@@ -55,15 +55,6 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public function prepareInfos(node:Access)
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return XMLImportedScriptInfo.prepareInfos(node, scripts, (infos) -> xmlImportedScripts.push(infos));
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// backward compat - Nex
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private function set_script(script:Script):Script {
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if (scripts == null) (scripts = new ScriptPack("Character")).setParent(this);
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else scripts.remove(scripts.scripts[0]);
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if(script != null) scripts.insert(0, script);
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this.script = script;
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return script;
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}
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public var idleSuffix:String = "";
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public var stunned(default, set):Bool = false;
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@@ -443,6 +434,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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return stunned = b;
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}
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// ---- Backwards compat ----
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// Interval at which the character will dance (higher number = slower dance)
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@:noCompletion public var danceInterval(get, set):Int;
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@:noCompletion private function set_danceInterval(v:Int)
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@@ -450,6 +442,22 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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@:noCompletion private function get_danceInterval()
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return beatInterval;
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||||
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private function set_script(script:Script):Script {
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||||
if (scripts == null) (scripts = new ScriptPack("Character")).setParent(this);
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||||
|
||||
var lastIndex = scripts.scripts.indexOf(this.script);
|
||||
if(lastIndex >= 0) {
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||||
if(script == null) // last != null && new == null
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||||
scripts.scripts.splice(lastIndex, 1);
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||||
else // last != null && new != null
|
||||
scripts.scripts[lastIndex] = script;
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||||
} else if(script != null) // last == null
|
||||
scripts.insert(0, script);
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||||
|
||||
return this.script = script;
|
||||
}
|
||||
// ---- end of Backwards compat ----
|
||||
|
||||
|
||||
public static var FALLBACK_CHARACTER:String = "bf";
|
||||
public static var FALLBACK_DEAD_CHARACTER:String = "bf-dead";
|
||||
|
||||
Reference in New Issue
Block a user