Cleaned up some code

This commit is contained in:
NeeEoo
2023-03-20 20:34:50 +01:00
parent 7c091445c2
commit c95c1e2975
28 changed files with 1390 additions and 1361 deletions
+2 -1
View File
@@ -2,5 +2,6 @@ export/
dump/
latest/windows/obj/
latest/windows/haxe/
.vscode/
.vscode/*
!.vscode/settings.json
.haxelib/
+4
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@@ -0,0 +1,4 @@
{
"editor.detectIndentation": false,
"editor.insertSpaces": false
}
-1
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@@ -40,7 +40,6 @@ class Flx3DCamera extends FlxCamera {
super(X, Y, Width, Height, DefaultZoom);
__cur3DStageID = __3DIDS++;
view = new View3D();
view.width = this.width;
view.height = this.height;
-1
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@@ -92,7 +92,6 @@ class Highscore
}
}
typedef SongScore = {
@:optional var score:Int;
@:optional var accuracy:Float;
+47 -23
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@@ -18,6 +18,10 @@ import openfl.display.ShaderParameter;
import openfl.display.BitmapData;
import openfl.display.ShaderInput;
@:access(openfl.display3D.Context3D)
@:access(openfl.display3D.Program3D)
@:access(openfl.display.ShaderInput)
@:access(openfl.display.ShaderParameter)
class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
private static var __instanceFields = Type.getInstanceFields(FunkinShader);
@@ -33,13 +37,35 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
public override function new(frag:String, vert:String, glslVer:String = "120") {
if (frag == null) frag = ShaderTemplates.defaultFragmentSource;
if (vert == null) vert = ShaderTemplates.defaultVertexSource;
this.glFragmentSource = frag.replace("#pragma header", ShaderTemplates.fragHeader).replace("#pragma body", ShaderTemplates.fragBody);
this.glVertexSource = vert.replace("#pragma header", ShaderTemplates.vertHeader).replace("#pragma body", ShaderTemplates.vertBody);
this.glFragmentSource = frag;
this.glVertexSource = vert;
this.glslVer = glslVer;
super();
}
@:noCompletion override private function set_glFragmentSource(value:String):String
{
value = value.replace("#pragma header", ShaderTemplates.fragHeader).replace("#pragma body", ShaderTemplates.fragBody);
if (value != __glFragmentSource)
{
__glSourceDirty = true;
}
return __glFragmentSource = value;
}
@:noCompletion override private function set_glVertexSource(value:String):String
{
value = value.replace("#pragma header", ShaderTemplates.vertHeader).replace("#pragma body", ShaderTemplates.vertBody);
if (value != __glVertexSource)
{
__glSourceDirty = true;
}
return __glVertexSource = value;
}
@:noCompletion private override function __initGL():Void
{
if (__glSourceDirty || __paramBool == null)
@@ -61,7 +87,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
{
var prefix = '#version ${glslVer}\n';
@:privateAccess var gl = __context.gl;
var gl = __context.gl;
prefix += "#ifdef GL_ES
"
@@ -78,82 +104,82 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
var fragment = prefix + glFragmentSource;
var id = vertex + fragment;
@:privateAccess
if (__context.__programs.exists(id))
{
@:privateAccess program = __context.__programs.get(id);
program = __context.__programs.get(id);
}
else
{
program = __context.createProgram(GLSL);
@:privateAccess program.__glProgram = __createGLProgram(vertex, fragment);
program.__glProgram = __createGLProgram(vertex, fragment);
@:privateAccess __context.__programs.set(id, program);
__context.__programs.set(id, program);
}
if (program != null)
{
@:privateAccess glProgram = program.__glProgram;
glProgram = program.__glProgram;
for (input in __inputBitmapData)
{
@:privateAccess
if (input.__isUniform)
{
@:privateAccess input.index = gl.getUniformLocation(glProgram, input.name);
input.index = gl.getUniformLocation(glProgram, input.name);
}
else
{
@:privateAccess input.index = gl.getAttribLocation(glProgram, input.name);
input.index = gl.getAttribLocation(glProgram, input.name);
}
}
for (parameter in __paramBool)
{
@:privateAccess
if (parameter.__isUniform)
{
@:privateAccess parameter.index = gl.getUniformLocation(glProgram, parameter.name);
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
}
else
{
@:privateAccess parameter.index = gl.getAttribLocation(glProgram, parameter.name);
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
}
}
for (parameter in __paramFloat)
{
@:privateAccess
if (parameter.__isUniform)
{
@:privateAccess parameter.index = gl.getUniformLocation(glProgram, parameter.name);
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
}
else
{
@:privateAccess parameter.index = gl.getAttribLocation(glProgram, parameter.name);
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
}
}
for (parameter in __paramInt)
{
@:privateAccess
if (parameter.__isUniform)
{
@:privateAccess
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
}
else
{
@:privateAccess
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
}
}
}
// initInstance(vertex, fragment); // btw make sure to disable the prefixes for ._isInstance
}
}
@:noCompletion private override function __processGLData(source:String, storageType:String):Void
{
var lastMatch = 0, position, regex, name, type;
@@ -332,8 +358,6 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
}
}
public function hget(v:String):Dynamic {
if (__instanceFields.contains(v) || __instanceFields.contains('get_${v}')) {
return Reflect.getProperty(this, v);
+2
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@@ -107,6 +107,8 @@ class Main extends Sprite
// addChild(new FramerateField(10, 3, 0xFFFFFF));
addChild(new funkin.system.framerate.Framerate());
#end
trace("Hello", "World");
}
@:dox(hide)