dialogues stuff & porting WIP 3
couldn't do too much for tonight
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@@ -16,6 +16,6 @@
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All animations for the dialogue box
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For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
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-->
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<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true"/>
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<anim name="normal-open" anim="Text Box Appear instance 10" fps="24" />
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<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true" />
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<anim name="normal-firstOpen" anim="Text Box Appear instance 10" fps="24" />
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</dialoguebox>
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@@ -0,0 +1,4 @@
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<!DOCTYPE codename-engine-dialogue-character>
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<character sprite="pixel/boyfriend" x="570" y="-599" graphicSizex="1334" antialiasing="false" >
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<anim name="show" anim="Boyfriend portrait enter instance 10" fps="24" />
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</character>
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