fix actions builds (HOPEFULLY)

This commit is contained in:
lunarcleint
2024-02-25 22:14:26 -07:00
parent abb953647e
commit d2da946930
3 changed files with 7 additions and 53 deletions
+3 -45
View File
@@ -529,48 +529,10 @@ class Charter extends UIState {
buildNoteTypesUI();
refreshBPMSensitive();
// Undo Stuffs :D
__relinkSelection();
__relinkUndos();
__applyPlaytestInfo();
/*
var analyzer:AudioAnalyzer = new AudioAnalyzer(FlxG.sound.music);
var waveFormDetail:Int = 40; // min 1, max 40
var beatHeight:Float = Conductor.stepsPerBeat*40;
var measureHeight:Float = beatHeight*Conductor.beatsPerMeasure;
for (measure in 0...Std.int(Conductor.getMeasuresLength())) {
for (beat in 0...Std.int(Conductor.beatsPerMeasure)) {
var startTime:Float = Conductor.getTimeForStep((measure*Conductor.getMeasureLength()) + (beat*Conductor.stepsPerBeat));
var endTime:Float = Conductor.getTimeForStep((measure*Conductor.getMeasureLength()) + ((beat+1)*Conductor.stepsPerBeat));
var anlyzedData:Array<Float> = [
for (i in 0...Std.int(Conductor.stepsPerBeat*waveFormDetail))
analyzer.analyze(
startTime + ((endTime-startTime)*(i/Std.int(Conductor.stepsPerBeat*waveFormDetail))),
startTime + ((endTime-startTime)*((i+1)/Std.int(Conductor.stepsPerBeat*waveFormDetail)))
)
];
var sprite:FlxSprite = new FlxSprite(0, (measureHeight*measure) + (beatHeight*beat)).makeGraphic(
160, Std.int(Conductor.stepsPerBeat*40), 0, true
);
sprite.cameras = [charterCamera];
add(sprite);
sprite.pixels.lock();
for (i=>segement in anlyzedData) {
var w:Float = (160)*segement;
var x:Float = ((40*4) / 2) - (w / 2);
var h:Float = beatHeight/anlyzedData.length;
var y:Float = (beatHeight/Std.int(Conductor.stepsPerBeat*waveFormDetail))*i;
sprite.pixels.fillRect(new Rectangle(x, y, w, h), 0xFFFFFFFF);
}
sprite.pixels.unlock();
}
}
*/
}
public var __endStep:Float = 0;
@@ -611,12 +573,8 @@ class Charter extends UIState {
selection.push(cast n);
else if (FlxG.keys.pressed.SHIFT)
selection.remove(cast n);
else {
if (n is CharterNote)
deleteSingleSelection(n);
else
selection = [cast n];
}
else
selection = [cast n];
}
if (FlxG.mouse.justReleasedRight) {