Organize Imports and remove unused Imports

This commit is contained in:
NeeEoo
2024-04-11 14:23:02 +02:00
parent 92f6717b1c
commit d17ea72c74
118 changed files with 358 additions and 431 deletions
+10 -10
View File
@@ -1,22 +1,22 @@
package funkin.game;
import flixel.util.FlxColor;
import funkin.backend.FunkinSprite;
import flixel.graphics.frames.FlxFrame;
import flixel.math.FlxPoint;
import funkin.backend.system.interfaces.IBeatReceiver;
import funkin.backend.system.interfaces.IOffsetCompatible;
import funkin.backend.utils.XMLUtil;
import flixel.math.FlxRect;
import haxe.xml.Access;
import haxe.Exception;
import haxe.io.Path;
import funkin.backend.system.Conductor;
import openfl.geom.ColorTransform;
import flixel.util.FlxColor;
import funkin.backend.FunkinSprite;
import funkin.backend.scripting.DummyScript;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.*;
import funkin.backend.scripting.events.PlayAnimEvent.PlayAnimContext;
import funkin.backend.system.Conductor;
import funkin.backend.system.interfaces.IBeatReceiver;
import funkin.backend.system.interfaces.IOffsetCompatible;
import funkin.backend.utils.XMLUtil;
import haxe.Exception;
import haxe.io.Path;
import haxe.xml.Access;
import openfl.geom.ColorTransform;
using StringTools;
+6 -6
View File
@@ -1,15 +1,15 @@
package funkin.game;
import funkin.editors.charter.Charter;
import funkin.backend.scripting.events.GameOverCreationEvent;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.Script;
import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.menus.StoryMenuState;
import funkin.menus.FreeplayState;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.events.GameOverCreationEvent;
import funkin.backend.system.Conductor;
import funkin.editors.charter.Charter;
import funkin.menus.FreeplayState;
import funkin.menus.StoryMenuState;
class GameOverSubstate extends MusicBeatSubstate
{
-1
View File
@@ -1,6 +1,5 @@
package funkin.game;
import flixel.math.FlxMatrix;
import flixel.math.FlxPoint;
class HudCamera extends FlxCamera {
+2 -2
View File
@@ -1,10 +1,10 @@
package funkin.game;
import funkin.backend.chart.ChartData;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import funkin.backend.system.Conductor;
import funkin.backend.chart.ChartData;
import funkin.backend.scripting.events.*;
import funkin.backend.system.Conductor;
using StringTools;
+19 -20
View File
@@ -1,22 +1,8 @@
package funkin.game;
import funkin.editors.charter.CharterSelection;
import flixel.FlxState;
import funkin.editors.SaveWarning;
import funkin.backend.chart.EventsData;
import funkin.backend.system.RotatingSpriteGroup;
import funkin.editors.charter.Charter;
import funkin.savedata.FunkinSave;
import flixel.graphics.FlxGraphic;
import funkin.backend.chart.Chart;
import funkin.backend.chart.ChartData;
import funkin.game.SplashHandler;
import funkin.backend.scripting.DummyScript;
import funkin.menus.StoryMenuState.WeekData;
import funkin.backend.FunkinText;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.ScriptPack;
import flixel.FlxSubState;
import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.sound.FlxSound;
import flixel.text.FlxText;
@@ -25,12 +11,25 @@ import flixel.ui.FlxBar;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import flixel.util.FlxTimer;
import haxe.io.Path;
import funkin.backend.system.Conductor;
import funkin.game.cutscenes.*;
import funkin.menus.*;
import funkin.backend.FunkinText;
import funkin.backend.chart.Chart;
import funkin.backend.chart.ChartData;
import funkin.backend.chart.EventsData;
import funkin.backend.scripting.DummyScript;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.ScriptPack;
import funkin.backend.scripting.events.*;
import funkin.backend.system.Conductor;
import funkin.backend.system.RotatingSpriteGroup;
import funkin.editors.SaveWarning;
import funkin.editors.charter.Charter;
import funkin.editors.charter.CharterSelection;
import funkin.game.SplashHandler;
import funkin.game.cutscenes.*;
import funkin.menus.*;
import funkin.menus.StoryMenuState.WeekData;
import funkin.savedata.FunkinSave;
import haxe.io.Path;
using StringTools;
-1
View File
@@ -1,6 +1,5 @@
package funkin.game;
class SplashHandler extends FlxTypedGroup<FunkinSprite> {
/**
* Map containing all of the splashes group.
+5 -5
View File
@@ -1,13 +1,13 @@
package funkin.game;
import funkin.backend.scripting.events.StageXMLEvent;
import funkin.backend.scripting.events.StageNodeEvent;
import flixel.math.FlxPoint;
import flixel.FlxState;
import haxe.xml.Access;
import funkin.backend.system.interfaces.IBeatReceiver;
import flixel.math.FlxPoint;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.StageNodeEvent;
import funkin.backend.scripting.events.StageXMLEvent;
import funkin.backend.system.interfaces.IBeatReceiver;
import haxe.io.Path;
import haxe.xml.Access;
using StringTools;
+3 -4
View File
@@ -1,14 +1,13 @@
package funkin.game;
import flixel.math.FlxPoint;
import flixel.sound.FlxSound;
import flixel.tweens.FlxTween;
import flixel.util.FlxSignal.FlxTypedSignal;
import funkin.backend.chart.ChartData;
import funkin.backend.scripting.events.*;
import funkin.backend.system.Conductor;
import funkin.backend.chart.ChartData;
import funkin.backend.system.Controls;
import flixel.tweens.FlxTween;
import flixel.sound.FlxSound;
class StrumLine extends FlxTypedGroup<Strum> {
/**
@@ -1,14 +1,14 @@
package funkin.game.cutscenes;
import funkin.backend.utils.FunkinParentDisabler;
import funkin.backend.scripting.events.dialogue.*;
import flixel.sound.FlxSound;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.events.DynamicEvent;
import funkin.backend.scripting.Script;
import flixel.sound.FlxSound;
import funkin.backend.scripting.events.dialogue.*;
import funkin.backend.utils.FunkinParentDisabler;
import funkin.game.cutscenes.dialogue.*;
import haxe.xml.Access;
import haxe.io.Path;
import haxe.xml.Access;
/**
* Substate made for dialogue cutscenes. To use it in a scripted cutscene, call `startDialogue`.
@@ -1,7 +1,6 @@
package funkin.game.cutscenes;
import funkin.backend.scripting.DummyScript;
import flixel.addons.transition.FlxTransitionableState;
import funkin.backend.scripting.Script;
/**
@@ -1,16 +1,16 @@
package funkin.game.cutscenes;
import flixel.util.FlxColor;
import haxe.io.Path;
import flixel.addons.display.FlxBackdrop;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.backend.FunkinText;
import haxe.Int64;
import haxe.io.FPHelper;
import haxe.io.Path;
import haxe.xml.Access;
#if sys
import sys.io.File;
#end
import funkin.backend.FunkinText;
import haxe.io.FPHelper;
import haxe.xml.Access;
import haxe.Int64;
import flixel.util.FlxTimer;
#if VIDEO_CUTSCENES
import hxvlc.flixel.FlxVideo;
#end
@@ -1,14 +1,11 @@
package funkin.game.cutscenes.dialogue;
import funkin.backend.scripting.events.dialogue.*;
import funkin.backend.scripting.events.PlayAnimEvent;
import funkin.backend.scripting.events.PlayAnimEvent.PlayAnimContext;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.Script;
import flixel.sound.FlxSound;
import flixel.addons.text.FlxTypeText;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.sound.FlxSound;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.PlayAnimEvent.PlayAnimContext;
import funkin.backend.scripting.events.PlayAnimEvent;
import funkin.backend.scripting.events.dialogue.*;
import haxe.xml.Access;
class DialogueBox extends FunkinSprite {
@@ -1,10 +1,9 @@
package funkin.game.cutscenes.dialogue;
import flixel.tweens.FlxTween;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.PlayAnimEvent;
import funkin.backend.scripting.events.dialogue.*;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.Script;
import flixel.tweens.FlxTween;
import haxe.xml.Access;
class DialogueCharacter extends FunkinSprite {