Made it possible to compile for html5 (WIP))
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@@ -11,10 +11,10 @@ float uBrightness = 0.6;
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vec4 getColor(vec2 pos) {
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vec2 ps = (pos);
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if (ps.x < 0) ps.x = 0;
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if (ps.x < 0.0) ps.x = 0.0;
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//else if (ps.x > 1.0 - (1.0 / iResolution.x)) ps.x = 1.0 - (1.0 / iResolution.x);
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else if (ps.x > 1.0) return vec4(0.0);
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if (ps.y < 0) ps.y = 0;
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if (ps.y < 0.0) ps.y = 0.0;
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//else if (ps.y > 1.0 - (1.0 / iResolution.y)) return ps.y = 1.0 - (1.0 / iResolution.y);
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else if (ps.y > 1.0) return vec4(0.0);
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return flixel_texture2D(bitmap, (ps));
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@@ -42,7 +42,7 @@ vec2 random(vec2 p) {
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void main() {
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vec2 camPos = (openfl_TextureCoordv);
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//vec2 camPos = openfl_TextureCoordv;
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if (camPos.x < 0 || camPos.x > 1 || camPos.y < 0 || camPos.y > 1)
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if (camPos.x < 0.0 || camPos.x > 1.0 || camPos.y < 0.0 || camPos.y > 1.0)
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return;
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//vec4 color = getColor(camPos);
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