Merge remote-tracking branch 'upstream/main'
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@@ -1,5 +1,8 @@
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package funkin.editors.ui;
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import openfl.display.ShaderParameter;
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import openfl.display.ShaderInput;
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import openfl.filters.ShaderFilter;
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import flixel.tweens.FlxTween;
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import funkin.backend.shaders.CustomShader;
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import openfl.filters.ShaderFilter;
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@@ -7,7 +10,17 @@ import openfl.filters.ShaderFilter;
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// TODO: make UIWarningSubstate extend this
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class UISubstateWindow extends MusicBeatSubstate {
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var camShaders:Array<FlxCamera> = [];
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var blurShader:CustomShader = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
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var blurShader:CustomShader = {
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var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
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if(!Options.intensiveBlur) {
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var noiseTexture:ShaderInput<openfl.display.BitmapData> = _.data.noiseTexture;
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noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
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noiseTexture.wrap = REPEAT;
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var noiseTextureSize:ShaderParameter<Float> = _.data.noiseTextureSize;
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noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
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}
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_;
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};
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var titleSpr:UIText;
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var messageSpr:UIText;
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@@ -1,5 +1,8 @@
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package funkin.editors.ui;
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import openfl.display.ShaderParameter;
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import openfl.display.ShaderInput;
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import openfl.filters.ShaderFilter;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import funkin.backend.shaders.CustomShader;
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@@ -7,7 +10,17 @@ import openfl.filters.ShaderFilter;
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class UIWarningSubstate extends MusicBeatSubstate {
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var camShaders:Array<FlxCamera> = [];
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var blurShader:CustomShader = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
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var blurShader:CustomShader = {
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var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
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if(!Options.intensiveBlur) {
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var noiseTexture:ShaderInput<openfl.display.BitmapData> = _.data.noiseTexture;
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noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
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noiseTexture.wrap = REPEAT;
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var noiseTextureSize:ShaderParameter<Float> = _.data.noiseTextureSize;
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noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
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}
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_;
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};
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var title:String;
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var message:String;
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@@ -90,11 +90,9 @@ class HealthIcon extends FlxSprite
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if (animation.curAnim != null) {
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var i:Int = -1;
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var oldKey:Int = -1;
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for(k=>icon in healthSteps) {
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if (k > oldKey && k < health * 100) {
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oldKey = k;
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i = icon;
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}
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for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
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oldKey = k;
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i = icon;
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}
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if (i >= 0 && curAnimState != i) {
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var event = EventManager.get(funkin.backend.scripting.events.HealthIconChangeEvent).recycle(i, this);
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@@ -14,6 +14,7 @@ import funkin.editors.charter.Charter;
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import funkin.menus.StoryMenuState;
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import funkin.options.OptionsMenu;
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import funkin.options.keybinds.KeybindsOptions;
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import funkin.options.TreeMenu;
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class PauseSubState extends MusicBeatSubstate
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{
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@@ -153,9 +154,10 @@ class PauseSubState extends MusicBeatSubstate
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persistentDraw = false;
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openSubState(new KeybindsOptions());
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case "Change Options":
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TreeMenu.lastState = PlayState;
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FlxG.switchState(new OptionsMenu());
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case "Exit to charter":
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FlxG.switchState(new funkin.editors.charter.Charter(PlayState.SONG.meta.name, PlayState.difficulty, false));
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FlxG.switchState(new Charter(PlayState.SONG.meta.name, PlayState.difficulty, false));
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case "Exit to menu":
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if (PlayState.chartingMode && Charter.undos.unsaved)
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game.saveWarn(false);
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@@ -206,4 +208,4 @@ class PauseSubState extends MusicBeatSubstate
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item.alpha = 0.6;
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}
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}
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}
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}
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