diff --git a/Project.xml b/Project.xml
index 8dbe8ae5..c1327bd0 100644
--- a/Project.xml
+++ b/Project.xml
@@ -145,6 +145,9 @@
+
+
+
diff --git a/README.md b/README.md
index 32fa1258..3e01a5d0 100644
--- a/README.md
+++ b/README.md
@@ -13,7 +13,8 @@ Build instructions are below. Press TAB on the main menu to switch mods.
Also, `lime test windows` uses the source assets folder instead of the export one.
## CREDITS
-- Credits to Smokey555 for the fancy Animate Atlas code
+- Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon)
+- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) andthe [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for away3d stuff
## HOW TO BUILD
- Install the required libraries as told in the original Funkin' repo (with latest Haxe!)
diff --git a/buildnumber.txt b/buildnumber.txt
index 60177172..d64a39ca 100644
--- a/buildnumber.txt
+++ b/buildnumber.txt
@@ -1 +1 @@
-1451
\ No newline at end of file
+1452
\ No newline at end of file
diff --git a/source/funkin/windows/WindowsAPI.hx b/source/funkin/windows/WindowsAPI.hx
index c8b31e97..69c30e14 100644
--- a/source/funkin/windows/WindowsAPI.hx
+++ b/source/funkin/windows/WindowsAPI.hx
@@ -39,7 +39,7 @@ class WindowsAPI {
#if windows
native.WinAPI.showMessageBox(caption, message, icon);
#else
- lime.app.Application.current.window.alert(title, text);
+ lime.app.Application.current.window.alert(caption, message);
#end
}