Made the chart editor read the xml for the icons

This commit is contained in:
NeeEoo
2023-06-10 12:47:40 +02:00
parent 256c7ae40a
commit c3e42e0f7e
6 changed files with 45 additions and 5 deletions
+1 -1
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@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335">
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf">
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
+1 -1
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@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="115" y="325">
<character isPlayer="false" flipX="false" isGF="true" x="115" y="325" icon="gf">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
+1 -1
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@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" icon="gf">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" fps="24" loop="true" />