Organize Imports and remove unused Imports
This commit is contained in:
@@ -1,8 +1,6 @@
|
||||
package funkin.backend.shaders;
|
||||
|
||||
import haxe.Exception;
|
||||
import openfl.Assets;
|
||||
import hscript.IHScriptCustomBehaviour;
|
||||
|
||||
/**
|
||||
* Class for custom shaders.
|
||||
|
||||
@@ -2,22 +2,16 @@ package funkin.backend.shaders;
|
||||
|
||||
import haxe.Exception;
|
||||
import hscript.IHScriptCustomBehaviour;
|
||||
import flixel.graphics.tile.FlxGraphicsShader;
|
||||
import openfl.display3D.Program3D;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.ShaderParameterType;
|
||||
import openfl.display.ShaderInput;
|
||||
import lime.utils.Float32Array;
|
||||
|
||||
using StringTools;
|
||||
|
||||
import openfl.display.ShaderParameterType;
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.ShaderInput;
|
||||
|
||||
using StringTools;
|
||||
@:access(openfl.display3D.Context3D)
|
||||
@:access(openfl.display3D.Program3D)
|
||||
@:access(openfl.display.ShaderInput)
|
||||
|
||||
Reference in New Issue
Block a user