dialogues stuff & porting WIP 3

couldn't do too much for tonight
This commit is contained in:
⍚~Nex
2024-02-18 03:51:38 +01:00
parent 4583716274
commit c4dc5b71d1
6 changed files with 23 additions and 21 deletions
+2 -2
View File
@@ -16,6 +16,6 @@
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true"/>
<anim name="normal-open" anim="Text Box Appear instance 10" fps="24" />
<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true" />
<anim name="normal-firstOpen" anim="Text Box Appear instance 10" fps="24" />
</dialoguebox>
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character sprite="pixel/boyfriend" x="570" y="-599" graphicSizex="1334" antialiasing="false" >
<anim name="show" anim="Boyfriend portrait enter instance 10" fps="24" />
</character>