diff --git a/README.md b/README.md index 05f052b8..9ec25064 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,5 @@ # Friday Night Funkin' - Codename Engine (WIP) -
-

⚠ WARNING ⚠

- ## PLEASE NOTE - THIS IS STILL IN A BETA STATE Known issues in the beta: - Some options are missing @@ -13,7 +10,6 @@ Known issues in the beta: Build instructions are below. Press TAB on the main menu to switch mods. Also, `lime test windows` uses the source assets folder instead of the export one for easier development. -

Credits

@@ -28,7 +24,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on > **Open the instructions for your platform**
-

Windows

+ Windows ##### Tested on Windows 10 21H2 1. Install the [latest version of Haxe](https://haxe.org/download/). @@ -51,7 +47,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
-

Linux

+ Linux ##### Requires testing 1. Install `g++`, if not present already. @@ -69,6 +65,8 @@ Also, `lime test windows` uses the source assets folder instead of the export on 1. Install `Xcode` to allow C++ app building. 2. Download and install [`git-scm`](https://git-scm.com/download/mac). 3. Open a terminal in the Codename Engine source folder, and run `update.sh`. +4. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time) + - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.