Enable Mac OS Universal support, update hxvlc & actions dependencies, fix VIDEO_CUTSCENES (#931)
* Update hxvlc to 2.2.6 * Remove `arch -x86_64` as no longer needed Since `cne-lime` got rebased with FunkinCrew's, which includes Apple Silicon (ARM64) support. * Wtf * Rename **Mac OS x64** to **Mac OS Universal** in the ReadME Reason: **x64** is only powered by Intel/AMD, not ARM, so it will make the macOS users to think macOS builds still uses Intel. * Enable videos for iOS Since hxvlc 2.0.0 or newer, it fixed the video playback for iOS. * Fixed the extension-androidtools import, when using extension-androidtools 2.2.X. * Replace `start` with `wait` in `VideoCutscene.hx` * Revert * Nvm I think I found out why I guess * Will this fix some actions deprecations? * Oops * F#CK * I'm gonna lose it * I forgot again I'm going to scream into the pillow, If I keep forgetting to update those. * Update macOS version to 26 in the macOS workflow * Remove old hxvlc apis from the `VideoCutscene.hx` class, since hxvlc got updated to the latest * Fix the f#cking conflicts * Now it works --------- Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
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@@ -8,10 +8,10 @@ jobs:
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build:
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name: Mac OS Build
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permissions: write-all
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runs-on: macos-14
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runs-on: macos-26
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steps:
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- name: Pulling the new commit
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uses: actions/checkout@v4
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uses: actions/checkout@v6
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- name: Setting up Haxe
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uses: krdlab/setup-haxe@v2
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with:
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@@ -31,16 +31,16 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s
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- name: Building the game
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run: |
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arch -x86_64 haxelib run lime build mac
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haxelib run lime build mac
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- name: Tar files
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run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
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- name: Uploading artifact (executable)
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v7
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with:
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name: Codename Engine (Executable Only)
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path: export/release/macos/bin/CodenameEngine.app/Contents/MacOS/CodenameEngine
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- name: Uploading artifact (entire build)
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v7
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with:
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name: Codename Engine
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path: CodenameEngine.tar.gz
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@@ -76,11 +76,11 @@ jobs:
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debug_build:
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name: Mac OS Debug Build
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permissions: write-all
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runs-on: macos-14
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runs-on: macos-26
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needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
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steps:
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- name: Pulling the new commit
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uses: actions/checkout@v4
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uses: actions/checkout@v6
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- name: Setting up Haxe
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uses: krdlab/setup-haxe@v2
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with:
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@@ -100,11 +100,11 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s
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- name: Building the game
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run: |
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arch -x86_64 haxelib run lime build mac -debug
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haxelib run lime build mac -debug
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- name: Tar files
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run: tar -zcvf CodenameEngine.tar.gz -C export/debug/macos/bin .
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- name: Uploading artifact (entire build)
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v7
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with:
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name: Codename Engine Debug
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path: CodenameEngine.tar.gz
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@@ -134,4 +134,4 @@ jobs:
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# key: cache-build-mac-debug
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# path: |
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# .haxelib/
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# export/debug/macos/obj/
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# export/debug/macos/obj/
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