Organize Imports and remove unused Imports

This commit is contained in:
NeeEoo
2024-04-11 14:23:02 +02:00
parent 92f6717b1c
commit d17ea72c74
118 changed files with 358 additions and 431 deletions
+15 -18
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@@ -1,32 +1,29 @@
package flx3d;
#if THREE_D_SUPPORT
import away3d.entities.SegmentSet;
import away3d.cameras.Camera3D;
import away3d.entities.TextureProjector;
import away3d.primitives.SkyBox;
import away3d.lights.LightBase;
import away3d.containers.ObjectContainer3D;
import away3d.library.Asset3DLibraryBundle;
import away3d.containers.View3D;
import away3d.entities.Mesh;
import away3d.entities.SegmentSet;
import away3d.entities.TextureProjector;
import away3d.events.Asset3DEvent;
import away3d.events.LoaderEvent;
import away3d.loaders.AssetLoader;
import away3d.library.Asset3DLibrary;
import away3d.library.Asset3DLibraryBundle;
import away3d.library.assets.Asset3DType;
import away3d.lights.LightBase;
import away3d.loaders.misc.AssetLoaderContext;
import away3d.loaders.misc.AssetLoaderToken;
import funkin.backend.system.Logs;
import away3d.loaders.parsers.*;
import away3d.materials.TextureMaterial;
import away3d.primitives.SkyBox;
import away3d.utils.Cast;
import flixel.FlxG;
import flx3d.Flx3DUtil;
import away3d.library.assets.Asset3DType;
import away3d.library.Asset3DLibrary;
import away3d.events.Asset3DEvent;
import away3d.loaders.parsers.*;
import away3d.utils.Cast;
import away3d.materials.TextureMaterial;
import haxe.io.Path;
import away3d.loaders.misc.AssetLoaderContext;
import openfl.Assets;
import away3d.entities.Mesh;
import away3d.loaders.Loader3D;
import funkin.backend.utils.NativeAPI.ConsoleColor;
import away3d.containers.View3D;
#end
import flixel.FlxCamera;
+17 -22
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@@ -1,31 +1,26 @@
package flx3d;
#if THREE_D_SUPPORT
import away3d.entities.SegmentSet;
import away3d.cameras.Camera3D;
import away3d.entities.TextureProjector;
import away3d.primitives.SkyBox;
import away3d.lights.LightBase;
import away3d.containers.ObjectContainer3D;
import away3d.library.Asset3DLibraryBundle;
import away3d.events.LoaderEvent;
import away3d.loaders.AssetLoader;
import away3d.loaders.misc.AssetLoaderToken;
import funkin.backend.system.Logs;
import flixel.FlxG;
import flx3d.Flx3DUtil;
import away3d.library.assets.Asset3DType;
import away3d.library.Asset3DLibrary;
import away3d.events.Asset3DEvent;
import away3d.loaders.parsers.*;
import away3d.utils.Cast;
import away3d.materials.TextureMaterial;
import haxe.io.Path;
import away3d.loaders.misc.AssetLoaderContext;
import openfl.Assets;
import away3d.entities.Mesh;
import away3d.loaders.Loader3D;
import funkin.backend.utils.NativeAPI.ConsoleColor;
import away3d.entities.SegmentSet;
import away3d.entities.TextureProjector;
import away3d.events.Asset3DEvent;
import away3d.events.LoaderEvent;
import away3d.library.Asset3DLibrary;
import away3d.library.Asset3DLibraryBundle;
import away3d.library.assets.Asset3DType;
import away3d.lights.LightBase;
import away3d.loaders.misc.AssetLoaderContext;
import away3d.loaders.misc.AssetLoaderToken;
import away3d.loaders.parsers.*;
import away3d.materials.TextureMaterial;
import away3d.primitives.SkyBox;
import away3d.utils.Cast;
import flx3d.Flx3DUtil;
import haxe.io.Path;
import openfl.Assets;
#end
// FlxView3D with helpers for easier updating