Merge branch 'main' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev
This commit is contained in:
@@ -3,6 +3,7 @@ import funkin.backend.scripting.events.NoteHitEvent;
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public var pixelNotesForBF = true;
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public var pixelNotesForBF = true;
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public var pixelNotesForDad = true;
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public var pixelNotesForDad = true;
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public var pixelSplashes = true;
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public var enablePixelUI = true;
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public var enablePixelUI = true;
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public var enablePixelGameOver = true;
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public var enablePixelGameOver = true;
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public var enableCameraHacks = Options.week6PixelPerfect;
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public var enableCameraHacks = Options.week6PixelPerfect;
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@@ -34,6 +35,12 @@ function onNoteCreation(event) {
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note.updateHitbox();
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note.updateHitbox();
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}
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}
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function onPostNoteCreation(event) {
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var splashes = event.note;
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if (pixelSplashes)
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splashes.splash = "pixel-default";
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}
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function onStrumCreation(event) {
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function onStrumCreation(event) {
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if (event.player == 1 && !pixelNotesForBF) return;
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if (event.player == 1 && !pixelNotesForBF) return;
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if (event.player == 0 && !pixelNotesForDad) return;
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if (event.player == 0 && !pixelNotesForDad) return;
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@@ -0,0 +1,20 @@
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<!DOCTYPE codename-engine-splashes>
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<!--Pixel Splashes by APurples!!-->
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<splashes sprite="stages/school/ui/pixel-splashes" alpha="0.6" antialiasing="false" scale="3.5">
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<strum id="0"> <!-- LEFT -->
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<anim name="splashleft1" anim="splash purple 1" fps="24" x="-1" y="-2" />
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<anim name="splashleft2" anim="splash purple 2" fps="24" x="-1" y="-2" />
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</strum>
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<strum id="1"> <!-- DOWN -->
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<anim name="splashdown1" anim="splash blue 1" fps="24" x="-1" y="-2" />
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<anim name="splashdown2" anim="splash blue 2" fps="24" x="-1" y="-2" />
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</strum>
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<strum id="2"> <!-- UP -->
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<anim name="splashup1" anim="splash green 1" fps="24" x="-1" y="-2" />
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<anim name="splashup2" anim="splash green 2" fps="24" x="-1" y="-2" />
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</strum>
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<strum id="3"> <!-- RIGHT -->
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<anim name="splashright1" anim="splash red 1" fps="24" x="-1" y="-2" />
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<anim name="splashright2" anim="splash red 2" fps="24" x="-1" y="-2" />
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</strum>
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</splashes>
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@@ -0,0 +1,16 @@
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<!DOCTYPE codename-engine-splashes>
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<!--Pixel Splashes by APurples!!-->
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<splashes sprite="stages/school/ui/pixel-secret-splashes" alpha="0.6" antialiasing="false" scale="3.5">
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<strum id="0"> <!-- LEFT -->
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<anim name="splashleft1" anim="splash purple 1" fps="24" x="-3"/>
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</strum>
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<strum id="1"> <!-- DOWN -->
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<anim name="splashdown1" anim="splash blue 1" fps="24" x="-3"/>
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</strum>
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<strum id="2"> <!-- UP -->
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<anim name="splashup1" anim="splash green 1" fps="24" x="-3"/>
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</strum>
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<strum id="3"> <!-- RIGHT -->
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<anim name="splashright1" anim="splash red 1" fps="24" x="-3"/>
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</strum>
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</splashes>
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After Width: | Height: | Size: 6.2 KiB |
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="pixel-secret-splashes.png">
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<!-- Made using Maru Aseprite JSON to XML converter -->
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<SubTexture name="splash purple 100000" x="0" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100001" x="64" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100002" x="128" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100003" x="192" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100004" x="256" y="0" width="64" height="64"/>
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<SubTexture name="splash blue 100000" x="0" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100001" x="64" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100002" x="128" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100003" x="192" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100004" x="256" y="64" width="64" height="64"/>
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<SubTexture name="splash green 100000" x="0" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100001" x="64" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100002" x="128" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100003" x="192" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100004" x="256" y="128" width="64" height="64"/>
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<SubTexture name="splash red 100000" x="0" y="192" width="64" height="64"/>
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<SubTexture name="splash red 100001" x="64" y="192" width="64" height="64"/>
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<SubTexture name="splash red 100002" x="128" y="192" width="64" height="64"/>
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<SubTexture name="splash red 100003" x="192" y="192" width="64" height="64"/>
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<SubTexture name="splash red 100004" x="256" y="192" width="64" height="64"/>
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</TextureAtlas>
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After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="pixel-splashes.png">
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<!-- Made using Maru Aseprite JSON to XML converter -->
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<SubTexture name="splash purple 100000" x="0" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100001" x="64" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100002" x="128" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 100003" x="192" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 200000" x="256" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 200001" x="320" y="0" width="64" height="64"/>
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<SubTexture name="splash purple 200002" x="0" y="64" width="64" height="64"/>
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<SubTexture name="splash purple 200003" x="64" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100000" x="128" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100001" x="192" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100002" x="256" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 100003" x="320" y="64" width="64" height="64"/>
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<SubTexture name="splash blue 200000" x="0" y="128" width="64" height="64"/>
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<SubTexture name="splash blue 200001" x="64" y="128" width="64" height="64"/>
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<SubTexture name="splash blue 200002" x="128" y="128" width="64" height="64"/>
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<SubTexture name="splash blue 200003" x="192" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100000" x="256" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100001" x="320" y="128" width="64" height="64"/>
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<SubTexture name="splash green 100002" x="0" y="192" width="64" height="64"/>
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<SubTexture name="splash green 100003" x="64" y="192" width="64" height="64"/>
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<SubTexture name="splash green 200000" x="128" y="192" width="64" height="64"/>
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<SubTexture name="splash green 200001" x="192" y="192" width="64" height="64"/>
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<SubTexture name="splash green 200002" x="256" y="192" width="64" height="64"/>
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<SubTexture name="splash green 200003" x="320" y="192" width="64" height="64"/>
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<SubTexture name="splash red 100000" x="0" y="256" width="64" height="64"/>
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<SubTexture name="splash red 100001" x="64" y="256" width="64" height="64"/>
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<SubTexture name="splash red 100002" x="128" y="256" width="64" height="64"/>
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<SubTexture name="splash red 100003" x="192" y="256" width="64" height="64"/>
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<SubTexture name="splash red 200000" x="256" y="256" width="64" height="64"/>
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<SubTexture name="splash red 200001" x="320" y="256" width="64" height="64"/>
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<SubTexture name="splash red 200002" x="0" y="320" width="64" height="64"/>
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<SubTexture name="splash red 200003" x="64" y="320" width="64" height="64"/>
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</TextureAtlas>
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+1
-1
@@ -142,7 +142,7 @@
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<haxedef name="USE_ADAPTED_ASSETS" unless="web" />
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<haxedef name="USE_ADAPTED_ASSETS" unless="web" />
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<!-- Comment this out to disable support for custom ndlls. !-->
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<!-- Comment this out to disable support for custom ndlls. !-->
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<haxedef name="NDLLS_SUPPORTED" unless="web" />
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<haxedef name="NDLLS_SUPPORTED" unless="web || iphonesim" />
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<!-- Comment this out to disable support for custom extended classes (data/classes). !-->
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<!-- Comment this out to disable support for custom extended classes (data/classes). !-->
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<define name="SOFTCODED_CLASSES" />
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<define name="SOFTCODED_CLASSES" />
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@@ -18,10 +18,11 @@ import lime.app.Application;
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*/
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*/
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class NdllUtil {
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class NdllUtil {
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#if NDLLS_SUPPORTED
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#if NDLLS_SUPPORTED
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#if windows public static final os:String = "windows"; #end
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#if windows public static final os:String = "windows"; #end
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#if linux public static final os:String = "linux"; #end
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#if linux public static final os:String = "linux"; #end
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#if macos public static final os:String = "mac"; #end
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#if macos public static final os:String = "mac"; #end
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#if android public static final os:String = "android"; #end
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#if android public static final os:String = "android"; #end
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#if ios public static final os:String = "ios"; #end
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#end
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#end
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/**
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/**
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@@ -74,4 +75,4 @@ class NdllUtil {
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}
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}
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@:dox(hide) @:noCompletion static function noop() {}
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@:dox(hide) @:noCompletion static function noop() {}
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}
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}
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