cancelled)
|
||||
return;
|
||||
|
||||
if (PlayState.chartingMode && Charter.undos.unsaved) game.saveWarn(false);
|
||||
else {
|
||||
PlayState.resetSongInfos();
|
||||
if (Charter.instance != null) Charter.instance.__clearStatics();
|
||||
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
FlxG.sound.music = null;
|
||||
|
||||
FlxG.switchState(PlayState.isStoryMode ? new StoryMenuState() : new FreeplayState());
|
||||
}
|
||||
}
|
||||
|
||||
override function destroy()
|
||||
{
|
||||
gameoverScript.call("destroy");
|
||||
|
||||
@@ -1,12 +1,31 @@
|
||||
package funkin.game;
|
||||
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.util.typeLimit.OneOfTwo;
|
||||
|
||||
class HealthIcon extends FlxSprite
|
||||
class HealthIcon extends FunkinSprite
|
||||
{
|
||||
/**
|
||||
* Used for FreeplayState! If you use it elsewhere, prob gonna annoying
|
||||
* Attaches the icon to a sprite, following it's position
|
||||
*/
|
||||
public var sprTracker:FlxSprite;
|
||||
/**
|
||||
* Where to place the icon in relation to the sprite
|
||||
*
|
||||
* LEFT: Left of the sprite
|
||||
*
|
||||
* CENTER: Center of the sprite
|
||||
*
|
||||
* RIGHT: Right of the sprite
|
||||
*/
|
||||
public var sprTrackerAlignment:TrackerAlignment = RIGHT;
|
||||
/**
|
||||
* Offset of the icon in relation to the sprite
|
||||
*
|
||||
* By default it is set to (10, -30) and is intended to be used with Alphabet
|
||||
*/
|
||||
public var sprTrackerOffset:FlxPoint = new FlxPoint(10, -30);
|
||||
|
||||
/**
|
||||
* The currently showing icon
|
||||
@@ -20,30 +39,64 @@ class HealthIcon extends FlxSprite
|
||||
|
||||
/**
|
||||
* Health steps in this format:
|
||||
* Min Percentage => Frame Index
|
||||
*
|
||||
* Min Percentage => Frame Index / Animation Name
|
||||
*/
|
||||
public var healthSteps:Map<Int, Int> = null;
|
||||
public var healthSteps:Map<Int, OneOfTwo<String, Int>> = null;
|
||||
|
||||
/**
|
||||
* Current animation state
|
||||
*/
|
||||
public var curAnimState:OneOfTwo<String, Int> = -1;
|
||||
|
||||
/**
|
||||
* The Default Scale For The Icon
|
||||
*
|
||||
* This is what scale the icon should return to when its bump animation is finished
|
||||
*/
|
||||
public var defaultScale:Float = 1;
|
||||
|
||||
/**
|
||||
* Whenever or not the icon is animated or not
|
||||
*/
|
||||
public var animated:Bool = false;
|
||||
|
||||
/**
|
||||
* XML Animated Icon data
|
||||
*
|
||||
* `null` if the icon is not animated or its invalid
|
||||
*/
|
||||
public var xmlData:Xml;
|
||||
|
||||
/**
|
||||
* Extra offsets to add when updating the hitbox
|
||||
*/
|
||||
public var extraOffsets:FlxPoint = FlxPoint.get();
|
||||
|
||||
/**
|
||||
* Helper for HScript who can't make maps
|
||||
* @param steps Something like this: `[[0, 1], [20, 0]]`
|
||||
*
|
||||
* THIS IS DEPRECATED AND WILL BE REMOVED IN THE FUTURE
|
||||
*
|
||||
* Please set the healthSteps directly in the script instead, hscript does support maps
|
||||
*
|
||||
* @param steps Something like this: `[[0, 1], [20, 0]]` or `[[0, "losing"], [20, "neutral"]]` for animated icons
|
||||
*/
|
||||
public function setHealthSteps(steps:Array<Array<Int>>) { // helper for hscript that can't do maps
|
||||
@:dox(hide) @:noCompletion @:deprecated("use healthSteps instead")
|
||||
public function setHealthSteps(steps:Array<Array<OneOfTwo<String, Int>>>):Void { // helper for hscript that can't do maps
|
||||
if (steps == null) return;
|
||||
healthSteps = [];
|
||||
for(s in steps)
|
||||
for (s in steps)
|
||||
if (s.length > 1)
|
||||
healthSteps[s[0]] = s[1];
|
||||
var am = 0;
|
||||
for(k=>e in healthSteps) am++;
|
||||
|
||||
if (am <= 0) healthSteps = [
|
||||
0 => 1, // losing icon
|
||||
20 => 0, // normal icon
|
||||
if (Lambda.count(healthSteps) <= 0) healthSteps = [
|
||||
0 => (this.animated ? "losing" : 1), // losing icon
|
||||
20 => (this.animated ? "neutral" : 0), // normal icon
|
||||
];
|
||||
}
|
||||
|
||||
public function new(char:String = 'bf', isPlayer:Bool = false)
|
||||
public function new(?char:String, isPlayer:Bool = false)
|
||||
{
|
||||
super();
|
||||
health = 0.5;
|
||||
@@ -53,44 +106,334 @@ class HealthIcon extends FlxSprite
|
||||
scrollFactor.set();
|
||||
}
|
||||
|
||||
public function setIcon(char:String, width:Int = 150, height:Int = 150) {
|
||||
if(curCharacter != char || this.width != width || this.height != height) {
|
||||
curCharacter = char;
|
||||
var path = Paths.image('icons/$char');
|
||||
if (!Assets.exists(path)) path = Paths.image('icons/face');
|
||||
|
||||
loadGraphic(path, true, width, height);
|
||||
|
||||
animation.add(char, [for(i in 0...frames.frames.length) i], 0, false, isPlayer);
|
||||
antialiasing = true;
|
||||
animation.play(char);
|
||||
|
||||
healthSteps = [
|
||||
0 => 1, // losing icon
|
||||
20 => 0, // normal icon
|
||||
];
|
||||
|
||||
if (frames.frames.length >= 3)
|
||||
healthSteps[80] = 2; // winning icon
|
||||
}
|
||||
/**
|
||||
* Called every beat, and causes the icon to become bigger
|
||||
**/
|
||||
public dynamic function bump():Void {
|
||||
var iconScale = 1.2;
|
||||
scale.set(defaultScale * iconScale, defaultScale * iconScale);
|
||||
updateHitbox();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
/**
|
||||
* Called every frame and causes the icon to become smaller
|
||||
**/
|
||||
public dynamic function updateBump():Void {
|
||||
var iconLerp = 0.33;
|
||||
scale.set(CoolUtil.fpsLerp(scale.x, defaultScale, iconLerp), CoolUtil.fpsLerp(scale.y, defaultScale, iconLerp));
|
||||
updateHitbox();
|
||||
}
|
||||
|
||||
if (sprTracker != null)
|
||||
setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30);
|
||||
/**
|
||||
* Sets the icon to the specified character
|
||||
* @param char Character to set the icon to
|
||||
* @param allowAnimated Whenever the icon can be animated
|
||||
**/
|
||||
public function setIcon(char:String, allowAnimated:Bool = true):Void {
|
||||
if (curCharacter == char) return;
|
||||
|
||||
if (animation.curAnim != null) {
|
||||
var i:Int = -1;
|
||||
var oldKey:Int = -1;
|
||||
for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
|
||||
oldKey = k;
|
||||
i = icon;
|
||||
var oldIconPath = 'icons/$char';
|
||||
var newIconPath = 'icons/$char/icon';
|
||||
|
||||
if (!Assets.exists(Paths.image(oldIconPath)) && !Assets.exists(Paths.image(newIconPath))) {
|
||||
char = 'face';
|
||||
oldIconPath = 'icons/$char';
|
||||
newIconPath = 'icons/$char/icon';
|
||||
}
|
||||
curCharacter = char;
|
||||
|
||||
var iconPath = Assets.exists(Paths.image(oldIconPath)) ? oldIconPath : newIconPath;
|
||||
var iconXmlPath = Paths.getPath('images/icons/$char/data.xml');
|
||||
var iconFoundData = Assets.exists(iconXmlPath);
|
||||
|
||||
try {
|
||||
xmlData = iconFoundData ? Xml.parse(Assets.getText(iconXmlPath)) : null;
|
||||
} catch(e) {
|
||||
Logs.trace('Error while parsing icon data for $char: ${e.message}', ERROR);
|
||||
xmlData = null;
|
||||
}
|
||||
var xmlValid = xmlData != null && (xmlData = xmlData.firstElement()) != null;
|
||||
|
||||
this.animated = allowAnimated && iconFoundData && xmlValid && Paths.framesExists(Paths.image(newIconPath), true, true, true);
|
||||
|
||||
var iconAmt:Int = 0;
|
||||
var iconSize:Int = 0;
|
||||
var iconIsPlayer = xmlValid ? xmlData.get("facing").getDefault("right").toLowerCase() == "left" : false;
|
||||
|
||||
animateAtlas = null; // reset
|
||||
if (this.animated)
|
||||
loadSprite(Paths.image(newIconPath));
|
||||
else {
|
||||
var iconAsset:FlxGraphic = FlxG.bitmap.add(Paths.image(iconPath));
|
||||
var assetW:Float = iconAsset.width;
|
||||
var assetH:Float = iconAsset.height;
|
||||
|
||||
iconAmt = Math.round(assetW / assetH); // Just in case the icon is in a weird aspect ratio
|
||||
iconSize = Math.floor(assetW / iconAmt);
|
||||
if (iconSize * iconAmt > assetW) {
|
||||
iconSize = Math.floor(assetW / iconAmt);
|
||||
iconAmt = Math.floor(assetW / iconSize);
|
||||
}
|
||||
|
||||
if (i >= 0) animation.curAnim.curFrame = i;
|
||||
loadGraphic(iconAsset, true, Std.int(Math.min(iconSize, assetW)), Std.int(Math.min(iconSize, assetH)));
|
||||
|
||||
setGraphicSize(150);
|
||||
updateHitbox();
|
||||
|
||||
animation.add(char, [for(i in 0...iconAmt) i], 0, false, isPlayer != iconIsPlayer);
|
||||
animation.play(char);
|
||||
}
|
||||
|
||||
if(!animation.onFinishEnd.has(animFinishCallback))
|
||||
animation.onFinishEnd.add(animFinishCallback);
|
||||
if(animateAtlas != null && !animateAtlas.anim.onFinishEnd.has(animFinishCallback))
|
||||
animateAtlas.anim.onFinishEnd.add(animFinishCallback);
|
||||
|
||||
var parsedSteps:Map<Int, String> = [];
|
||||
|
||||
antialiasing = true;
|
||||
if (xmlValid) {
|
||||
if (xmlData.exists("antialiasing"))
|
||||
antialiasing = xmlData.get("antialiasing").toLowerCase() == "true";
|
||||
if (xmlData.exists("offsetX"))
|
||||
extraOffsets.x = Std.parseFloat(xmlData.get("offsetX")).getDefault(0);
|
||||
if (xmlData.exists("offsetY"))
|
||||
extraOffsets.y = Std.parseFloat(xmlData.get("offsetY")).getDefault(0);
|
||||
|
||||
for (node in xmlData.elements())
|
||||
switch(node.nodeName) {
|
||||
case "transition":
|
||||
if (this.animated == false) {
|
||||
Logs.trace('Icon ${char} data <transition> is not allowed when not animated', WARNING);
|
||||
continue;
|
||||
}
|
||||
if (!node.exists("anim")) {
|
||||
Logs.trace('Icon ${char} data <transition> is missing anim', WARNING);
|
||||
continue;
|
||||
}
|
||||
if (!node.exists("to")) {
|
||||
Logs.trace('Icon ${char} data <transition> is missing to', WARNING);
|
||||
continue;
|
||||
}
|
||||
if (!node.exists("from")) {
|
||||
Logs.trace('Icon ${char} data <transition> is missing from', WARNING);
|
||||
continue;
|
||||
}
|
||||
|
||||
var animName = 'from-${node.get("from")}-to-${node.get("to")}';
|
||||
if (node.exists("offsetX") || node.exists("offsetY"))
|
||||
addOffset(animName, Std.parseFloat(node.get("offsetX")).getDefault(0), Std.parseFloat(node.get("offsetY")).getDefault(0));
|
||||
addAnim(animName, node.get("anim"), Std.parseInt(node.get("fps")).getDefault(24), false); // don't allow looping for transitions
|
||||
if (animateAtlas == null && animation.exists(animName))
|
||||
animation.getByName(animName).flipX = isPlayer != iconIsPlayer;
|
||||
case "anim":
|
||||
if (this.animated == false) {
|
||||
Logs.trace('Icon ${char} data <anim> is not allowed when not animated', WARNING);
|
||||
continue;
|
||||
}
|
||||
if (!node.exists("name")) {
|
||||
Logs.trace('Icon ${char} data <anim> is missing name', WARNING);
|
||||
continue;
|
||||
}
|
||||
if (!node.exists("anim")) {
|
||||
Logs.trace('Icon ${char} data <anim> is missing anim', WARNING);
|
||||
continue;
|
||||
}
|
||||
|
||||
var animName = node.get("name");
|
||||
|
||||
var offsetX:Float = 0;
|
||||
var offsetY:Float = 0;
|
||||
if (node.exists("offsetX"))
|
||||
offsetX = Std.parseFloat(node.get("offsetX")).getDefault(0);
|
||||
else if (node.exists("offsetx"))
|
||||
offsetX = Std.parseFloat(node.get("offsetx")).getDefault(0);
|
||||
|
||||
if (node.exists("offsetY"))
|
||||
offsetY = Std.parseFloat(node.get("offsetY")).getDefault(0);
|
||||
else if (node.exists("offsety"))
|
||||
offsetY = Std.parseFloat(node.get("offsety")).getDefault(0);
|
||||
|
||||
addOffset(animName, offsetX, offsetY);
|
||||
|
||||
addAnim(animName, node.get("anim"), Std.parseInt(node.get("fps")).getDefault(24), node.get("looped").getDefault("true").toLowerCase() == "true");
|
||||
if (animateAtlas == null && animation.exists(animName))
|
||||
animation.getByName(animName).flipX = isPlayer != iconIsPlayer;
|
||||
case "step":
|
||||
if (!node.exists("percent")) {
|
||||
Logs.trace('Icon ${char} data <step> is missing percent', WARNING);
|
||||
continue;
|
||||
}
|
||||
if (!node.exists("name")) {
|
||||
Logs.trace('Icon ${char} data <step> is missing name', WARNING);
|
||||
continue;
|
||||
}
|
||||
|
||||
parsedSteps.set(Std.parseInt(node.get("percent")).getDefault(0), node.get("name"));
|
||||
}
|
||||
}
|
||||
|
||||
if (Lambda.count(parsedSteps) > 0) {
|
||||
healthSteps = parsedSteps;
|
||||
} else {
|
||||
var hasLosing = this.animated ? hasAnim("losing") : iconAmt >= 2;
|
||||
var hasWinning = this.animated ? hasAnim("winning") : iconAmt >= 3;
|
||||
|
||||
if (hasLosing) {
|
||||
healthSteps = [
|
||||
0 => (this.animated ? "losing" : 1), // losing icon
|
||||
20 => (this.animated ? "neutral" : 0), // normal icon
|
||||
];
|
||||
} else {
|
||||
healthSteps = [
|
||||
0 => (this.animated ? "neutral" : 0), // normal icon
|
||||
];
|
||||
}
|
||||
if (hasWinning)
|
||||
healthSteps.set(80, this.animated ? "winning" : 2); // winning icon
|
||||
}
|
||||
var data = getIconAnim(health);
|
||||
if (data.isValid) {
|
||||
if (this.animated)
|
||||
playAnim(data.animState);
|
||||
else
|
||||
animation.curAnim.curFrame = data.animState;
|
||||
curAnimState = data.animState;
|
||||
}
|
||||
|
||||
if (animateAtlas != null) {
|
||||
@:bypassAccessor
|
||||
frameWidth = 150;
|
||||
@:bypassAccessor
|
||||
frameHeight = 150;
|
||||
extraOffsets.x -= frameWidth / 2;
|
||||
extraOffsets.y -= frameHeight / 2;
|
||||
updateHitbox();
|
||||
} else {
|
||||
setGraphicSize(150);
|
||||
updateHitbox();
|
||||
}
|
||||
|
||||
defaultScale = (xmlValid && xmlData.exists("scale")) ? Std.parseFloat(xmlData.get("scale")).getDefault(scale.x) : scale.x;
|
||||
scale.set(defaultScale, defaultScale);
|
||||
updateHitbox();
|
||||
}
|
||||
|
||||
var normalizedNames = ["neutral", "losing", "winning"];
|
||||
private function normalizeAnim(anim:OneOfTwo<String, Int>):OneOfTwo<String, Int> {
|
||||
if(this.animated) {
|
||||
if (anim is Int) {
|
||||
var _:Int = cast anim;
|
||||
if(_ >= 0 && _ < normalizedNames.length)
|
||||
anim = normalizedNames[anim];
|
||||
}
|
||||
} else {
|
||||
if (anim is String) {
|
||||
var _ = normalizedNames.indexOf(cast anim);
|
||||
if(_ >= 0)
|
||||
anim = _;
|
||||
}
|
||||
}
|
||||
return anim;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the animation data for a specific health percentage
|
||||
* @param health Health percentage
|
||||
* @return Animation data (-1 if invalid)
|
||||
*/
|
||||
public dynamic function getIconAnim(health:Float):IconAnimData {
|
||||
var i:OneOfTwo<String, Int> = -1;
|
||||
var oldKey:Int = -1;
|
||||
var isValid = false;
|
||||
for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
|
||||
oldKey = k;
|
||||
i = icon;
|
||||
isValid = true;
|
||||
}
|
||||
|
||||
i = normalizeAnim(i);
|
||||
|
||||
return new IconAnimData(i, isValid);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float):Void {
|
||||
super.update(elapsed);
|
||||
|
||||
if (sprTracker != null) {
|
||||
setPosition(sprTracker.x + (switch sprTrackerAlignment {
|
||||
case LEFT: -width;
|
||||
case CENTER: (sprTracker.width - width) / 2;
|
||||
case RIGHT: sprTracker.width;
|
||||
}) + sprTrackerOffset.x, sprTracker.y + sprTrackerOffset.y);
|
||||
}
|
||||
|
||||
if (animation.curAnim != null || (this.animated && animateAtlas != null)) {
|
||||
var data = getIconAnim(health);
|
||||
var localAnimState = data.animState;
|
||||
|
||||
if (data.isValid && curAnimState != localAnimState) {
|
||||
if (this.animated) {
|
||||
var transAnim = 'from-$curAnimState-to-$localAnimState';
|
||||
playAnim(hasAnim(transAnim) ? transAnim : localAnimState);
|
||||
} else {
|
||||
if(animation.curAnim != null)
|
||||
animation.curAnim.curFrame = localAnimState;
|
||||
}
|
||||
|
||||
curAnimState = localAnimState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function animFinishCallback(anim:String):Void {
|
||||
if (this.animated)
|
||||
if (anim.startsWith("from-"))
|
||||
playAnim(anim.substr(anim.lastIndexOf('-') + 1));
|
||||
}
|
||||
|
||||
override function updateHitbox():Void {
|
||||
super.updateHitbox();
|
||||
offset += extraOffsets;
|
||||
}
|
||||
}
|
||||
|
||||
@:dox(hide)
|
||||
class IconAnimData {
|
||||
public var animState:OneOfTwo<String, Int>;
|
||||
public var isValid:Bool;
|
||||
|
||||
public function new(animState:OneOfTwo<String, Int>, isValid:Bool) {
|
||||
this.animState = animState;
|
||||
this.isValid = isValid;
|
||||
}
|
||||
|
||||
public function toString():String {
|
||||
return '$animState (Valid: $isValid)';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used for `funkin.game.HealthIcon.sprTrackerAlignment`.
|
||||
* This determines the position of the icon in relation to the sprite tracker.
|
||||
**/
|
||||
enum abstract TrackerAlignment(Int) {
|
||||
/**
|
||||
* Left of the sprite tracker
|
||||
*
|
||||
* Mathematically: `tracker.x - icon.width`
|
||||
*/
|
||||
var LEFT = 0;
|
||||
/**
|
||||
* Center of the sprite tracker
|
||||
*
|
||||
* Mathematically: `tracker.x + (tracker.width - icon.width) / 2`
|
||||
*/
|
||||
var CENTER = 1;
|
||||
/**
|
||||
* Right of the sprite tracker
|
||||
*
|
||||
* Mathematically: `tracker.x + tracker.width`
|
||||
*/
|
||||
var RIGHT = 2;
|
||||
}
|
||||
@@ -75,6 +75,11 @@ class Note extends FlxSprite
|
||||
public var scrollSpeed:Null<Float> = null;
|
||||
public var noteAngle:Null<Float> = null;
|
||||
|
||||
public var copyStrumAngle:Bool = true;
|
||||
public var updateNotesPosX:Bool = true;
|
||||
public var updateNotesPosY:Bool = true;
|
||||
public var updateFlipY:Bool = true;
|
||||
|
||||
public var noteType(get, null):String;
|
||||
|
||||
@:dox(hide) public var __strumCameras:Array<FlxCamera> = null;
|
||||
@@ -215,7 +220,7 @@ class Note extends FlxSprite
|
||||
|
||||
override function drawComplex(camera:FlxCamera) {
|
||||
var downscrollCam = (camera is HudCamera ? cast(camera, HudCamera).downscroll : false);
|
||||
flipY = (isSustainNote && flipSustain) && (downscrollCam != (__strum != null && __strum.getScrollSpeed(this) < 0));
|
||||
if (updateFlipY) flipY = (isSustainNote && flipSustain) && (downscrollCam != (__strum != null && __strum.getScrollSpeed(this) < 0));
|
||||
if (downscrollCam) {
|
||||
frameOffset.y += __notePosFrameOffset.y * 2;
|
||||
super.drawComplex(camera);
|
||||
|
||||
+144
-65
@@ -303,6 +303,11 @@ class PlayState extends MusicBeatState
|
||||
* Opponent's icon
|
||||
*/
|
||||
public var iconP2:HealthIcon;
|
||||
/**
|
||||
* Every active icon that will be updated during gameplay (defaults to `iconP1` and `iconP1` between `create` and `postCreate` in scripts)
|
||||
*/
|
||||
public var iconArray:Array<HealthIcon> = [];
|
||||
|
||||
/**
|
||||
* Camera for the HUD (notes, misses).
|
||||
*/
|
||||
@@ -531,10 +536,10 @@ class PlayState extends MusicBeatState
|
||||
*/
|
||||
public function updateRating() {
|
||||
var rating = null;
|
||||
var acc = get_accuracy();
|
||||
var acc = accuracy; // caching since it has a getter with an operation - Nex
|
||||
|
||||
for(e in comboRatings)
|
||||
if (e.percent <= acc && (rating == null || rating.percent < e.percent))
|
||||
if (comboRatings != null && comboRatings.length > 0) for (e in comboRatings)
|
||||
if ((e.percent <= acc && e.maxMisses >= misses) && (rating == null || (rating.percent < e.percent && e.maxMisses >= misses)))
|
||||
rating = e;
|
||||
|
||||
var event = scripts.event("onRatingUpdate", EventManager.get(RatingUpdateEvent).recycle(rating, curRating));
|
||||
@@ -618,10 +623,11 @@ class PlayState extends MusicBeatState
|
||||
// case "":
|
||||
// ADD YOUR HARDCODED SCRIPTS HERE!
|
||||
default:
|
||||
var scriptsFolders:Array<String> = ['songs/${SONG.meta.name.toLowerCase()}/scripts', 'data/charts/', 'songs/'];
|
||||
var normal = 'songs/${SONG.meta.name.toLowerCase()}/scripts';
|
||||
var scriptsFolders:Array<String> = [normal, normal + '/$difficulty/', 'data/charts/', 'songs/'];
|
||||
|
||||
for(folder in scriptsFolders) {
|
||||
for(file in Paths.getFolderContent(folder, true, fromMods ? MODS : BOTH)) {
|
||||
for (folder in scriptsFolders) {
|
||||
for (file in Paths.getFolderContent(folder, true, fromMods ? MODS : BOTH)) {
|
||||
if (folder == 'data/charts/')
|
||||
Logs.trace('data/charts/ is deprecrated and will be removed in the future. Please move script $file to songs/', WARNING, DARKYELLOW);
|
||||
|
||||
@@ -682,7 +688,7 @@ class PlayState extends MusicBeatState
|
||||
case 2: "girlfriend";
|
||||
}) : strumLine.position;
|
||||
if (strumLine.characters != null) for(k=>charName in strumLine.characters) {
|
||||
var char = new Character(0, 0, charName, stage.isCharFlipped(charPosName, strumLine.type == 1));
|
||||
var char = new Character(0, 0, charName, stage.isCharFlipped(stage.characterPoses[charName] != null ? charName : charPosName, strumLine.type == 1));
|
||||
stage.applyCharStuff(char, charPosName, k);
|
||||
chars.push(char);
|
||||
}
|
||||
@@ -758,9 +764,9 @@ class PlayState extends MusicBeatState
|
||||
|
||||
health = maxHealth / 2;
|
||||
|
||||
iconP1 = new HealthIcon(boyfriend != null ? boyfriend.getIcon() : "face", true);
|
||||
iconP2 = new HealthIcon(dad != null ? dad.getIcon() : "face", false);
|
||||
for(icon in [iconP1, iconP2]) {
|
||||
iconArray.push(iconP1 = new HealthIcon(boyfriend != null ? boyfriend.getIcon() : "face", true));
|
||||
iconArray.push(iconP2 = new HealthIcon(dad != null ? dad.getIcon() : "face", false));
|
||||
for (icon in iconArray) {
|
||||
icon.y = healthBar.y - (icon.height / 2);
|
||||
add(icon);
|
||||
}
|
||||
@@ -777,7 +783,8 @@ class PlayState extends MusicBeatState
|
||||
scoreTxt.alignment = RIGHT;
|
||||
missesTxt.alignment = CENTER;
|
||||
accuracyTxt.alignment = LEFT;
|
||||
updateRatingStuff();
|
||||
if (updateRatingStuff != null)
|
||||
updateRatingStuff();
|
||||
|
||||
for(e in [healthBar, healthBarBG, iconP1, iconP2, scoreTxt, missesTxt, accuracyTxt])
|
||||
e.cameras = [camHUD];
|
||||
@@ -817,7 +824,8 @@ class PlayState extends MusicBeatState
|
||||
|
||||
// Make icons appear in the correct spot during cutscenes
|
||||
healthBar.update(0);
|
||||
updateIconPositions();
|
||||
if (updateIconPositions != null)
|
||||
updateIconPositions();
|
||||
|
||||
__updateNote_event = EventManager.get(NoteUpdateEvent);
|
||||
|
||||
@@ -1217,21 +1225,22 @@ class PlayState extends MusicBeatState
|
||||
]));
|
||||
}
|
||||
|
||||
function updateIconPositions() {
|
||||
dynamic function updateIconPositions() {
|
||||
var iconOffset:Int = 26;
|
||||
var healthBarPercent = healthBar.percent;
|
||||
|
||||
var center:Float = healthBar.x + healthBar.width * FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0);
|
||||
var center:Float = healthBar.x + healthBar.width * FlxMath.remapToRange(healthBarPercent, 0, 100, 1, 0);
|
||||
|
||||
iconP1.x = center - iconOffset;
|
||||
iconP2.x = center - (iconP2.width - iconOffset);
|
||||
|
||||
health = FlxMath.bound(health, 0, maxHealth);
|
||||
|
||||
iconP1.health = healthBar.percent / 100;
|
||||
iconP2.health = 1 - (healthBar.percent / 100);
|
||||
iconP1.health = healthBarPercent / 100;
|
||||
iconP2.health = 1 - (healthBarPercent / 100);
|
||||
}
|
||||
|
||||
function updateRatingStuff() {
|
||||
dynamic function updateRatingStuff() {
|
||||
scoreTxt.text = 'Score:$songScore';
|
||||
missesTxt.text = '${comboBreaks ? "Combo Breaks" : "Misses"}:$misses';
|
||||
|
||||
@@ -1261,10 +1270,8 @@ class PlayState extends MusicBeatState
|
||||
return;
|
||||
}
|
||||
|
||||
updateRatingStuff();
|
||||
|
||||
if (controls.PAUSE && startedCountdown && canPause)
|
||||
pauseGame();
|
||||
if (updateRatingStuff != null)
|
||||
updateRatingStuff();
|
||||
|
||||
if (canAccessDebugMenus) {
|
||||
if (chartingMode && FlxG.keys.justPressed.SEVEN) {
|
||||
@@ -1277,26 +1284,31 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
if (doIconBop) {
|
||||
iconP1.scale.set(lerp(iconP1.scale.x, 1, 0.33), lerp(iconP1.scale.y, 1, 0.33));
|
||||
iconP2.scale.set(lerp(iconP2.scale.x, 1, 0.33), lerp(iconP2.scale.y, 1, 0.33));
|
||||
if (doIconBop)
|
||||
for (icon in iconArray)
|
||||
if (icon.updateBump != null)
|
||||
icon.updateBump();
|
||||
|
||||
iconP1.updateHitbox();
|
||||
iconP2.updateHitbox();
|
||||
}
|
||||
updateIconPositions();
|
||||
if (updateIconPositions != null)
|
||||
updateIconPositions();
|
||||
|
||||
if (startingSong)
|
||||
{
|
||||
if (startedCountdown)
|
||||
{
|
||||
if (startingSong) {
|
||||
if (startedCountdown) {
|
||||
Conductor.songPosition += Conductor.songOffset + elapsed * 1000;
|
||||
if (Conductor.songPosition >= 0)
|
||||
startSong();
|
||||
}
|
||||
} else if (FlxG.sound.music != null) {
|
||||
var instTime = FlxG.sound.music.time;
|
||||
var isOffsync = vocals.time != instTime || [for(strumLine in strumLines.members) strumLine.vocals.time != instTime].contains(true);
|
||||
var isOffsync:Bool = vocals.time != instTime;
|
||||
if(!isOffsync) {
|
||||
for(strumLine in strumLines.members) {
|
||||
if(strumLine.vocals.time != instTime) {
|
||||
isOffsync = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
__vocalOffsetViolation = Math.max(0, __vocalOffsetViolation + (isOffsync ? elapsed : -elapsed / 2));
|
||||
if (__vocalOffsetViolation > 25) {
|
||||
resyncVocals();
|
||||
@@ -1307,31 +1319,20 @@ class PlayState extends MusicBeatState
|
||||
while(events.length > 0 && events.last().time <= Conductor.songPosition)
|
||||
executeEvent(events.pop());
|
||||
|
||||
if (generatedMusic && strumLines.members[curCameraTarget] != null)
|
||||
{
|
||||
var pos = FlxPoint.get();
|
||||
var r = 0;
|
||||
for(c in strumLines.members[curCameraTarget].characters) {
|
||||
if (c == null || !c.visible) continue;
|
||||
var cpos = c.getCameraPosition();
|
||||
pos.x += cpos.x;
|
||||
pos.y += cpos.y;
|
||||
r++;
|
||||
//cpos.put();
|
||||
}
|
||||
if (r > 0) {
|
||||
pos.x /= r;
|
||||
pos.y /= r;
|
||||
if (controls.PAUSE && startedCountdown && canPause)
|
||||
pauseGame();
|
||||
|
||||
var event = scripts.event("onCameraMove", EventManager.get(CamMoveEvent).recycle(pos, strumLines.members[curCameraTarget], r));
|
||||
if (generatedMusic && strumLines.members[curCameraTarget] != null) {
|
||||
var data:CamPosData = getStrumlineCamPos(curCameraTarget);
|
||||
if (data.amount > 0) {
|
||||
var event = scripts.event("onCameraMove", EventManager.get(CamMoveEvent).recycle(data.pos, strumLines.members[curCameraTarget], data.amount));
|
||||
if (!event.cancelled)
|
||||
camFollow.setPosition(pos.x, pos.y);
|
||||
camFollow.setPosition(event.position.x, event.position.y);
|
||||
}
|
||||
pos.put();
|
||||
data.put();
|
||||
}
|
||||
|
||||
if (camZooming)
|
||||
{
|
||||
if (camZooming) {
|
||||
FlxG.camera.zoom = lerp(FlxG.camera.zoom, defaultCamZoom, camGameZoomLerp);
|
||||
camHUD.zoom = lerp(camHUD.zoom, defaultHudZoom, camHUDZoomLerp);
|
||||
}
|
||||
@@ -1365,6 +1366,41 @@ class PlayState extends MusicBeatState
|
||||
scripts.event("postDraw", e);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the camera position of the specified strumline.
|
||||
* @param strumLine The strumline to get the camera position of.
|
||||
* @param pos The position to put the camera position in. If `null`, a new FlxPoint will be created.
|
||||
* @param ignoreInvisible Whenever invisible characters should be ignored.
|
||||
**/
|
||||
public inline function getStrumlineCamPos(strumLine:Int, ?pos:FlxPoint = null, ?ignoreInvisible:Bool = true):CamPosData {
|
||||
return getCharactersCamPos(strumLines.members[strumLine].characters, pos, ignoreInvisible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the camera position of the specified characters.
|
||||
* @param chars The characters to get the camera position of.
|
||||
* @param pos The position to put the camera position in. If `null`, a new FlxPoint will be created.
|
||||
* @param ignoreInvisible Whenever invisible characters should be ignored.
|
||||
**/
|
||||
public function getCharactersCamPos(chars:Array<Character>, ?pos:FlxPoint = null, ?ignoreInvisible:Bool = true):CamPosData {
|
||||
if (pos == null) pos = FlxPoint.get();
|
||||
var amount = 0;
|
||||
for(c in chars) {
|
||||
if (c == null || (ignoreInvisible && !c.visible)) continue;
|
||||
var cpos = c.getCameraPosition();
|
||||
pos.x += cpos.x;
|
||||
pos.y += cpos.y;
|
||||
amount++;
|
||||
//cpos.put(); // not actually in the pool, so no need
|
||||
}
|
||||
if (amount > 0) {
|
||||
pos.x /= amount;
|
||||
pos.y /= amount;
|
||||
}
|
||||
return new CamPosData(pos, amount);
|
||||
}
|
||||
|
||||
|
||||
public var scrollSpeedTween:FlxTween = null;
|
||||
|
||||
public function executeEvent(event:ChartEvent) @:privateAccess {
|
||||
@@ -1375,7 +1411,27 @@ class PlayState extends MusicBeatState
|
||||
|
||||
switch(event.name) {
|
||||
case "HScript Call":
|
||||
scripts.call(event.params[0], event.params[1].split(','));
|
||||
var scriptPacks:Array<ScriptPack> = [scripts, stateScripts];
|
||||
for (strLine in strumLines.members) for (char in strLine.characters) scriptPacks.push(char.scripts);
|
||||
var args:Array<String> = event.params[1].split(',');
|
||||
|
||||
for (pack in scriptPacks) {
|
||||
pack.call(event.params[0], args);
|
||||
//public functions
|
||||
if (pack.publicVariables.exists(event.params[0])) {
|
||||
var func = pack.publicVariables.get(event.params[0]);
|
||||
if (func != null && Reflect.isFunction(func))
|
||||
Reflect.callMethod(null, func, args);
|
||||
}
|
||||
}
|
||||
|
||||
//static functions
|
||||
if (Script.staticVariables.exists(event.params[0])) {
|
||||
var func = Script.staticVariables.get(event.params[0]);
|
||||
if (func != null && Reflect.isFunction(func))
|
||||
Reflect.callMethod(null, func, args);
|
||||
}
|
||||
|
||||
case "Camera Movement":
|
||||
curCameraTarget = event.params[0];
|
||||
case "Add Camera Zoom":
|
||||
@@ -1674,9 +1730,9 @@ class PlayState extends MusicBeatState
|
||||
|
||||
var event:NoteHitEvent;
|
||||
if (strumLine != null && !strumLine.cpu)
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick");
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick", 0.5, true, 0.7, true, true, iconP1);
|
||||
else
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false);
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false, 0.5, true, 0.7, true, true, iconP2);
|
||||
event.deleteNote = !note.isSustainNote; // work around, to allow sustain notes to be deleted
|
||||
event = scripts.event(strumLine != null && !strumLine.cpu ? "onPlayerHit" : "onDadHit", event);
|
||||
strumLine.onHit.dispatch(event);
|
||||
@@ -1836,14 +1892,10 @@ class PlayState extends MusicBeatState
|
||||
camHUD.zoom += 0.03 * camZoomingStrength;
|
||||
}
|
||||
|
||||
if (doIconBop)
|
||||
{
|
||||
iconP1.scale.set(1.2, 1.2);
|
||||
iconP2.scale.set(1.2, 1.2);
|
||||
|
||||
iconP1.updateHitbox();
|
||||
iconP2.updateHitbox();
|
||||
}
|
||||
if (doIconBop)
|
||||
for (icon in iconArray)
|
||||
if (icon.bump != null)
|
||||
icon.bump();
|
||||
|
||||
scripts.call("beatHit", [curBeat]);
|
||||
}
|
||||
@@ -1962,8 +2014,10 @@ final class ComboRating {
|
||||
public var percent:Float;
|
||||
public var rating:String;
|
||||
public var color:FlxColor;
|
||||
public var maxMisses:Float; // Float since it could be Math.POSITIVE_INFINITY - Nex
|
||||
|
||||
public function new(percent:Float, rating:String, color:FlxColor) {
|
||||
public function new(?percent:Float, ?rating:String, ?color:FlxColor, ?misses:Float) {
|
||||
maxMisses = misses == null || Math.isNaN(misses) ? Math.POSITIVE_INFINITY : misses;
|
||||
this.percent = percent;
|
||||
this.rating = rating;
|
||||
this.color = color;
|
||||
@@ -1978,3 +2032,28 @@ typedef PlayStateTransitionData = {
|
||||
var camFollowY:Float;
|
||||
var camZoom:Float;
|
||||
}
|
||||
|
||||
class CamPosData {
|
||||
/**
|
||||
* The camera position.
|
||||
**/
|
||||
public var pos:FlxPoint;
|
||||
/**
|
||||
* The amount of characters that was involved in the calculation.
|
||||
**/
|
||||
public var amount:Int;
|
||||
|
||||
public function new(pos:FlxPoint, amount:Int) {
|
||||
this.pos = pos;
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts the position back into the pool, making it reusable.
|
||||
**/
|
||||
public function put() {
|
||||
if(pos == null) return;
|
||||
pos.put();
|
||||
pos = null;
|
||||
}
|
||||
}
|
||||
+58
-32
@@ -19,6 +19,18 @@ class Strum extends FlxSprite {
|
||||
|
||||
public var lastDrawCameras(default, null):Array<FlxCamera> = [];
|
||||
|
||||
// Copy fields
|
||||
public var copyStrumCamera:Bool = true;
|
||||
public var copyStrumScrollX:Bool = true;
|
||||
public var copyStrumScrollY:Bool = true;
|
||||
public var copyStrumAngle:Bool = true;
|
||||
public var updateNotesPosX:Bool = true;
|
||||
public var updateNotesPosY:Bool = true;
|
||||
public var extraCopyFields(default, set):Array<String> = [];
|
||||
|
||||
private inline function set_extraCopyFields(val:Array<String>)
|
||||
return extraCopyFields = val == null ? [] : val;
|
||||
|
||||
public var getPressed:StrumLine->Bool = null;
|
||||
public var getJustPressed:StrumLine->Bool = null;
|
||||
public var getJustReleased:StrumLine->Bool = null;
|
||||
@@ -84,47 +96,61 @@ class Strum extends FlxSprite {
|
||||
public function updateNotePosition(daNote:Note) {
|
||||
if (!daNote.exists) return;
|
||||
|
||||
daNote.__strumCameras = lastDrawCameras;
|
||||
daNote.__strum = this;
|
||||
daNote.scrollFactor.set(scrollFactor.x, scrollFactor.y);
|
||||
daNote.__noteAngle = getNotesAngle(daNote);
|
||||
daNote.angle = daNote.isSustainNote ? daNote.__noteAngle : angle;
|
||||
if (copyStrumCamera) daNote.__strumCameras = lastDrawCameras;
|
||||
if (copyStrumScrollX) daNote.scrollFactor.x = scrollFactor.x;
|
||||
if (copyStrumScrollY) daNote.scrollFactor.y = scrollFactor.y;
|
||||
if (copyStrumAngle && daNote.copyStrumAngle) {
|
||||
daNote.__noteAngle = getNotesAngle(daNote);
|
||||
daNote.angle = daNote.isSustainNote ? daNote.__noteAngle : angle;
|
||||
}
|
||||
|
||||
updateNotePos(daNote);
|
||||
for (field in extraCopyFields)
|
||||
CoolUtil.cloneProperty(daNote, field, this); // TODO: make this cached to reduce the reflection calls - Neo
|
||||
}
|
||||
|
||||
private inline function updateNotePos(daNote:Note) {
|
||||
if (daNote.strumRelativePos) {
|
||||
daNote.setPosition((this.width - daNote.width) / 2, (daNote.strumTime - Conductor.songPosition) * (0.45 * CoolUtil.quantize(getScrollSpeed(daNote), 100)));
|
||||
if (daNote.isSustainNote) daNote.y += N_WIDTHDIV2;
|
||||
} else {
|
||||
var offset = FlxPoint.get(0, (Conductor.songPosition - daNote.strumTime) * (0.45 * CoolUtil.quantize(getScrollSpeed(daNote), 100)));
|
||||
var realOffset = FlxPoint.get(0, 0);
|
||||
var shouldX = updateNotesPosX && daNote.updateNotesPosX;
|
||||
var shouldY = updateNotesPosY && daNote.updateNotesPosY;
|
||||
|
||||
if (daNote.isSustainNote) offset.y -= N_WIDTHDIV2;
|
||||
|
||||
if (Std.int(daNote.__noteAngle % 360) != 0) {
|
||||
var noteAngleCos = FlxMath.fastCos(daNote.__noteAngle / PIX180);
|
||||
var noteAngleSin = FlxMath.fastSin(daNote.__noteAngle / PIX180);
|
||||
|
||||
var aOffset:FlxPoint = FlxPoint.get(
|
||||
(daNote.origin.x / daNote.scale.x) - daNote.offset.x,
|
||||
(daNote.origin.y / daNote.scale.y) - daNote.offset.y
|
||||
);
|
||||
realOffset.x = -aOffset.x + (noteAngleCos * (offset.x + aOffset.x)) + (noteAngleSin * (offset.y + aOffset.y));
|
||||
realOffset.y = -aOffset.y + (noteAngleSin * (offset.x + aOffset.x)) + (noteAngleCos * (offset.y + aOffset.y));
|
||||
|
||||
aOffset.put();
|
||||
if (shouldX || shouldY) {
|
||||
if (daNote.strumRelativePos) {
|
||||
if (shouldX) daNote.x = (this.width - daNote.width) / 2;
|
||||
if (shouldY) {
|
||||
daNote.y = (daNote.strumTime - Conductor.songPosition) * (0.45 * CoolUtil.quantize(getScrollSpeed(daNote), 100));
|
||||
if (daNote.isSustainNote) daNote.y += N_WIDTHDIV2;
|
||||
}
|
||||
} else {
|
||||
realOffset.x = offset.x;
|
||||
realOffset.y = offset.y;
|
||||
var offset = FlxPoint.get(0, (Conductor.songPosition - daNote.strumTime) * (0.45 * CoolUtil.quantize(getScrollSpeed(daNote), 100)));
|
||||
var realOffset = FlxPoint.get(0, 0);
|
||||
|
||||
if (daNote.isSustainNote) offset.y -= N_WIDTHDIV2;
|
||||
|
||||
if (Std.int(daNote.__noteAngle % 360) != 0) {
|
||||
var noteAngleCos = FlxMath.fastCos(daNote.__noteAngle / PIX180);
|
||||
var noteAngleSin = FlxMath.fastSin(daNote.__noteAngle / PIX180);
|
||||
|
||||
var aOffset:FlxPoint = FlxPoint.get(
|
||||
(daNote.origin.x / daNote.scale.x) - daNote.offset.x,
|
||||
(daNote.origin.y / daNote.scale.y) - daNote.offset.y
|
||||
);
|
||||
realOffset.x = -aOffset.x + (noteAngleCos * (offset.x + aOffset.x)) + (noteAngleSin * (offset.y + aOffset.y));
|
||||
realOffset.y = -aOffset.y + (noteAngleSin * (offset.x + aOffset.x)) + (noteAngleCos * (offset.y + aOffset.y));
|
||||
|
||||
aOffset.put();
|
||||
} else {
|
||||
realOffset.x = offset.x;
|
||||
realOffset.y = offset.y;
|
||||
}
|
||||
realOffset.y *= -1;
|
||||
|
||||
if (shouldX) daNote.x = x + realOffset.x;
|
||||
if (shouldY) daNote.y = y + realOffset.y;
|
||||
|
||||
offset.put();
|
||||
realOffset.put();
|
||||
}
|
||||
realOffset.y *= -1;
|
||||
|
||||
daNote.setPosition(x + realOffset.x, y + realOffset.y);
|
||||
|
||||
offset.put();
|
||||
realOffset.put();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ class DialogueCutscene extends Cutscene {
|
||||
callback: node.getAtt('callback'),
|
||||
changeDefAnim: node.getAtt('changeDefAnim'),
|
||||
speed: Std.parseFloat(node.getAtt("speed")).getDefault(0.05),
|
||||
musicVolume: node.has.musicVolume ? (volume = Std.parseFloat(node.att.speed).getDefault(0.8)) : null,
|
||||
musicVolume: node.has.musicVolume ? (volume = Std.parseFloat(node.att.musicVolume).getDefault(0.8)) : null,
|
||||
changeMusic: node.has.changeMusic ? FlxG.sound.load(Paths.music(node.att.changeMusic), volume, true) : null,
|
||||
playSound: node.has.playSound ? FlxG.sound.load(Paths.sound(node.att.playSound)) : null,
|
||||
nextSound: node.has.nextSound ? FlxG.sound.load(Paths.sound(node.att.nextSound)) : null,
|
||||
|
||||
@@ -141,6 +141,8 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
var icon:HealthIcon = new HealthIcon(songs[i].icon);
|
||||
icon.sprTracker = songText;
|
||||
icon.setUnstretchedGraphicSize(150, 150, true);
|
||||
icon.updateHitbox();
|
||||
|
||||
// using a FlxGroup is too much fuss!
|
||||
iconArray.push(icon);
|
||||
|
||||
@@ -10,6 +10,10 @@ class IconOption extends TextOption {
|
||||
|
||||
iconSpr = new HealthIcon(icon, false);
|
||||
iconSpr.setPosition(90 - iconSpr.width, (__text.height - iconSpr.height) / 2);
|
||||
iconSpr.setUnstretchedGraphicSize(150, 150, true);
|
||||
iconSpr.updateHitbox();
|
||||
iconSpr.sprTracker = __text;
|
||||
iconSpr.sprTrackerAlignment = LEFT;
|
||||
add(iconSpr);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
package funkin.options.type;
|
||||
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.game.HealthIcon;
|
||||
|
||||
class NewOption extends TextOption {
|
||||
public var iconSpr:FlxSprite;
|
||||
|
||||
Reference in New Issue
Block a user