From b804408d949da5ac51691c9e2f059468384d165c Mon Sep 17 00:00:00 2001 From: NeeEoo Date: Sun, 26 Mar 2023 20:49:14 +0200 Subject: [PATCH] Fixed incorrect documentation --- source/funkin/game/PlayState.hx | 48 ++++++++++++++++----------------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/source/funkin/game/PlayState.hx b/source/funkin/game/PlayState.hx index 6042a91b..c0a15dc3 100644 --- a/source/funkin/game/PlayState.hx +++ b/source/funkin/game/PlayState.hx @@ -100,7 +100,7 @@ class PlayState extends MusicBeatState */ public var stage:Stage; /** - * Current Stage. + * Whenever the score will save when you beat the song. */ public var validScore:Bool = true; /** @@ -549,7 +549,7 @@ class PlayState extends MusicBeatState #if REGION for(content in Paths.getFolderContent('images/game/score/', true, true)) FlxG.bitmap.add(content); - + for(i in 1...4) { FlxG.sound.load(Paths.sound('missnote' + Std.string(i))); } @@ -559,7 +559,7 @@ class PlayState extends MusicBeatState #if REGION strumLine = new FlxObject(0, 50, FlxG.width, 10); strumLine.scrollFactor.set(); - + generateSong(SONG); for(noteType in SONG.noteTypes) { @@ -834,7 +834,7 @@ class PlayState extends MusicBeatState inst.play(); updateDiscordPresence(); - + scripts.call("onStartSong"); } @@ -847,7 +847,7 @@ class PlayState extends MusicBeatState FlxG.sound.destroySound(vocals); } instance = null; - + Note.__customNoteTypeExists = []; } @@ -888,17 +888,17 @@ class PlayState extends MusicBeatState generatedMusic = true; } - + @:dox(hide) function sortByShit(Obj1:Note, Obj2:Note):Int { return FlxSort.byValues(FlxSort.ASCENDING, Obj1.strumTime, Obj2.strumTime); } - @:dox(hide) - private inline function generateStrums():Void + @:dox(hide) + private inline function generateStrums():Void for(p in strumLines) p.generateStrums(); - @:dox(hide) + @:dox(hide) override function openSubState(SubState:FlxSubState) { var event = scripts.event("onSubstateOpen", EventManager.get(StateEvent).recycle(SubState)); @@ -923,7 +923,7 @@ class PlayState extends MusicBeatState super.openSubState(SubState); } - @:dox(hide) + @:dox(hide) override function closeSubState() { var event = scripts.event("onSubstateClose", EventManager.get(StateEvent).recycle(subState)); @@ -954,7 +954,7 @@ class PlayState extends MusicBeatState var __songPlaying:Bool = false; var __wasAutoPause:Bool = false; - @:dox(hide) + @:dox(hide) override public function onFocus():Void { scripts.call("onFocus"); @@ -971,7 +971,7 @@ class PlayState extends MusicBeatState super.onFocus(); } - @:dox(hide) + @:dox(hide) override public function onFocusLost():Void { scripts.call("onFocusLost"); @@ -1126,7 +1126,7 @@ class PlayState extends MusicBeatState // RESET = Quick Game Over Screen if (startedCountdown && controls.RESET) gameOver(); - + if (health <= 0 && canDie) gameOver(boyfriend); else if (health >= maxHealth && canDadDie) @@ -1295,19 +1295,19 @@ class PlayState extends MusicBeatState __pressed.clear(); __justPressed.clear(); __justReleased.clear(); - + __pressed.pushGroup(p.controls.NOTE_LEFT, p.controls.NOTE_DOWN, p.controls.NOTE_UP, p.controls.NOTE_RIGHT); __justPressed.pushGroup(p.controls.NOTE_LEFT_P, p.controls.NOTE_DOWN_P, p.controls.NOTE_UP_P, p.controls.NOTE_RIGHT_P); __justReleased.pushGroup(p.controls.NOTE_LEFT_R, p.controls.NOTE_DOWN_R, p.controls.NOTE_UP_R, p.controls.NOTE_RIGHT_R); - + var event = scripts.event("onKeyShit", EventManager.get(InputSystemEvent).recycle(__pressed, __justPressed, __justReleased, p, id)); if (event.cancelled) return; - + __pressed = CoolUtil.getDefault(event.pressed, []); __justPressed = CoolUtil.getDefault(event.justPressed, []); __justReleased = CoolUtil.getDefault(event.justReleased, []); - - + + if (__pressed.contains(true)) { for(c in p.characters) if (c.lastAnimContext != DANCE) @@ -1319,7 +1319,7 @@ class PlayState extends MusicBeatState } }); } - + var notePerStrum = [for(_ in 0...4) null]; if (__justPressed.contains(true)) { __funcsToExec.push(function(note:Note) { @@ -1330,19 +1330,19 @@ class PlayState extends MusicBeatState } }); } - + if (__funcsToExec.length > 0) { p.notes.forEachAlive(function(note:Note) { for(e in __funcsToExec) e(note); }); } - + if (!p.ghostTapping) for(k=>pr in __justPressed) if (pr && notePerStrum[k] == null) { // FUCK YOU noteMiss(p, null, k, id); } for(e in notePerStrum) if (e != null) goodNoteHit(p, e); - + p.forEach(function(str:Strum) { str.updatePlayerInput(__pressed[str.ID], __justPressed[str.ID], __justReleased[str.ID]); }); @@ -1405,7 +1405,7 @@ class PlayState extends MusicBeatState /** * Hits a note - * @param note Note to hit. + * @param note Note to hit. */ public function goodNoteHit(strumLine:StrumLine, note:Note):Void { @@ -1561,7 +1561,7 @@ class PlayState extends MusicBeatState public inline function deleteNote(note:Note) if (note.strumLine != null) note.strumLine.deleteNote(note); - + @:dox(hide) override function stepHit(curStep:Int) {