diff --git a/Project.xml b/Project.xml index 8dbe8ae5..c1327bd0 100644 --- a/Project.xml +++ b/Project.xml @@ -145,6 +145,9 @@ + + + diff --git a/README.md b/README.md index 32fa1258..3e01a5d0 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,8 @@ Build instructions are below. Press TAB on the main menu to switch mods. Also, `lime test windows` uses the source assets folder instead of the export one. ## CREDITS -- Credits to Smokey555 for the fancy Animate Atlas code +- Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon) +- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) andthe [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for away3d stuff ## HOW TO BUILD - Install the required libraries as told in the original Funkin' repo (with latest Haxe!) diff --git a/buildnumber.txt b/buildnumber.txt index 60177172..d64a39ca 100644 --- a/buildnumber.txt +++ b/buildnumber.txt @@ -1 +1 @@ -1451 \ No newline at end of file +1452 \ No newline at end of file diff --git a/source/funkin/windows/WindowsAPI.hx b/source/funkin/windows/WindowsAPI.hx index c8b31e97..69c30e14 100644 --- a/source/funkin/windows/WindowsAPI.hx +++ b/source/funkin/windows/WindowsAPI.hx @@ -39,7 +39,7 @@ class WindowsAPI { #if windows native.WinAPI.showMessageBox(caption, message, icon); #else - lime.app.Application.current.window.alert(title, text); + lime.app.Application.current.window.alert(caption, message); #end }