Added skew
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@@ -45,7 +45,7 @@ function beatHit(curBeat:Int) {
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function update(elapsed:Float) {
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if (Conductor.songPosition > 0)
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light.alpha = 1 - (FlxEase.cubeIn((curBeatFloat / 4) % 1) * 0.85);
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else
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else
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light.alpha = 0;
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if (trainMoving) {
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