From a952b76eaad6dcb24a5d4cd44c7de47ec2203c4b Mon Sep 17 00:00:00 2001
From: Yoshman29 <81191621+YoshiCrafter29@users.noreply.github.com>
Date: Sun, 8 Jan 2023 18:46:17 +0100
Subject: [PATCH] Update README.md
---
README.md | 10 ++++------
1 file changed, 4 insertions(+), 6 deletions(-)
diff --git a/README.md b/README.md
index 05f052b8..9ec25064 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,5 @@
# Friday Night Funkin' - Codename Engine (WIP)
-
- ⚠ WARNING ⚠
-
## PLEASE NOTE - THIS IS STILL IN A BETA STATE
Known issues in the beta:
- Some options are missing
@@ -13,7 +10,6 @@ Known issues in the beta:
Build instructions are below. Press TAB on the main menu to switch mods.
Also, `lime test windows` uses the source assets folder instead of the export one for easier development.
-
Credits
@@ -28,7 +24,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on
> **Open the instructions for your platform**
- Windows
+ Windows
##### Tested on Windows 10 21H2
1. Install the [latest version of Haxe](https://haxe.org/download/).
@@ -51,7 +47,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
- Linux
+ Linux
##### Requires testing
1. Install `g++`, if not present already.
@@ -69,6 +65,8 @@ Also, `lime test windows` uses the source assets folder instead of the export on
1. Install `Xcode` to allow C++ app building.
2. Download and install [`git-scm`](https://git-scm.com/download/mac).
3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
+4. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
+ - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.