From ca9ec15496d9980ce34deedcf87bef5d90b127fb Mon Sep 17 00:00:00 2001
From: Ralty <78720179+Raltyro@users.noreply.github.com>
Date: Sun, 27 Jul 2025 10:44:15 +0700
Subject: [PATCH] OOps
---
assets/languages/en/Options.xml | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/assets/languages/en/Options.xml b/assets/languages/en/Options.xml
index 341559cb..3eb3ca62 100644
--- a/assets/languages/en/Options.xml
+++ b/assets/languages/en/Options.xml
@@ -66,13 +66,6 @@
- Quality
- Quality modes to choose, "LOW" = Disable every heavy visual effects as it can get to smoothen the gameplay, "HIGH" = Enable all of the visual effects, with the cost of performance, "CUSTOM" = Allow of custom options that is available in Advanced.
- LOW
- HIGH
- CUSTOM
- Following option is locked for Quality Option, to unlock set Quality to CUSTOM
-
Colored Healthbar
If unchecked, the game will use the original red/green health bar from the week 6 fnf game.
@@ -80,6 +73,12 @@
If checked, Week 6 will have a pixel perfect effect to it enabled, aligning every pixel on the screen.
+ Quality
+ Quality modes to choose, "LOW" = Disable every heavy visual effects as it can get to smoothen the gameplay, "HIGH" = Enable all of the visual effects, with the cost of performance, "CUSTOM" = Allow of custom options that is available in Advanced.
+ LOW
+ HIGH
+ CUSTOM
+
Antialiasing
If unchecked, will disable antialiasing on every sprite. Can boost performances at the cost of sharper, more pixely sprites.