goodness gracious!those files were broken innit?🍵
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@@ -24,7 +24,7 @@ import away3d.loaders.misc.AssetLoaderContext;
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import openfl.Assets;
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import openfl.Assets;
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import away3d.entities.Mesh;
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import away3d.entities.Mesh;
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import away3d.loaders.Loader3D;
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import away3d.loaders.Loader3D;
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import funkin.native.NativeAPI.ConsoleColor;
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import funkin.utils.NativeAPI.ConsoleColor;
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import flixel.FlxCamera;
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import flixel.FlxCamera;
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import away3d.containers.View3D;
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import away3d.containers.View3D;
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@@ -24,7 +24,7 @@ import away3d.loaders.misc.AssetLoaderContext;
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import openfl.Assets;
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import openfl.Assets;
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import away3d.entities.Mesh;
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import away3d.entities.Mesh;
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import away3d.loaders.Loader3D;
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import away3d.loaders.Loader3D;
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import funkin.native.NativeAPI.ConsoleColor;
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import funkin.utils.NativeAPI.ConsoleColor;
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// FlxView3D with helpers for easier updating
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// FlxView3D with helpers for easier updating
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@@ -200,6 +200,7 @@ class Conductor
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var oldBeat = curBeat;
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var oldBeat = curBeat;
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var oldMeasure = curMeasure;
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var oldMeasure = curMeasure;
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if (curStep != (curStep = CoolUtil.floorInt(curStepFloat))) {
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if (curStep != (curStep = CoolUtil.floorInt(curStepFloat))) {
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if (curStep < oldStep && oldStep - curStep < 2) return;
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// updates step
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// updates step
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__updateBeat = curBeat != (curBeat = CoolUtil.floorInt(curBeatFloat));
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__updateBeat = curBeat != (curBeat = CoolUtil.floorInt(curBeatFloat));
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__updateMeasure = __updateBeat && (curMeasure != (curMeasure = CoolUtil.floorInt(curMeasureFloat)));
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__updateMeasure = __updateBeat && (curMeasure != (curMeasure = CoolUtil.floorInt(curMeasureFloat)));
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@@ -1,5 +1,3 @@
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package funkin.utils;
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package funkin.utils;
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import funkin.utils.native.*;
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import funkin.utils.native.*;
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@@ -529,7 +529,7 @@ class System
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// executes first!!
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// executes first!!
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#if sys
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#if sys
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funkin.native.NativeAPI.registerAsDPICompatible();
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funkin.utils.NativeAPI.registerAsDPICompatible();
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funkin.system.CommandLineHandler.parseCommandLine(Sys.args());
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funkin.system.CommandLineHandler.parseCommandLine(Sys.args());
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#end
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#end
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