diff --git a/FEATURES.md b/FEATURES.md
index caa85417..2272cee4 100644
--- a/FEATURES.md
+++ b/FEATURES.md
@@ -13,7 +13,7 @@ _**QOL = Quality of Life**_
- Downscroll
- Ghost Tapping
- Opponent & Co-op modes
-- Memory optimisation (most of the game runs < 500mb)
+- Memory optimization (most of the game runs < 500mb)
- Usage of [flxanimate](https://github.com/Dot-Stuff/flxanimate) on big sprites, such as Girlfriend to save memory.
- You can further optimize it on certain stages by enabling `Low Memory Mode` in `Options > Appearance`.
- New volume change SFX (no more loud flixel beep, customizable)
@@ -36,7 +36,7 @@ _**QOL = Quality of Life**_
- Support for `hscript-improved`, a fork made to allow HScript to push modding even further
- Allows for imports
- Allows for public variables (variables shared between every script in a ScriptPack such as a song scripts)
- - Allows for static variables (variabels shared between every single script ran in this mod)
+ - Allows for static variables (variables shared between every single script ran in this mod)
- Allows you to use for example `boyfriend` instead of `PlayState.boyfriend` or `game.boyfriend`, for smaller and easier to comprehend code.
- Allows you to use `@:bypassAccessor`
- Allows you to use maps
@@ -59,7 +59,7 @@ _**QOL = Quality of Life**_
- Position them
- Add animations
- Change their scale
- - Change their scrollfactor
+ - Change their scroll factor
- Change their zoomfactor
- Turn on/off their antialiasing (on by default)
- Change additional properties via child nodes.
diff --git a/PATCHNOTES.md b/PATCHNOTES.md
index 5a1512fe..e3e4bb46 100644
--- a/PATCHNOTES.md
+++ b/PATCHNOTES.md
@@ -15,7 +15,7 @@
- New SEXY editor assets by paige and nex!!!! (and lunar, does 16x16 even count??? ðŸ˜)
- NEW EVENTS (Camera events, play animation, scroll speed change)
- Events window is now scrollable (more events, more room)
- - Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D) (accessible with SONG.meta.customValues.[property] and [character].extras.[property])
+ - Custom Properties in Meta AND Character (Editable in Charter and Character Editor :D) (accessible with SONG.meta.customValues.[property] and [character].extras.[property])
- SMALLER BUT STILL COOL
- Multiple Icons now show up on strumlines with multiple characters in the charter
- Note hoverer to show where your note is going to be placed
@@ -63,7 +63,7 @@
- Fix for pressing F5 in an editor breaking it
- Fix when getting GitHub data and a redirect happens
- Fix for healthbar incorrectly colored in opponent mode
- - Video cutscenes are ALOT more stable (thanks majigsaw :D)
+ - Video cutscenes are A LOT more stable (thanks majigsaw :D)
- 3D now works again (so cool i love away3d in 2024)
- Lots and lots of grammar and wording fixes (so true bro -lunar)
- Lots and lots of other optimizations made
@@ -76,5 +76,5 @@
- Some other shit idk ill add it whenever someone tells me backward compat is broke 💔
-thanks so much for the support and always being there, it really does mean alot to us < 3
+thanks so much for the support and always being there, it really does mean a lot to us < 3
we are one step closer to turning beta so we really can't wait !
\ No newline at end of file
diff --git a/README.md b/README.md
index 93b36034..5c67f700 100644
--- a/README.md
+++ b/README.md
@@ -11,7 +11,7 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo
## Codename Engine
-Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
+Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensibility and ease of use.
### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
#### The Engine includes many new features, as seen [here](FEATURES.md)
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
@@ -70,7 +70,7 @@ If you don't have a github account please go onto https://fnf-cne-devs.github.io
- Mod and fork the engine (without using it for illicit purposes)
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
- - Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
+ - Release executable mods that use Codename Engine as source (Specifying that uses Codename Engine by for example the same way written above this)
- Release modpacks
### You can't:
diff --git a/TODO.md b/TODO.md
index 66ba0373..b3d2e4cf 100644
--- a/TODO.md
+++ b/TODO.md
@@ -26,7 +26,7 @@
- [ ] BPM Changes Events
- [ ] Character Editor
- [x] Animation Editing
- - [x] Animation Deletion/Creationg
+ - [x] Animation Deletion/Creation
- [x] Character Info Editing
- [x] Character Saving
- [x] Add Undos to Actions
@@ -49,7 +49,7 @@
- [ ] Fix bugs
## `v1.1.0`
-- [ ] Charter Waveforms (maybe in v1.1.0, dont wanna slow shit down)
+- [ ] Charter Waveforms (maybe in v1.1.0, don't wanna slow shit down)
- [ ] Custom classes
- [ ] Proper super overrides (FlxText_HSX doesn't allow overrides for update because of this)
- [ ] Custom Class extending Custom Classes
diff --git a/assets/data/characters/spirit.hx b/assets/data/characters/spirit.hx
index 137787e8..41b554af 100644
--- a/assets/data/characters/spirit.hx
+++ b/assets/data/characters/spirit.hx
@@ -7,7 +7,7 @@ function postCreate() {
}
var toAdd:Bool = true; // Using this just to make sure
-function update(elpased) {
+function update(elapsed) {
if(toAdd) {
toAdd = false;
PlayState.instance.insert(PlayState.instance.members.indexOf(self), trail);
diff --git a/assets/data/dialogue/boxes/hating-simulator.hx b/assets/data/dialogue/boxes/hating-simulator.hx
index b3584aee..12bab0d2 100644
--- a/assets/data/dialogue/boxes/hating-simulator.hx
+++ b/assets/data/dialogue/boxes/hating-simulator.hx
@@ -1,4 +1,4 @@
-var loopedTimah:FlxTimer; // Hey! a man has fallen into the river in lego city! and if youre asking why this is here, you shall disappear! - Nex
+var loopedTimer:FlxTimer; // Hey! a man has fallen into the river in lego city! and if youre asking why this is here, you shall disappear! - Nex
var bgFade:FlxSprite;
var hand:FlxSprite;
@@ -9,7 +9,7 @@ function postCreate() {
bgFade.alpha = 0;
cutscene.insert(0, bgFade);
- loopedTimah = new FlxTimer().start(0.83, function(tmr:FlxTimer)
+ loopedTimer = new FlxTimer().start(0.83, function(tmr:FlxTimer)
{
bgFade.alpha += (1 / 5) * 0.7;
if (bgFade.alpha > 0.7)
@@ -30,8 +30,8 @@ function close(event) {
cutscene.curMusic?.fadeOut(1, 0);
for(c in cutscene.charMap) c.visible = false;
- loopedTimah.cancel();
- loopedTimah = new FlxTimer().start(0.2, function(tmr:FlxTimer)
+ loopedTimer.cancel();
+ loopedTimer = new FlxTimer().start(0.2, function(tmr:FlxTimer)
{
if (tmr.elapsedLoops <= 5) {
cutscene.dialogueBox.alpha -= 1 / 5;
diff --git a/assets/data/stages/mall-evil.hx b/assets/data/stages/mall-evil.hx
index ef8685cf..ead73b80 100644
--- a/assets/data/stages/mall-evil.hx
+++ b/assets/data/stages/mall-evil.hx
@@ -11,7 +11,7 @@ function create() {
}
var adder:Int = 0;
-function postUpdate(elapsed:Float) { // Doing it like this so at least the red bump doesnt look too much instant
+function postUpdate(elapsed:Float) { // Doing it like this so at least the red bump doesn't look too much instant
var toAdd:Int = lerp(adder, 0, elapsed);
idk.amount = camGame.zoom * camHUD.zoom + toAdd;
idk.strength = (camGame.zoom - camHUD.zoom + toAdd) * 5;
diff --git a/assets/data/stages/school.xml b/assets/data/stages/school.xml
index 7a2740ad..5647a6f7 100644
--- a/assets/data/stages/school.xml
+++ b/assets/data/stages/school.xml
@@ -16,7 +16,7 @@
antialiasing="false" scale="4.797" scroll="0.9" updateHitbox="true" type="loop"/>
-
+
diff --git a/assets/data/stages/spooky.hx b/assets/data/stages/spooky.hx
index 340a80f3..a8531fe4 100644
--- a/assets/data/stages/spooky.hx
+++ b/assets/data/stages/spooky.hx
@@ -16,7 +16,7 @@ public function lightningStrikeShit():Void
lightningStrikeBeat = curBeat;
lightningOffset = FlxG.random.int(8, 24);
- boyfriend.playAnim('scared', true, "SING"); // SING so that they dont get indefinitely looped
+ boyfriend.playAnim('scared', true, "SING"); // SING so that they don't get indefinitely looped
gf.playAnim('scared', true, "SING");
}
diff --git a/assets/data/stages/tank.xml b/assets/data/stages/tank.xml
index d321e315..b0c1d97a 100644
--- a/assets/data/stages/tank.xml
+++ b/assets/data/stages/tank.xml
@@ -25,7 +25,7 @@
-
+
diff --git a/assets/data/weeks/weeks.txt b/assets/data/weeks/weeks.txt
index 570a1bb5..d5b81933 100644
--- a/assets/data/weeks/weeks.txt
+++ b/assets/data/weeks/weeks.txt
@@ -1,4 +1,4 @@
-# THIS FILE ISNT NECESSARY,
+# THIS FILE ISN'T NECESSARY,
# BUT YOU CAN USE IT TO SORT WEEKS
tutorial
diff --git a/assets/shaders/engine/CompatabilityGuide.md b/assets/shaders/engine/CompatabilityGuide.md
index 2fe7bc87..bee94522 100644
--- a/assets/shaders/engine/CompatabilityGuide.md
+++ b/assets/shaders/engine/CompatabilityGuide.md
@@ -1,4 +1,4 @@
-## Here are guides on common mistakes and advices for writting shaders for flixel and openfl.
+## Here are guides on common mistakes and advices for writing shaders for flixel and openfl.
It's important to follow this guide as most shader coders make these mistakes a lot and end up with shaders that only work on certain devices.
@@ -51,7 +51,7 @@ We will show each step to converting this shader into an usable openfl/flixel sh
1. replace ``void mainImage( out vec4 fragColor, in vec2 fragCoord )`` with a simple ``void main()`` (flixel and openfl do not have any parameters since the coords are defined outside the function)
2. replace ``vec2 uv = fragCoord/iResolution.xy;`` with ``vec2 uv = openfl_TextureCoordv`` (or in some cases, add ``vec2 fragCoord = openfl_TextureCoordv*openfl_TextureSize.xy`` before it and replace `iResolution.xy` with ``openfl_TextureSize.xy`` (if the uv value is different than usual))
-3. replace ``vec4 col = texture(iChannel0, uv);`` with ``vec4 col = texture2D(bitmap, uv);`` or ``vec4 col = flixel_texture2D(bitmap, uv);`` (keep in mind bitmap is the pixels of the camera/sprite the shader is aplied to)
+3. replace ``vec4 col = texture(iChannel0, uv);`` with ``vec4 col = texture2D(bitmap, uv);`` or ``vec4 col = flixel_texture2D(bitmap, uv);`` (keep in mind bitmap is the pixels of the camera/sprite the shader is applied to)
4. finally, replace ``fragColor = col;`` with ``gl_FragColor = col;``
###### Keep in mind that this covers the most basic on how to convert a shader from shadertoy.com, complex shaders will need more expertise with handling shaders before converting those.
diff --git a/assets/shaders/engine/editorWaveforms.frag b/assets/shaders/engine/editorWaveforms.frag
index b90ea5ea..490d6698 100644
--- a/assets/shaders/engine/editorWaveforms.frag
+++ b/assets/shaders/engine/editorWaveforms.frag
@@ -5,8 +5,8 @@
const vec3 gradient1 = vec3(114.0/255.0, 81.0/255.0, 135.0/255.0);
const vec3 gradient2 = vec3(144.0/255.0, 80.0/255.0, 186.0/255.0);
-const vec4 outlinecolor = vec4(0.1);
-const vec3 lowdetailcol = vec3(0.0, 0.0, 1.0);
+const vec4 outlineColor = vec4(0.1);
+const vec3 lowDetailCol = vec3(0.0, 0.0, 1.0);
uniform vec2 textureRes;
uniform float pixelOffset;
@@ -21,7 +21,7 @@ uniform bool lowDetail;
float getAmplitude(vec2 pixel) {
float pixelID = floor((pixel.y+pixelOffset)/3.0);
- // TODO: INVESTIGATE THE 1.+ AND WHY IT WORKS (SRSLY I GOT NO CLUE) -lunar
+ // TODO: INVESTIGATE THE 1.+ AND WHY IT WORKS (SERIOUSLY I GOT NO CLUE) -lunar
vec2 wavePixel = vec2(mod(pixelID, waveformSize.x), 1.0+floor(pixelID/waveformSize.x));
vec4 waveData = texture2D(waveformTexture, wavePixel / waveformSize);
@@ -41,28 +41,28 @@ bool inWaveForm(vec2 pixel, float width) {
return pixel.x > widthdiv2 && pixel.x < textureRes.x-widthdiv2;
}
-float getHightlight(float ampwidth) {
- float remapCoord = (ampwidth/textureRes.x)/2.0;
+float getHighlight(float ampWidth) {
+ float remapCoord = (ampWidth/textureRes.x)/2.0;
float mappedCoord = map(openfl_TextureCoordv.x, remapCoord, 1.0-remapCoord, 0.0, 1.0);
return 1.0-(abs(mappedCoord-0.5)*2.0);
}
void outlineWaveform(vec2 pixel, vec2 offset) {
float amplitude = getAmplitude(pixel - offset);
- float ampwidth = (1.0-amplitude) * textureRes.x;
+ float ampWidth = (1.0-amplitude) * textureRes.x;
- if (!inWaveForm(pixel, ampwidth))
- gl_FragColor -= outlinecolor*mix(0.5, 0.8, amplitude);
+ if (!inWaveForm(pixel, ampWidth))
+ gl_FragColor -= outlineColor*mix(0.5, 0.8, amplitude);
}
-void highDetailWaveform(vec2 pixel, float amplitude, float ampwidth) {
+void highDetailWaveform(vec2 pixel, float amplitude, float ampWidth) {
vec3 gradientColor = mix(gradient1, gradient2, openfl_TextureCoordv.x);
gradientColor *= pixel.y+pixelOffset>playerPosition ? 0.7 : 1.0;
- gradientColor = mix(gradientColor, gradientColor * vec3(1.8), map(getHightlight(amplitude), 0.0, 1.0, 0.5, 1.0));
+ gradientColor = mix(gradientColor, gradientColor * vec3(1.8), map(getHighlight(amplitude), 0.0, 1.0, 0.5, 1.0));
- float ampwidthHighlight = getAmpWidth(amplitude/3.0);
- if (inWaveForm(pixel, ampwidthHighlight))
- gradientColor = mix(gradientColor, gradientColor * vec3(1.8), map(getHightlight(ampwidthHighlight), 0.0, 1.0, 0.5, 1.0));
+ float ampWidthHighlight = getAmpWidth(amplitude/3.0);
+ if (inWaveForm(pixel, ampWidthHighlight))
+ gradientColor = mix(gradientColor, gradientColor * vec3(1.8), map(getHighlight(ampWidthHighlight), 0.0, 1.0, 0.5, 1.0));
gl_FragColor = vec4(vec3(gradientColor * mix(0.5, 0.8, amplitude))*openfl_Alphav, openfl_Alphav);
@@ -70,19 +70,19 @@ void highDetailWaveform(vec2 pixel, float amplitude, float ampwidth) {
outlineWaveform(pixel, vec2(0.0, 1.0));
}
-void lowDetailWaveform(vec2 pixel, float amplitude, float ampwidth) {
- gl_FragColor = vec4(lowdetailcol * (pixel.y+pixelOffset>playerPosition ? 0.7 : 1.0), 1.0);
+void lowDetailWaveform(vec2 pixel, float amplitude, float ampWidth) {
+ gl_FragColor = vec4(lowDetailCol * (pixel.y+pixelOffset>playerPosition ? 0.7 : 1.0), 1.0);
}
void main()
{
vec2 pixel = openfl_TextureCoordv * textureRes;
float amplitude = getAmplitude(pixel);
- float ampwidth = getAmpWidth(amplitude);
+ float ampWidth = getAmpWidth(amplitude);
gl_FragColor = vec4(0.0);
- if (!inWaveForm(pixel, ampwidth)) return;
+ if (!inWaveForm(pixel, ampWidth)) return;
- if (lowDetail) lowDetailWaveform(pixel, amplitude, ampwidth);
- else highDetailWaveform(pixel, amplitude, ampwidth);
+ if (lowDetail) lowDetailWaveform(pixel, amplitude, ampWidth);
+ else highDetailWaveform(pixel, amplitude, ampWidth);
}
\ No newline at end of file
diff --git a/commandline/Main.hx b/commandline/Main.hx
index 1b5b01b8..fc0c7333 100644
--- a/commandline/Main.hx
+++ b/commandline/Main.hx
@@ -41,7 +41,7 @@ class Main {
dDoc: [
"Usage: test ",
"",
- "This will create a quick debug build binded to the source then run it, which means:",
+ "This will create a quick debug build connected to the source then run it, which means:",
"- The assets WON'T be copied over - Assets will be read from the game's source.",
"- This build WON'T be ready for release - Running anywhere else than in the bin folder will result in a crash from missing assets",
"- This build will also use the mods folder from the source directory.",
@@ -59,7 +59,7 @@ class Main {
dDoc: [
"Usage: build ",
"",
- "This will create a quick debug build binded to the source then run it, which means:",
+ "This will create a quick debug build connected to the source then run it, which means:",
"- The assets WON'T be copied over - Assets will be read from the game's source.",
"- This build WON'T be ready for release - Running anywhere else than in the bin folder will result in a crash from missing assets",
"- This build will also use the mods folder from the source directory.",
@@ -103,7 +103,7 @@ class Main {
"",
"This will optimize a JSON file, which means it will remove all unnecessary spacing from the file.",
"WARNING: Order might be lost.",
- "WARNING: Comments arent supported.",
+ "WARNING: Comments aren't supported.",
"",
"-O | --no-old : No Old file will be created.",
].join("\n")
diff --git a/project.xml b/project.xml
index 81ef21ec..a1ba997f 100644
--- a/project.xml
+++ b/project.xml
@@ -133,7 +133,7 @@
-
+
diff --git a/source/Xml.hx b/source/Xml.hx
index 82613dcd..143bc693 100644
--- a/source/Xml.hx
+++ b/source/Xml.hx
@@ -363,7 +363,7 @@ class Xml {
/**
Removes a child from the Document or Element.
- Returns true if the child was successfuly removed.
+ Returns true if the child was successfully removed.
**/
public function removeChild(x:Xml):Bool {
ensureElementType();
diff --git a/source/flx3d/Flx3DUtil.hx b/source/flx3d/Flx3DUtil.hx
index 029a06f3..b90076a8 100644
--- a/source/flx3d/Flx3DUtil.hx
+++ b/source/flx3d/Flx3DUtil.hx
@@ -7,7 +7,7 @@ import flixel.FlxG;
#end
/**
- * @author lunarclient
+ * @author lunarcleint
* @see https://twitter.com/lunarcleint
*
* Help from Ne_Eo
diff --git a/source/funkin/backend/FlxAnimate.hx b/source/funkin/backend/FlxAnimate.hx
index a0df7cf9..46a4c422 100644
--- a/source/funkin/backend/FlxAnimate.hx
+++ b/source/funkin/backend/FlxAnimate.hx
@@ -28,7 +28,7 @@ class FlxAnimate extends flxanimate.FlxAnimate {
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
var cos = Math.cos(angleOff);
var sin = Math.sin(angleOff);
- // cos doesnt need to be negated
+ // cos doesn't need to be negated
rMatrix.rotateWithTrig(cos, -sin);
rMatrix.translate(-frameOffset.x, -frameOffset.y);
rMatrix.rotateWithTrig(cos, sin);
@@ -72,7 +72,7 @@ class FlxAnimate extends flxanimate.FlxAnimate {
#end
}
- // doesnt work, needs to be remade
+ // doesn't work, needs to be remade
// #if FLX_DEBUG
// if (FlxG.debugger.drawDebug)
// drawDebug();
@@ -81,7 +81,7 @@ class FlxAnimate extends flxanimate.FlxAnimate {
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
{
- // TODO: ACTUAL OPTIMISATION
+ // TODO: ACTUAL OPTIMIZATION
return true;
}
}
\ No newline at end of file
diff --git a/source/funkin/backend/FunkinSprite.hx b/source/funkin/backend/FunkinSprite.hx
index 22257ad4..00373e7b 100644
--- a/source/funkin/backend/FunkinSprite.hx
+++ b/source/funkin/backend/FunkinSprite.hx
@@ -49,7 +49,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
public var globalCurFrame(get, set):Int;
/**
- * ODD interval -> asynced; EVEN interval -> synced
+ * ODD interval -> not aligned to beats
+ * EVEN interval -> aligned to beats
*/
public var beatInterval(default, set):Int = 2;
public var beatOffset:Int = 0;
diff --git a/source/funkin/backend/MusicBeatSubstate.hx b/source/funkin/backend/MusicBeatSubstate.hx
index d0d0f86f..49025664 100644
--- a/source/funkin/backend/MusicBeatSubstate.hx
+++ b/source/funkin/backend/MusicBeatSubstate.hx
@@ -17,7 +17,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
private var lastStep:Float = 0;
/**
- * Whether this specifc substate can open custom transitions
+ * Whether this specific substate can open custom transitions
*/
public var canOpenCustomTransition:Bool = false;
/**
diff --git a/source/funkin/backend/assets/ModsFolder.hx b/source/funkin/backend/assets/ModsFolder.hx
index 9f761b85..0f837351 100644
--- a/source/funkin/backend/assets/ModsFolder.hx
+++ b/source/funkin/backend/assets/ModsFolder.hx
@@ -42,8 +42,9 @@ class ModsFolder {
* Whenever its the first time mods has been reloaded.
*/
private static var __firstTime:Bool = true;
+
/**
- * Initialises `mods` folder.
+ * Initializes `mods` folder.
*/
public static function init() {
if(!getModsList().contains(Options.lastLoadedMod))
diff --git a/source/funkin/backend/chart/BaseGameParser.hx b/source/funkin/backend/chart/BaseGameParser.hx
index 84b281aa..02c89c81 100644
--- a/source/funkin/backend/chart/BaseGameParser.hx
+++ b/source/funkin/backend/chart/BaseGameParser.hx
@@ -15,9 +15,9 @@ class BaseGameParser {
result.customValues = {};
result.customValues.timeChanges = data.timeChanges;
- var firstTimeChng:SwagTimeChange = data.timeChanges[0];
- result.bpm = firstTimeChng.bpm;
- result.beatsPerMeasure = firstTimeChng.b != null ? firstTimeChng.b : Flags.DEFAULT_BEATS_PER_MEASURE;
+ var firstTimeChange:SwagTimeChange = data.timeChanges[0];
+ result.bpm = firstTimeChange.bpm;
+ result.beatsPerMeasure = firstTimeChange.b != null ? firstTimeChange.b : Flags.DEFAULT_BEATS_PER_MEASURE;
result.difficulties = data.playData.difficulties.concat(data.playData.songVariations);
Reflect.deleteField(data.playData, "difficulties");
diff --git a/source/funkin/backend/chart/Chart.hx b/source/funkin/backend/chart/Chart.hx
index b6bc18eb..07b2a2ae 100644
--- a/source/funkin/backend/chart/Chart.hx
+++ b/source/funkin/backend/chart/Chart.hx
@@ -55,7 +55,7 @@ class Chart {
}
public static function detectChartFormat(data:Dynamic):ChartFormat {
- var __temp:Dynamic; // imma reuse this var so the program doesnt have to get values multiple times - Nex
+ var __temp:Dynamic; // imma reuse this var so the program doesn't have to get values multiple times - Nex
if ((__temp = data.codenameChart) == true || __temp == "true")
return CODENAME;
diff --git a/source/funkin/backend/chart/ChartData.hx b/source/funkin/backend/chart/ChartData.hx
index 425cfc3a..25e98597 100644
--- a/source/funkin/backend/chart/ChartData.hx
+++ b/source/funkin/backend/chart/ChartData.hx
@@ -44,7 +44,7 @@ typedef ChartStrumLine = {
var ?scrollSpeed:Float;
var ?vocalsSuffix:String;
- var ?strumLinePos:Float; // Backwards compatability
+ var ?strumLinePos:Float; // Backwards compatibility
}
typedef ChartNote = {
diff --git a/source/funkin/backend/chart/PsychParser.hx b/source/funkin/backend/chart/PsychParser.hx
index c51d0b30..3249780e 100644
--- a/source/funkin/backend/chart/PsychParser.hx
+++ b/source/funkin/backend/chart/PsychParser.hx
@@ -106,7 +106,7 @@ class PsychParser {
var eventStep:Float = Conductor.getStepForTime(event.time);
psychEvents.push([
"Change Scroll Speed",
- FlxMath.roundDecimal(event.params[1]/chart.scrollSpeed, 2), // SCROLL SPEED MULTIPLER
+ FlxMath.roundDecimal(event.params[1]/chart.scrollSpeed, 2), // SCROLL SPEED MULTIPLIER
FlxMath.roundDecimal( // TIME
event.params[0] ? // IS TWEENED?
(Conductor.getTimeForStep(eventStep+event.params[2]) - Conductor.getTimeForStep(eventStep))/1000
diff --git a/source/funkin/backend/scripting/EventManager.hx b/source/funkin/backend/scripting/EventManager.hx
index ab47bb5d..34c1a473 100644
--- a/source/funkin/backend/scripting/EventManager.hx
+++ b/source/funkin/backend/scripting/EventManager.hx
@@ -4,7 +4,7 @@ import flixel.FlxState;
import funkin.backend.scripting.events.*;
class EventManager {
- // map doesnt work for that
+ // map doesn't work for that
public static var eventValues:Array = [];
public static var eventKeys:Array> = [];
diff --git a/source/funkin/backend/scripting/GlobalScript.hx b/source/funkin/backend/scripting/GlobalScript.hx
index 1ca88772..ecd52be7 100644
--- a/source/funkin/backend/scripting/GlobalScript.hx
+++ b/source/funkin/backend/scripting/GlobalScript.hx
@@ -11,11 +11,11 @@ import funkin.backend.system.Conductor;
class GlobalScript {
public static var scripts:ScriptPack;
- private static var initalized:Bool = false;
+ private static var initialized:Bool = false;
public static function init() {
- if(initalized) return;
- initalized = true;
+ if(initialized) return;
+ initialized = true;
#if MOD_SUPPORT
ModsFolder.onModSwitch.add(onModSwitch);
#end
diff --git a/source/funkin/backend/scripting/HScript.hx b/source/funkin/backend/scripting/HScript.hx
index 62a80fe4..f937d3dc 100644
--- a/source/funkin/backend/scripting/HScript.hx
+++ b/source/funkin/backend/scripting/HScript.hx
@@ -16,7 +16,7 @@ class HScript extends Script {
public static function initParser() {
var parser = new Parser();
parser.allowJSON = parser.allowMetadata = parser.allowTypes = true;
- parser.preprocesorValues = Script.getDefaultPreprocessors();
+ parser.preprocessorValues = Script.getDefaultPreprocessors();
return parser;
}
diff --git a/source/funkin/backend/scripting/Script.hx b/source/funkin/backend/scripting/Script.hx
index f493aff2..8dde2413 100644
--- a/source/funkin/backend/scripting/Script.hx
+++ b/source/funkin/backend/scripting/Script.hx
@@ -307,7 +307,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
}
/**
- * Loads the code from a string, doesnt really work after the script has been loaded
+ * Loads the code from a string, doesn't really work after the script has been loaded
* @param code The code.
*/
public function loadFromString(code:String) {
diff --git a/source/funkin/backend/scripting/events/menu/freeplay/FreeplayAlphaUpdateEvent.hx b/source/funkin/backend/scripting/events/menu/freeplay/FreeplayAlphaUpdateEvent.hx
index d8ab6f0b..48e20db1 100644
--- a/source/funkin/backend/scripting/events/menu/freeplay/FreeplayAlphaUpdateEvent.hx
+++ b/source/funkin/backend/scripting/events/menu/freeplay/FreeplayAlphaUpdateEvent.hx
@@ -2,11 +2,11 @@ package funkin.backend.scripting.events.menu.freeplay;
final class FreeplayAlphaUpdateEvent extends CancellableEvent {
/**
- * The alpha when nothing is playing and isnt selected
+ * The alpha when nothing is playing and isn't selected
*/
public var idleAlpha:Float;
/**
- * The alpha when something is playing and isnt selected
+ * The alpha when something is playing and isn't selected
*/
public var idlePlayingAlpha:Float;
/**
diff --git a/source/funkin/backend/scripting/events/note/NoteHitEvent.hx b/source/funkin/backend/scripting/events/note/NoteHitEvent.hx
index 4c4a2053..5614b75c 100644
--- a/source/funkin/backend/scripting/events/note/NoteHitEvent.hx
+++ b/source/funkin/backend/scripting/events/note/NoteHitEvent.hx
@@ -86,7 +86,7 @@ final class NoteHitEvent extends CancellableEvent {
*/
public var healthGain:Float;
/**
- * Rating name. Defaults to "sick", "good", "bad" and "shit". Customisable.
+ * Rating name. Defaults to "sick", "good", "bad" and "shit". Customizable.
*/
public var rating:String = "sick";
/**
diff --git a/source/funkin/backend/shaders/FunkinShader.hx b/source/funkin/backend/shaders/FunkinShader.hx
index 7d34e890..d3af27b5 100644
--- a/source/funkin/backend/shaders/FunkinShader.hx
+++ b/source/funkin/backend/shaders/FunkinShader.hx
@@ -532,7 +532,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
// cant do "field is ShaderInput" because ShaderInput has the @:generic metadata
// aka instead of ShaderInput it gets built as ShaderInput_Float
- // this should be fine tho because we check the class, and the fields dont vary based on the type
+ // this should be fine tho because we check the class, and the fields don't vary based on the type
// thanks for looking in the code cne fans :D!! -lunar
diff --git a/source/funkin/backend/system/Conductor.hx b/source/funkin/backend/system/Conductor.hx
index 56dbfcd9..aaf47774 100644
--- a/source/funkin/backend/system/Conductor.hx
+++ b/source/funkin/backend/system/Conductor.hx
@@ -38,7 +38,7 @@ class Conductor
public static var stepCrochet:Float = crochet / 4; // steps in milliseconds
/**
- * Number of beats per mesure (top number in time signature). Defaults to 4.
+ * Number of beats per measure (top number in time signature). Defaults to 4.
*/
public static var beatsPerMeasure:Float = 4;
@@ -190,7 +190,7 @@ class Conductor
__updateSongPos(FlxG.elapsed);
if (bpm > 0) {
- // updates curbeat and stuff
+ // updates curBeat and stuff
__lastChange = {
stepTime: 0,
songTime: 0,
diff --git a/source/funkin/backend/system/Flags.hx b/source/funkin/backend/system/Flags.hx
index 1a28c222..214216d6 100644
--- a/source/funkin/backend/system/Flags.hx
+++ b/source/funkin/backend/system/Flags.hx
@@ -76,7 +76,7 @@ class Flags {
public static var DEFAULT_OPPONENT_MODE_ALLOWED:Bool = false;
@:also(funkin.game.PlayState.coopMode)
- public static var DEFAULT_COOP_MODE:Bool = false; // used in playstate if it doesnt find it
+ public static var DEFAULT_COOP_MODE:Bool = false; // used in playstate if it doesn't find it
@:also(funkin.game.PlayState.opponentMode)
public static var DEFAULT_OPPONENT_MODE:Bool = false;
diff --git a/source/funkin/backend/system/GraphicCacheSprite.hx b/source/funkin/backend/system/GraphicCacheSprite.hx
index fd03bdc4..6ff61905 100644
--- a/source/funkin/backend/system/GraphicCacheSprite.hx
+++ b/source/funkin/backend/system/GraphicCacheSprite.hx
@@ -3,7 +3,7 @@ package funkin.backend.system;
import flixel.graphics.FlxGraphic;
/**
- * Dummy FlxSprite that allows you to cache FlxGraphics, and immediatly send them to GPU memory.
+ * Dummy FlxSprite that allows you to cache FlxGraphics, and immediately send them to GPU memory.
*/
class GraphicCacheSprite extends FlxSprite {
/**
diff --git a/source/funkin/backend/system/Logs.hx b/source/funkin/backend/system/Logs.hx
index 60713004..4c8223a4 100644
--- a/source/funkin/backend/system/Logs.hx
+++ b/source/funkin/backend/system/Logs.hx
@@ -31,7 +31,7 @@ class Logs {
var prefix = "[FLIXEL]";
var color:ConsoleColor = LIGHTGRAY;
var level:Level = INFO;
- if (style == LogStyle.CONSOLE) // cant place a switch here as these arent inline values - Nex
+ if (style == LogStyle.CONSOLE) // cant place a switch here as these aren't inline values - Nex
{
prefix = "> ";
color = WHITE;
diff --git a/source/funkin/backend/system/Main.hx b/source/funkin/backend/system/Main.hx
index 9ada0694..31a9d8e7 100644
--- a/source/funkin/backend/system/Main.hx
+++ b/source/funkin/backend/system/Main.hx
@@ -202,8 +202,8 @@ class Main extends Sprite
}
private static function onStateSwitchPost() {
- // manual asset clearing since base openfl one doesnt clear lime one
- // doesnt clear bitmaps since flixel fork does it auto
+ // manual asset clearing since base openfl one does'nt clear lime one
+ // does'nt clear bitmaps since flixel fork does it auto
@:privateAccess {
// clear uint8 pools
diff --git a/source/funkin/backend/system/framerate/Framerate.hx b/source/funkin/backend/system/framerate/Framerate.hx
index 7e8e3f8e..237762dc 100644
--- a/source/funkin/backend/system/framerate/Framerate.hx
+++ b/source/funkin/backend/system/framerate/Framerate.hx
@@ -126,7 +126,7 @@ class Framerate extends Sprite {
bgSprite.scaleY = height;
var selectable = debugMode == 2;
- { // idk i tried to make it more lookable:sob: - Nex
+ { // idk i tried to make it more readable:sob: - Nex
memoryCounter.memoryText.selectable = memoryCounter.memoryPeakText.selectable =
fpsCounter.fpsNum.selectable = fpsCounter.fpsLabel.selectable =
#if SHOW_BUILD_ON_FPS codenameBuildField.selectable = #end selectable;
diff --git a/source/funkin/backend/system/framerate/SystemInfo.hx b/source/funkin/backend/system/framerate/SystemInfo.hx
index e736b7d2..637f4bdc 100644
--- a/source/funkin/backend/system/framerate/SystemInfo.hx
+++ b/source/funkin/backend/system/framerate/SystemInfo.hx
@@ -63,7 +63,7 @@ class SystemInfo extends FramerateCategory {
cpuName = process.stdout.readAll().toString().trim().split("\n")[1].trim();
#elseif mac
- var process = new HiddenProcess("sysctl -a | grep brand_string"); // Somehow this isnt able to use the args but it still works
+ var process = new HiddenProcess("sysctl -a | grep brand_string"); // Somehow this isn't able to use the args but it still works
if (process.exitCode() != 0) throw 'Could not fetch CPU information';
cpuName = process.stdout.readAll().toString().trim().split(":")[1].trim();
diff --git a/source/funkin/backend/system/macros/ControlsMacro.macro.hx b/source/funkin/backend/system/macros/ControlsMacro.macro.hx
index 49cb0a65..2219a677 100644
--- a/source/funkin/backend/system/macros/ControlsMacro.macro.hx
+++ b/source/funkin/backend/system/macros/ControlsMacro.macro.hx
@@ -78,9 +78,9 @@ class ControlsMacro
});
function buildBindControl(s:String, prefix:String) {
- var prefixxed = prefix + s;
+ var prefixed = prefix + s;
- return macro bindKeys(Control.$s, Options.$prefixxed);
+ return macro bindKeys(Control.$s, Options.$prefixed);
}
fields.push({
diff --git a/source/funkin/backend/system/macros/FlagMacro.macro.hx b/source/funkin/backend/system/macros/FlagMacro.macro.hx
index d18c10d1..b1e6b68d 100644
--- a/source/funkin/backend/system/macros/FlagMacro.macro.hx
+++ b/source/funkin/backend/system/macros/FlagMacro.macro.hx
@@ -184,7 +184,7 @@ class FlagMacro {
}
case TPath({name: "Array", pack: []}):
- Context.error("Flag " + field.name + " cannot be an Array that isnt a String or Bool or TrimmedString or Int or Float", field.pos);
+ Context.error("Flag " + field.name + " cannot be an Array that isn't a String or Bool or TrimmedString or Int or Float", field.pos);
case TPath({name: "Map", pack: []}):
Context.error("Flag " + field.name + " cannot be a Map", field.pos);
default:
diff --git a/source/funkin/backend/system/macros/HashLinkFixer.hx b/source/funkin/backend/system/macros/HashLinkFixer.hx
index 697d3c01..0a46990b 100644
--- a/source/funkin/backend/system/macros/HashLinkFixer.hx
+++ b/source/funkin/backend/system/macros/HashLinkFixer.hx
@@ -81,8 +81,8 @@ class HashLinkFixer {
var returns:Bool = !fun.ret.match(TPath({name: "Void"}));
var printer = new haxe.macro.Printer();
- if(cl.module == "hl.Gc" && fun.ret == null) returns = false; // fix since they dont explicitly set :Void
- if(cl.module == "hl.Format" && fun.ret == null) returns = false; // fix since they dont explicitly set :Void
+ if(cl.module == "hl.Gc" && fun.ret == null) returns = false; // fix since they don't explicitly set :Void
+ if(cl.module == "hl.Format" && fun.ret == null) returns = false; // fix since they don't explicitly set :Void
var name = 'hlf_${f.name}';
@@ -114,7 +114,7 @@ class HashLinkFixer {
default:
}
- var fiel:Field = {
+ var field:Field = {
name: name,
pos: Context.currentPos(),
kind: FFun({
@@ -126,7 +126,7 @@ class HashLinkFixer {
access: f.access.copy().filter(function(a) return a != APublic && a != APrivate).concat([APrivate]),
meta: meta
};
- fields.push(fiel);
+ fields.push(field);
definedFields.push(f.name);
// Remove meta from original function
diff --git a/source/funkin/backend/system/modules/AudioSwitchFix.hx b/source/funkin/backend/system/modules/AudioSwitchFix.hx
index 86ebcb0a..941846e0 100644
--- a/source/funkin/backend/system/modules/AudioSwitchFix.hx
+++ b/source/funkin/backend/system/modules/AudioSwitchFix.hx
@@ -6,7 +6,7 @@ import funkin.backend.utils.NativeAPI;
import lime.media.AudioManager;
/**
- * if youre stealing this keep this comment at least please lol
+ * if you are stealing this keep this comment at least please lol
*
* hi gray itsa me yoshicrafter29 i fixed it hehe
*/
diff --git a/source/funkin/backend/utils/CoolUtil.hx b/source/funkin/backend/utils/CoolUtil.hx
index a33e11d2..86f68383 100644
--- a/source/funkin/backend/utils/CoolUtil.hx
+++ b/source/funkin/backend/utils/CoolUtil.hx
@@ -117,14 +117,14 @@ class CoolUtil
* Gets file attributes from a file or a folder adding eventual missing folders in the path
* (WARNING: Only works on `windows` for now. On other platforms the attributes' value it's always going to be `0` -thanks to the wrapper you can also use `isNothing` for checking- but still creates eventual missing folders if the platforms allows it to).
* @param path Path to the file or folder
- * @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
+ * @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
* @return The attributes through the `FileAttributeWrapper`
*/
- @:noUsing public static inline function safeGetAttributes(path:String, useAbsol:Bool = true):FileAttributeWrapper {
+ @:noUsing public static inline function safeGetAttributes(path:String, useAbsolute:Bool = true):FileAttributeWrapper {
#if sys
addMissingFolders(Path.directory(path));
- var result = NativeAPI.getFileAttributes(path, useAbsol);
+ var result = NativeAPI.getFileAttributes(path, useAbsolute);
if(result.isNothing) Logs.trace('The file where it has been tried to get the attributes from, might be corrupted or inexistent (code: ${result.getValue()})', WARNING);
return result;
#else
@@ -137,15 +137,15 @@ class CoolUtil
* (WARNING: Only works on `windows` for now. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
* @param path Path to the file or folder
* @param attrib The attribute(s) to set (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
- * @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
+ * @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
* @return The result code: `0` means that it failed setting
*/
- @:noUsing public static inline function safeSetAttributes(path:String, attrib:OneOfThree, useAbsol:Bool = true):Int {
+ @:noUsing public static inline function safeSetAttributes(path:String, attrib:OneOfThree, useAbsolute:Bool = true):Int {
// yes, i'm aware that FileAttribute is also an Int so need to include it too, but at least like this we don't have to make cast sometimes while passing the arguments - Nex
#if sys
addMissingFolders(Path.directory(path));
- var result = NativeAPI.setFileAttributes(path, attrib, useAbsol);
+ var result = NativeAPI.setFileAttributes(path, attrib, useAbsolute);
if(result == 0) Logs.trace('Failed to set attributes to $path with a code of: $result', WARNING);
return result;
#else
@@ -158,14 +158,14 @@ class CoolUtil
* (WARNING: Only works on `windows` for now. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
* @param path Path to the file or folder
* @param attrib The attribute(s) to add (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
- * @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
+ * @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
* @return The result code: `0` means that it failed setting
*/
- @:noUsing public static inline function safeAddAttributes(path:String, attrib:OneOfTwo, useAbsol:Bool = true):Int {
+ @:noUsing public static inline function safeAddAttributes(path:String, attrib:OneOfTwo, useAbsolute:Bool = true):Int {
#if sys
addMissingFolders(Path.directory(path));
- var result = NativeAPI.addFileAttributes(path, attrib, useAbsol);
+ var result = NativeAPI.addFileAttributes(path, attrib, useAbsolute);
if(result == 0) Logs.trace('Failed to add attributes to $path with a code of: $result', WARNING);
return result;
#else
@@ -178,14 +178,14 @@ class CoolUtil
* (WARNING: Only works on `windows` for now. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
* @param path Path to the file or folder
* @param attrib The attribute(s) to remove (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
- * @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
+ * @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
* @return The result code: `0` means that it failed setting
*/
- @:noUsing public static inline function safeRemoveAttributes(path:String, attrib:OneOfTwo, useAbsol:Bool = true):Int {
+ @:noUsing public static inline function safeRemoveAttributes(path:String, attrib:OneOfTwo, useAbsolute:Bool = true):Int {
#if sys
addMissingFolders(Path.directory(path));
- var result = NativeAPI.removeFileAttributes(path, attrib, useAbsol);
+ var result = NativeAPI.removeFileAttributes(path, attrib, useAbsolute);
if(result == 0) Logs.trace('Failed to remove attributes to $path with a code of: $result', WARNING);
return result;
#else
@@ -426,7 +426,7 @@ class CoolUtil
var beatsPerMeasure:Float = Flags.DEFAULT_BEATS_PER_MEASURE;
var stepsPerBeat:Int = Flags.DEFAULT_STEPS_PER_BEAT;
- // Check later, i dont think timeSignParsed can contain null, only nan
+ // Check later, i don't think timeSignParsed can contain null, only nan
if (timeSignParsed.length == 2 && !timeSignParsed.contains(null)) {
beatsPerMeasure = timeSignParsed[0] == null || timeSignParsed[0] <= 0 ? Flags.DEFAULT_BEATS_PER_MEASURE : cast timeSignParsed[0];
stepsPerBeat = timeSignParsed[1] == null || timeSignParsed[1] <= 0 ? Flags.DEFAULT_STEPS_PER_BEAT : cast timeSignParsed[1];
@@ -884,9 +884,10 @@ class CoolUtil
* Converts an array of numbers into a string of ranges.
* Example: [1,2,3,5,7,8,9,8,7,6,5] -> "1..3,5,7..9,8..5"
* @param numbers Array of numbers
+ * @param separator Separator between ranges
* @return String representing the ranges
*/
- public static function formatNumberRange(numbers:Array, seperator:String = ","):String {
+ public static function formatNumberRange(numbers:Array, separator:String = ","):String {
if (numbers.length == 0) return "";
var result:Array = [];
@@ -923,7 +924,7 @@ class CoolUtil
i++;
}
- return result.join(seperator);
+ return result.join(separator);
}
public static function deepFlatten(arr:Array, ?result:Array):Array {
diff --git a/source/funkin/backend/utils/FunkinSave.hx b/source/funkin/backend/utils/FunkinSave.hx
index 82167fe6..eeb4b266 100644
--- a/source/funkin/backend/utils/FunkinSave.hx
+++ b/source/funkin/backend/utils/FunkinSave.hx
@@ -32,7 +32,7 @@ class FunkinSave {
if (!__eventAdded) {
Lib.application.onExit.add(function(i:Int) {
- trace("Saving savedata...");
+ trace("Saving save data...");
flush();
});
__eventAdded = true;
diff --git a/source/funkin/backend/utils/IniUtil.hx b/source/funkin/backend/utils/IniUtil.hx
index e39d0a23..5de61303 100644
--- a/source/funkin/backend/utils/IniUtil.hx
+++ b/source/funkin/backend/utils/IniUtil.hx
@@ -1,7 +1,7 @@
package funkin.backend.utils;
/**
- * DOESNT SUPPORT CATEGORIES YET!!
+ * DOESN'T SUPPORT CATEGORIES YET!!
*/
class IniUtil {
public static inline function parseAsset(assetPath:String, ?defaultVariables:Map)
diff --git a/source/funkin/backend/utils/NativeAPI.hx b/source/funkin/backend/utils/NativeAPI.hx
index e7623620..143497df 100644
--- a/source/funkin/backend/utils/NativeAPI.hx
+++ b/source/funkin/backend/utils/NativeAPI.hx
@@ -35,9 +35,9 @@ class NativeAPI {
/**
* Gets the specified file's (or folder) attributes.
*/
- public static function getFileAttributesRaw(path:String, useAbsol:Bool = true):Int {
+ public static function getFileAttributesRaw(path:String, useAbsolute:Bool = true):Int {
#if windows
- if(useAbsol) path = sys.FileSystem.absolutePath(path);
+ if(useAbsolute) path = sys.FileSystem.absolutePath(path);
return Windows.getFileAttributes(path);
#else
return -1;
@@ -47,16 +47,16 @@ class NativeAPI {
/**
* Gets the specified file's (or folder) attributes and passes it to `FileAttributeWrapper`.
*/
- public static function getFileAttributes(path:String, useAbsol:Bool = true):FileAttributeWrapper {
- return new FileAttributeWrapper(getFileAttributesRaw(path, useAbsol));
+ public static function getFileAttributes(path:String, useAbsolute:Bool = true):FileAttributeWrapper {
+ return new FileAttributeWrapper(getFileAttributesRaw(path, useAbsolute));
}
/**
* Sets the specified file's (or folder) attributes. If it fails, the return value is `0`.
*/
- public static function setFileAttributes(path:String, attrib:OneOfThree, useAbsol:Bool = true):Int {
+ public static function setFileAttributes(path:String, attrib:OneOfThree, useAbsolute:Bool = true):Int {
#if windows
- if(useAbsol) path = sys.FileSystem.absolutePath(path);
+ if(useAbsolute) path = sys.FileSystem.absolutePath(path);
return Windows.setFileAttributes(path, attrib is FileAttributeWrapper ? cast(attrib, FileAttributeWrapper).getValue() : cast(attrib, Int));
#else
return 0;
@@ -66,9 +66,9 @@ class NativeAPI {
/**
* Removes from the specified file's (or folder) one (or more) specific attribute.
*/
- public static function addFileAttributes(path:String, attrib:OneOfTwo, useAbsol:Bool = true):Int {
+ public static function addFileAttributes(path:String, attrib:OneOfTwo, useAbsolute:Bool = true):Int {
#if windows
- return setFileAttributes(path, getFileAttributesRaw(path, useAbsol) | cast(attrib, Int), useAbsol);
+ return setFileAttributes(path, getFileAttributesRaw(path, useAbsolute) | cast(attrib, Int), useAbsolute);
#else
return 0;
#end
@@ -77,9 +77,9 @@ class NativeAPI {
/**
* Removes from the specified file's (or folder) one (or more) specific attribute.
*/
- public static function removeFileAttributes(path:String, attrib:OneOfTwo, useAbsol:Bool = true):Int {
+ public static function removeFileAttributes(path:String, attrib:OneOfTwo, useAbsolute:Bool = true):Int {
#if windows
- return setFileAttributes(path, getFileAttributesRaw(path, useAbsol) & ~cast(attrib, Int), useAbsol);
+ return setFileAttributes(path, getFileAttributesRaw(path, useAbsolute) & ~cast(attrib, Int), useAbsolute);
#else
return 0;
#end
diff --git a/source/funkin/backend/utils/NdllUtil.hx b/source/funkin/backend/utils/NdllUtil.hx
index 97ab5d3e..b4e84daa 100644
--- a/source/funkin/backend/utils/NdllUtil.hx
+++ b/source/funkin/backend/utils/NdllUtil.hx
@@ -38,7 +38,7 @@ class NdllUtil {
return Reflect.makeVarArgs(function(a:Array) {
// This generates horrific code
return funkin.backend.system.macros.Utils.generateReflectionLike(25, "func", "a");
- //return Reflect.callMethod(null, func, a); // wouldnt work for some reason, maybe cause like c++ functions doesnt have reflection enabled
+ //return Reflect.callMethod(null, func, a); // wouldn't work for some reason, maybe cause like c++ functions doesn't have reflection enabled
});
#else
Logs.trace('NDLLs are not supported on this platform.', WARNING);
diff --git a/source/funkin/backend/utils/ZipUtil.hx b/source/funkin/backend/utils/ZipUtil.hx
index 13e5fa99..d082e009 100644
--- a/source/funkin/backend/utils/ZipUtil.hx
+++ b/source/funkin/backend/utils/ZipUtil.hx
@@ -21,13 +21,13 @@ import sys.thread.Thread;
using StringTools;
// import ZipUtils; ZipUtils.uncompressZip(ZipUtils.openZip("E:\\Desktop\\test\\termination lua.ycemod"), "E:\\Desktop\\test\\uncompressed\\");
-// import ZipUtils; var e = ZipUtils.createZipFile("gjnsdghs.ycemod"); ZipUtils.writeFolderToZip(e, "./mods/Friday Night Funkin'/", "Friday Night Funkin'/"); e.flush(); e.close();
+// import ZipUtils; var e = ZipUtils.createZipFile("file.ycemod"); ZipUtils.writeFolderToZip(e, "./mods/Friday Night Funkin'/", "Friday Night Funkin'/"); e.flush(); e.close();
class ZipUtil {
public static var bannedNames:Array = [".git", ".gitignore", ".github", ".vscode", ".gitattributes", "readme.txt"];
/**
- * [Description] Uncompresses `zip` into the `destFolder` folder
+ * [Description] Decompresses a `zip` into the `destFolder` folder
* @param zip
* @param destFolder
*/
diff --git a/source/funkin/backend/utils/native/Windows.hx b/source/funkin/backend/utils/native/Windows.hx
index 8653d2e8..9ec12843 100644
--- a/source/funkin/backend/utils/native/Windows.hx
+++ b/source/funkin/backend/utils/native/Windows.hx
@@ -13,7 +13,7 @@ import funkin.backend.utils.NativeAPI.MessageBoxIcon;
')
-// majority is taken from microsofts doc
+// majority is taken from Microsoft's doc
@:cppFileCode('
#include "mmdeviceapi.h"
#include "combaseapi.h"
@@ -132,7 +132,7 @@ class Windows {
int darkMode = enable ? 1 : 0;
HWND window = FindWindowA(NULL, title.c_str());
- // Look for child windows if top level aint found
+ // Look for child windows if top level is not found
if (window == NULL) window = FindWindowExA(GetActiveWindow(), NULL, NULL, title.c_str());
// If still not found, try to get the active window
if (window == NULL) window = GetActiveWindow();
diff --git a/source/funkin/editors/DebugOptions.hx b/source/funkin/editors/DebugOptions.hx
index 7f5201b9..05987a27 100644
--- a/source/funkin/editors/DebugOptions.hx
+++ b/source/funkin/editors/DebugOptions.hx
@@ -37,11 +37,11 @@ class DebugOptionsScreen extends OptionsScreen {
#end
add(new Checkbox(
"Editor SFXs",
- "If checked, will play sound effects when working on editors (ex: will play sfxs when checking checkboxes...)",
+ "If checked, will play sound effects when working on editors (ex: will play SFXs when checking checkboxes...)",
"editorSFX"));
add(new Checkbox(
"Pretty Print",
- "If checked, the saved files from the editor will be formatted to be easily viewable (does not apply to xmls...)",
+ "If checked, the saved files from the editor will be formatted to be easily viewable (does not apply to XMLs...)",
"editorPrettyPrint"));
add(new Checkbox(
"Intensive Blur",
@@ -65,7 +65,7 @@ class DebugOptionsScreen extends OptionsScreen {
));
add(new Checkbox(
"Autosaves Folder",
- "If checked, this will autosave your file in a seperate folder with a time stamp instead of overriding your current file. (song/autosaves/)",
- "charterAutoSavesSeperateFolder"));
+ "If checked, this will autosave your file in a separate folder with a time stamp instead of overriding your current file. (song/autosaves/)",
+ "charterAutoSavesSeparateFolder"));
}
}
\ No newline at end of file
diff --git a/source/funkin/editors/character/CharacterEditor.hx b/source/funkin/editors/character/CharacterEditor.hx
index 73d991b3..9a4fa977 100644
--- a/source/funkin/editors/character/CharacterEditor.hx
+++ b/source/funkin/editors/character/CharacterEditor.hx
@@ -29,7 +29,7 @@ class CharacterEditor extends UIState {
public var uiGroup:FlxTypedGroup = new FlxTypedGroup();
// WINDOWS
- public var characterPropertiresWindow:CharacterPropertiesWindow;
+ public var characterPropertiesWindow:CharacterPropertiesWindow;
public var characterAnimsWindow:UIButtonList;
// camera for the character itself so that it can be unzoomed/zoomed in again
@@ -237,8 +237,8 @@ class CharacterEditor extends UIState {
topMenuSpr = new UITopMenu(topMenu);
topMenuSpr.cameras = uiGroup.cameras = [uiCamera];
- characterPropertiresWindow = new CharacterPropertiesWindow();
- uiGroup.add(characterPropertiresWindow);
+ characterPropertiesWindow = new CharacterPropertiesWindow();
+ uiGroup.add(characterPropertiesWindow);
characterAnimsWindow = new UIButtonList(777, 209, 473, 488, "Character Animations", FlxPoint.get(429, 32));
characterAnimsWindow.addButton.callback = function() CharacterEditor.instance.createAnimWithUI();
@@ -284,9 +284,9 @@ class CharacterEditor extends UIState {
}
if (character != null)
- characterPropertiresWindow.characterInfo.text = '${character.getNameList().length} Animations\nFlipped: ${character.flipX}\nSprite: ${character.sprite}\nAnim: ${character.getAnimName()}\nOffset: (${character.frameOffset.x}, ${character.frameOffset.y})';
+ characterPropertiesWindow.characterInfo.text = '${character.getNameList().length} Animations\nFlipped: ${character.flipX}\nSprite: ${character.sprite}\nAnim: ${character.getAnimName()}\nOffset: (${character.frameOffset.x}, ${character.frameOffset.y})';
- if (!(characterPropertiresWindow.hovered || characterAnimsWindow.hovered) && !characterAnimsWindow.dragging) {
+ if (!(characterPropertiesWindow.hovered || characterAnimsWindow.hovered) && !characterAnimsWindow.dragging) {
if (FlxG.mouse.wheel != 0) {
zoom += 0.25 * FlxG.mouse.wheel;
__camZoom = Math.pow(2, zoom);
@@ -441,7 +441,7 @@ class CharacterEditor extends UIState {
}));
}
- public function createAnim(animData:AnimData, animID:Int = -1, addtoUndo:Bool = true) {
+ public function createAnim(animData:AnimData, animID:Int = -1, addToUndo:Bool = true) {
XMLUtil.addAnimToSprite(character, animData);
ghosts.createGhost(animData.name);
var newButton = new CharacterAnimButtons(0, 0, animData.name, FlxPoint.get(animData.x,animData.y));
@@ -450,11 +450,11 @@ class CharacterEditor extends UIState {
playAnimation(animData.name);
- if (addtoUndo)
+ if (addToUndo)
undos.addToUndo(CCreateAnim(character.getNameList().length, animData));
}
- public function editAnim(name:String, animData:AnimData, addtoUndo:Bool = true) {
+ public function editAnim(name:String, animData:AnimData, addToUndo:Bool = true) {
var oldAnimData:AnimData = character.animDatas.get(name);
var buttoner:CharacterAnimButtons = null;
for (button in characterAnimsWindow.buttons.members)
@@ -468,11 +468,11 @@ class CharacterEditor extends UIState {
if (character.getAnimName() == animData.name) // update anim ifs its currently selected
playAnimation(animData.name);
- if (addtoUndo)
+ if (addToUndo)
undos.addToUndo(CEditAnim(animData.name, oldAnimData, animData));
}
- public function deleteAnim(name:String, addtoUndo:Bool = true) {
+ public function deleteAnim(name:String, addToUndo:Bool = true) {
var animOrder:Array = [
for (button in characterAnimsWindow.buttons.members)
button.anim
@@ -495,7 +495,7 @@ class CharacterEditor extends UIState {
if (character.animOffsets.exists(name)) character.animOffsets.remove(name);
if (character.animDatas.exists(name)) character.animDatas.remove(name);
- if (addtoUndo)
+ if (addToUndo)
undos.addToUndo(CDeleteAnim(oldID, oldAnimData));
}
@@ -505,7 +505,7 @@ class CharacterEditor extends UIState {
}));
}
- public function editInfo(newInfo:Xml, addtoUndo:Bool = true) {
+ public function editInfo(newInfo:Xml, addToUndo:Bool = true) {
var lastAnim:String = character.getAnimName();
var oldInfo = character.buildXML();
@@ -514,7 +514,7 @@ class CharacterEditor extends UIState {
playAnimation(lastAnim);
- if (addtoUndo)
+ if (addToUndo)
undos.addToUndo(CEditInfo(oldInfo, newInfo));
}
@@ -581,7 +581,7 @@ class CharacterEditor extends UIState {
clearOffsets();
}
- function changeOffset(anim:String, change:FlxPoint, addtoUndo:Bool = true) {
+ function changeOffset(anim:String, change:FlxPoint, addToUndo:Bool = true) {
if (character.getNameList().length == 0) return;
var animData = character.animDatas.get(anim);
@@ -598,11 +598,11 @@ class CharacterEditor extends UIState {
ghosts.updateOffsets(anim, change);
- if (addtoUndo)
+ if (addToUndo)
undos.addToUndo(CChangeOffset(anim, change));
}
- function clearOffsets(addtoUndo:Bool = true) {
+ function clearOffsets(addToUndo:Bool = true) {
if (character.getNameList().length == 0) return;
var oldOffsets:Map = [
@@ -619,7 +619,7 @@ class CharacterEditor extends UIState {
changeOffset(character.getAnimName(), FlxPoint.get(), false);
ghosts.clearOffsets();
- if (addtoUndo)
+ if (addToUndo)
undos.addToUndo(CResetOffsets(oldOffsets));
}
diff --git a/source/funkin/editors/character/CharacterSelection.hx b/source/funkin/editors/character/CharacterSelection.hx
index 3776b353..cf5e26d6 100644
--- a/source/funkin/editors/character/CharacterSelection.hx
+++ b/source/funkin/editors/character/CharacterSelection.hx
@@ -44,7 +44,7 @@ class CharacterSelection extends EditorTreeMenu
}
list.insert(0, new NewOption("New Character", "New Character", function() {
- openSubState(new UIWarningSubstate("New Character: Feature Not Implemented!", "This feature isnt implemented yet. Please wait for more cne updates to have this functional.\n\n\n- Codename Devs", [
+ openSubState(new UIWarningSubstate("New Character: Feature Not Implemented!", "This feature isn't implemented yet. Please wait for more cne updates to have this functional.\n\n\n- Codename Devs", [
{label: "Ok", color: 0xFFFF0000, onClick: function(t) {}}
]));
}));
diff --git a/source/funkin/editors/charter/ChartCreationScreen.hx b/source/funkin/editors/charter/ChartCreationScreen.hx
index 4b67a64c..b41e147e 100644
--- a/source/funkin/editors/charter/ChartCreationScreen.hx
+++ b/source/funkin/editors/charter/ChartCreationScreen.hx
@@ -61,7 +61,7 @@ class ChartCreationScreen extends UISubstateWindow {
scrollSpeedTextBox.onChange = function (text:String) {
@:privateAccess scrollSpeedTextBox.__onChange(text);
for (button in strumLineList.buttons.members)
- if (button.usesChartscrollSpeed.checked)
+ if (button.usesChartScrollSpeed.checked)
button.scrollSpeedStepper.value = scrollSpeedTextBox.value;
}
add(scrollSpeedTextBox);
@@ -148,7 +148,7 @@ class ChartCreationScreen extends UISubstateWindow {
@:privateAccess stepper.__onChange(stepper.label.text);
strumLines.push({
- characters: [for (charb in strline.charactersList.buttons.members) charb.textBox.label.text],
+ characters: [for (char in strline.charactersList.buttons.members) char.textBox.label.text],
type: strline.typeDropdown.index,
notes: [],
position: strline.stagePositionDropdown.label.text.toLowerCase(),
@@ -156,7 +156,7 @@ class ChartCreationScreen extends UISubstateWindow {
strumPos: [0, strline.hudYStepper.value],
strumLinePos: strline.hudXStepper.value,
strumScale: strline.hudScaleStepper.value,
- scrollSpeed: strline.usesChartscrollSpeed.checked ? strline.scrollSpeedStepper.value : null
+ scrollSpeed: strline.usesChartScrollSpeed.checked ? strline.scrollSpeedStepper.value : null
});
}
@@ -185,7 +185,7 @@ class StrumLineButton extends UIButton {
public var hudYStepper:UINumericStepper;
public var visibleCheckbox:UICheckbox;
public var scrollSpeedStepper:UINumericStepper;
- public var usesChartscrollSpeed:UICheckbox;
+ public var usesChartScrollSpeed:UICheckbox;
public var deleteButton:UIButton;
public var deleteIcon:FlxSprite;
@@ -260,15 +260,15 @@ class StrumLineButton extends UIButton {
members.push(scrollSpeedStepper);
addLabelOn(scrollSpeedStepper, "Scroll Speed");
- usesChartscrollSpeed = new UICheckbox(scrollSpeedStepper.x + 104, typeDropdown.y + 135, "Uses charts scroll speed?", strumLine.scrollSpeed == null);
- usesChartscrollSpeed.onChecked = function(b) {
+ usesChartScrollSpeed = new UICheckbox(scrollSpeedStepper.x + 104, typeDropdown.y + 135, "Uses charts scroll speed?", strumLine.scrollSpeed == null);
+ usesChartScrollSpeed.onChecked = function(b) {
if(b) {
scrollSpeedStepper.value = subState.scrollSpeedTextBox.value;
scrollSpeedStepper.selectable = false;
} else
scrollSpeedStepper.selectable = true;
}
- members.push(usesChartscrollSpeed);
+ members.push(usesChartScrollSpeed);
deleteButton = new UIButton(16, 246-32-11, "", function () {
parent.remove(this);
@@ -293,7 +293,7 @@ class StrumLineButton extends UIButton {
hudYStepper.follow(this, hudXStepper.x + 84 - 32 + 26, 8+26 + 64);
visibleCheckbox.follow(this, hudYStepper.x + hudYStepper.bWidth + 42, 8+26 + 64 + 9);
scrollSpeedStepper.follow(this, typeDropdown.x, 8+26 + 128);
- usesChartscrollSpeed.follow(this, scrollSpeedStepper.x + 104, 8+26 + 135);
+ usesChartScrollSpeed.follow(this, scrollSpeedStepper.x + 104, 8+26 + 135);
deleteButton.follow(this, 16, 246-32-11);
deleteIcon.follow(this, 16 + ((deleteButton.bWidth/2)-(15/2)), (246-32-11) + ((deleteButton.bHeight/2)-(16/2)));
diff --git a/source/funkin/editors/charter/Charter.hx b/source/funkin/editors/charter/Charter.hx
index 3d6f3f12..2df502b6 100644
--- a/source/funkin/editors/charter/Charter.hx
+++ b/source/funkin/editors/charter/Charter.hx
@@ -714,10 +714,10 @@ class Charter extends UIState {
autoSaveTimer -= elapsed;
if (autoSaveTimer < Options.charterAutoSaveWarningTime && !autoSaveNotif.cancelled && !autoSaveNotif.showedAnimation) {
- if (Options.charterAutoSavesSeperateFolder)
+ if (Options.charterAutoSavesSeparateFolder)
__autoSaveLocation = __diff.toLowerCase() + DateTools.format(Date.now(), "%m-%d_%H-%M");
autoSaveNotif.startAutoSave(autoSaveTimer,
- !Options.charterAutoSavesSeperateFolder ? 'Saved chart at ${__diff.toLowerCase()}.json!' :
+ !Options.charterAutoSavesSeparateFolder ? 'Saved chart at ${__diff.toLowerCase()}.json!' :
'Saved chart at $__autoSaveLocation.json!'
);
}
@@ -727,7 +727,7 @@ class Charter extends UIState {
buildChart();
var songPath:String = '${Paths.getAssetsRoot()}/songs/${__song.toLowerCase()}';
- if (Options.charterAutoSavesSeperateFolder)
+ if (Options.charterAutoSavesSeparateFolder)
Chart.save(songPath, PlayState.SONG, __autoSaveLocation, {saveMetaInChart: false, folder: "autosaves", prettyPrint: Options.editorPrettyPrint});
else
Chart.save(songPath, PlayState.SONG, __diff.toLowerCase(), {saveMetaInChart: false, prettyPrint: Options.editorPrettyPrint});
@@ -820,7 +820,7 @@ class Charter extends UIState {
var boundedChange:FlxPoint = changePoint.clone();
- // Some maths, so cool bro -lunar (i dont know why i quopte my self here)
+ // Some maths, so cool bro -lunar (i don't know why i quote my self here)
if (s.step + changePoint.x < 0) boundedChange.x += Math.abs(s.step + changePoint.x);
if (s.step + changePoint.x > __endStep-1) boundedChange.x -= (s.step + changePoint.x) - (__endStep-1);
@@ -1651,7 +1651,7 @@ class Charter extends UIState {
inline function _snap_resetsnap(_) setquant(16);
inline function changequant(change:Int) {quant = quants[FlxMath.wrap(quants.indexOf(quant) + change, 0, quants.length-1)]; buildSnapsUI();};
- inline function setquant(newquant:Int) {quant = newquant; buildSnapsUI();}
+ inline function setquant(newQuant:Int) {quant = newQuant; buildSnapsUI();}
function buildSnapsUI():Array {
var snapsTopButton:UITopMenuButton = topMenuSpr == null ? null : cast topMenuSpr.members[snapIndex];
@@ -1856,7 +1856,7 @@ class Charter extends UIState {
return newSelection.filter((s:ICharterSelectable) -> {return s != null;});
}
- // UH OH!!! DANGER ZONE APPOARCHING !!!! LUNARS SHITTY CODE !!!! -lunar
+ // UH OH!!! DANGER ZONE APPROACHING !!!! LUNARS SHITTY CODE !!!! -lunar
@:noCompletion public function __relinkSingleSelection(selectable:ICharterSelectable):ICharterSelectable {
if (selectable is CharterNote)
diff --git a/source/funkin/editors/charter/CharterAutoSaveUI.hx b/source/funkin/editors/charter/CharterAutoSaveUI.hx
index 81f207ad..b67fb76d 100644
--- a/source/funkin/editors/charter/CharterAutoSaveUI.hx
+++ b/source/funkin/editors/charter/CharterAutoSaveUI.hx
@@ -63,7 +63,7 @@ class CharterAutoSaveUI extends UISliceSprite {
var __timer:FlxTimer;
var __tween:FlxTween;
- public function startAutoSave(time:Float, sucessText:String) {
+ public function startAutoSave(time:Float, successText:String) {
appearAnimation();
__tween = FlxTween.num(0, 1, time, null, (v:Float) -> {
@@ -74,7 +74,7 @@ class CharterAutoSaveUI extends UISliceSprite {
});
__timer = new FlxTimer();
__timer.start(time, (_) -> {
- autosavingText.text = sucessText; cancelButton.visible = false;
+ autosavingText.text = successText; cancelButton.visible = false;
icon.animation.curAnim.curFrame = 1;
for (member in [this, progressBar, progressBarBack, autosavingText]) member.color = 0xFFA3EC95;
diff --git a/source/funkin/editors/charter/CharterMetaDataScreen.hx b/source/funkin/editors/charter/CharterMetaDataScreen.hx
index bdc38f87..8dd5f937 100644
--- a/source/funkin/editors/charter/CharterMetaDataScreen.hx
+++ b/source/funkin/editors/charter/CharterMetaDataScreen.hx
@@ -23,7 +23,7 @@ class CharterMetaDataScreen extends UISubstateWindow {
public var opponentModeCheckbox:UICheckbox;
public var coopAllowedCheckbox:UICheckbox;
public var colorWheel:UIColorwheel;
- public var difficulitesTextBox:UITextBox;
+ public var difficultiesTextBox:UITextBox;
public function new(metadata:ChartMetaData) {
super();
@@ -88,9 +88,9 @@ class CharterMetaDataScreen extends UISubstateWindow {
add(colorWheel);
addLabelOn(colorWheel, "Color");
- difficulitesTextBox = new UITextBox(opponentModeCheckbox.x, opponentModeCheckbox.y + 6 + 32 + 26, metadata.difficulties.join(", "));
- add(difficulitesTextBox);
- addLabelOn(difficulitesTextBox, "Difficulties");
+ difficultiesTextBox = new UITextBox(opponentModeCheckbox.x, opponentModeCheckbox.y + 6 + 32 + 26, metadata.difficulties.join(", "));
+ add(difficultiesTextBox);
+ addLabelOn(difficultiesTextBox, "Difficulties");
customPropertiesButtonList = new UIButtonList(stepsPerBeatStepper.x + 80 + 26 + 105, songNameTextBox.y, 290, 316, '', FlxPoint.get(280, 35), null, 5);
customPropertiesButtonList.frames = Paths.getFrames('editors/ui/inputbox');
@@ -162,7 +162,7 @@ class CharterMetaDataScreen extends UISubstateWindow {
parsedColor: colorWheel.curColor,
opponentModeAllowed: opponentModeCheckbox.checked,
coopAllowed: coopAllowedCheckbox.checked,
- difficulties: [for (diff in difficulitesTextBox.label.text.split(",")) diff.trim()],
+ difficulties: [for (diff in difficultiesTextBox.label.text.split(",")) diff.trim()],
customValues: customVals,
};
diff --git a/source/funkin/editors/charter/CharterSelection.hx b/source/funkin/editors/charter/CharterSelection.hx
index a3e0910d..57172751 100644
--- a/source/funkin/editors/charter/CharterSelection.hx
+++ b/source/funkin/editors/charter/CharterSelection.hx
@@ -89,10 +89,10 @@ class CharterSelection extends EditorTreeMenu {
}
public function saveSong(creation:SongCreationData) {
- var songAlreadlyExsits:Bool = [for (s in freeplayList.songs) s.name.toLowerCase()].contains(creation.meta.name.toLowerCase());
+ var songAlreadyExists:Bool = [for (s in freeplayList.songs) s.name.toLowerCase()].contains(creation.meta.name.toLowerCase());
- if (songAlreadlyExsits) {
- openSubState(new UIWarningSubstate("Creating Song: Error!", "The song you are trying to create alreadly exists, if you would like to override it delete the song first!", [
+ if (songAlreadyExists) {
+ openSubState(new UIWarningSubstate("Creating Song: Error!", "The song you are trying to create Already exists, if you would like to override it delete the song first!", [
{label: "Ok", color: 0xFFFF0000, onClick: function(t) {}}
]));
return;
@@ -134,10 +134,10 @@ class CharterSelection extends EditorTreeMenu {
}
public function saveChart(name:String, data:ChartData) {
- var difficultyAlreadlyExsits:Bool = curSong.difficulties.contains(name);
+ var difficultyAlreadyExists:Bool = curSong.difficulties.contains(name);
- if (difficultyAlreadlyExsits) {
- openSubState(new UIWarningSubstate("Creating Chart: Error!", "The chart you are trying to create alreadly exists, if you would like to override it delete the chart first!", [
+ if (difficultyAlreadyExists) {
+ openSubState(new UIWarningSubstate("Creating Chart: Error!", "The chart you are trying to create already exists, if you would like to override it delete the chart first!", [
{label: "Ok", color: 0xFFFF0000, onClick: function(t) {}}
]));
return;
diff --git a/source/funkin/editors/charter/CharterStrumlineScreen.hx b/source/funkin/editors/charter/CharterStrumlineScreen.hx
index d5a1ef00..35730dc8 100644
--- a/source/funkin/editors/charter/CharterStrumlineScreen.hx
+++ b/source/funkin/editors/charter/CharterStrumlineScreen.hx
@@ -18,7 +18,7 @@ class CharterStrumlineScreen extends UISubstateWindow {
public var hudYStepper:UINumericStepper;
public var visibleCheckbox:UICheckbox;
public var scrollSpeedStepper:UINumericStepper;
- public var usesChartscrollSpeed:UICheckbox;
+ public var usesChartScrollSpeed:UICheckbox;
public var characterIcons:Array = [];
@@ -78,8 +78,8 @@ class CharterStrumlineScreen extends UISubstateWindow {
add(typeDropdown);
addLabelOn(typeDropdown, "Type");
- usesChartscrollSpeed = new UICheckbox(typeDropdown.x + 104, typeDropdown.y + 135, "Uses charts scroll speed?", strumLine.scrollSpeed == null);
- usesChartscrollSpeed.onChecked = function(b) {
+ usesChartScrollSpeed = new UICheckbox(typeDropdown.x + 104, typeDropdown.y + 135, "Uses charts scroll speed?", strumLine.scrollSpeed == null);
+ usesChartScrollSpeed.onChecked = function(b) {
if(b)
{
scrollSpeedStepper.value = PlayState.SONG.scrollSpeed;
@@ -88,10 +88,10 @@ class CharterStrumlineScreen extends UISubstateWindow {
scrollSpeedStepper.selectable = true;
}
}
- add(usesChartscrollSpeed);
+ add(usesChartScrollSpeed);
- scrollSpeedStepper = new UINumericStepper(typeDropdown.x, typeDropdown.y + 128, usesChartscrollSpeed.checked ? PlayState.SONG.scrollSpeed : strumLine.scrollSpeed, 0.1, 2, 0, 10, 82);
- if(usesChartscrollSpeed.checked)
+ scrollSpeedStepper = new UINumericStepper(typeDropdown.x, typeDropdown.y + 128, usesChartScrollSpeed.checked ? PlayState.SONG.scrollSpeed : strumLine.scrollSpeed, 0.1, 2, 0, 10, 82);
+ if(usesChartScrollSpeed.checked)
{
scrollSpeedStepper.selectable = false;
} else {
@@ -141,20 +141,20 @@ class CharterStrumlineScreen extends UISubstateWindow {
add(closeButton);
closeButton.color = 0xFFFF0000;
- var suffixlist = ["NONE"];
+ var suffixList = ["NONE"];
for (i in Paths.getFolderContent('songs/${Charter.__song.toLowerCase()}/song'))
if (i.startsWith("Voices")) {
i = haxe.io.Path.withoutExtension(i.substr("Voices".length));
if (i == "") continue;
for (j in PlayState.SONG.meta.difficulties) {
if (i.endsWith('-${j.toLowerCase()}'))
- suffixlist.pushOnce(i.substring(0, i.length - j.length));
+ suffixList.pushOnce(i.substring(0, i.length - j.length));
else
- suffixlist.pushOnce(i);
+ suffixList.pushOnce(i);
}
}
- vocalsSuffixDropDown = new UIDropDown(typeDropdown.x, hudScaleStepper.y + 128, 200, 32, suffixlist, strumLine.vocalsSuffix != null && strumLine.vocalsSuffix != "" ? suffixlist.indexOf(strumLine.vocalsSuffix) : 0);
+ vocalsSuffixDropDown = new UIDropDown(typeDropdown.x, hudScaleStepper.y + 128, 200, 32, suffixList, strumLine.vocalsSuffix != null && strumLine.vocalsSuffix != "" ? suffixList.indexOf(strumLine.vocalsSuffix) : 0);
add(vocalsSuffixDropDown);
addLabelOn(vocalsSuffixDropDown, "Vocal Suffix");
}
@@ -177,7 +177,7 @@ class CharterStrumlineScreen extends UISubstateWindow {
strumScale: hudScaleStepper.value,
vocalsSuffix: vocalsSuffixDropDown.options[vocalsSuffixDropDown.index] != "NONE" ? vocalsSuffixDropDown.options[vocalsSuffixDropDown.index] : ""
};
- if(!usesChartscrollSpeed.checked) newStrumLine.scrollSpeed = scrollSpeedStepper.value;
+ if(!usesChartScrollSpeed.checked) newStrumLine.scrollSpeed = scrollSpeedStepper.value;
if (onSave != null) onSave(newStrumLine);
}
}
diff --git a/source/funkin/editors/charter/SongCreationScreen.hx b/source/funkin/editors/charter/SongCreationScreen.hx
index d6d526e5..becf6efd 100644
--- a/source/funkin/editors/charter/SongCreationScreen.hx
+++ b/source/funkin/editors/charter/SongCreationScreen.hx
@@ -28,7 +28,7 @@ class SongCreationScreen extends UISubstateWindow {
public var opponentModeCheckbox:UICheckbox;
public var coopAllowedCheckbox:UICheckbox;
public var colorWheel:UIColorwheel;
- public var difficulitesTextBox:UITextBox;
+ public var difficultiesTextBox:UITextBox;
public var backButton:UIButton;
public var saveButton:UIButton;
@@ -125,9 +125,9 @@ class SongCreationScreen extends UISubstateWindow {
menuDataGroup.add(colorWheel);
addLabelOn(colorWheel, "Color");
- difficulitesTextBox = new UITextBox(opponentModeCheckbox.x, opponentModeCheckbox.y + 6 + 32 + 26, "");
- menuDataGroup.add(difficulitesTextBox);
- addLabelOn(difficulitesTextBox, "Difficulties");
+ difficultiesTextBox = new UITextBox(opponentModeCheckbox.x, opponentModeCheckbox.y + 6 + 32 + 26, "");
+ menuDataGroup.add(difficultiesTextBox);
+ addLabelOn(difficultiesTextBox, "Difficulties");
for (checkbox in [opponentModeCheckbox, coopAllowedCheckbox])
{checkbox.y += 6; checkbox.x += 4;}
@@ -240,7 +240,7 @@ class SongCreationScreen extends UISubstateWindow {
parsedColor: colorWheel.curColor,
opponentModeAllowed: opponentModeCheckbox.checked,
coopAllowed: coopAllowedCheckbox.checked,
- difficulties: [for (diff in difficulitesTextBox.label.text.split(",")) diff.trim()],
+ difficulties: [for (diff in difficultiesTextBox.label.text.split(",")) diff.trim()],
};
if (onSave != null) onSave({
diff --git a/source/funkin/editors/ui/UIColorwheel.hx b/source/funkin/editors/ui/UIColorwheel.hx
index 5607853b..fb7f525b 100644
--- a/source/funkin/editors/ui/UIColorwheel.hx
+++ b/source/funkin/editors/ui/UIColorwheel.hx
@@ -44,10 +44,10 @@ class UIColorwheel extends UISliceSprite {
// Im too lazy to use a shader for this if its not even gonna change
colorSlider.pixels.lock();
- for (pixely in 0...Std.int(colorSlider.height)) {
- var color:Int = FlxColor.fromHSB(pixely / (colorSlider.height-1) * 360, 1, 1);
- for (pixelx in 0...Std.int(colorSlider.width))
- if (colorSlider.pixels.getPixel32(pixelx, pixely) != FlxColor.TRANSPARENT) colorSlider.pixels.setPixel32(pixelx, pixely, color);
+ for (pixelY in 0...Std.int(colorSlider.height)) {
+ var color:Int = FlxColor.fromHSB(pixelY / (colorSlider.height-1) * 360, 1, 1);
+ for (pixelX in 0...Std.int(colorSlider.width))
+ if (colorSlider.pixels.getPixel32(pixelX, pixelY) != FlxColor.TRANSPARENT) colorSlider.pixels.setPixel32(pixelX, pixelY, color);
}
colorSlider.pixels.unlock();
@@ -123,7 +123,7 @@ class UIColorwheel extends UISliceSprite {
public var colorChanged:Bool = false;
// Make the colorwheel feel better
- static inline var hitBoxExtenstion:Float = 8;
+ static inline var hitBoxExtension:Float = 8;
public override function update(elapsed:Float) {
if (hovered && FlxG.mouse.pressed) {
@@ -132,7 +132,7 @@ class UIColorwheel extends UISliceSprite {
for (sprite in [colorPicker, colorSlider]) {
var spritePos:FlxPoint = sprite.getScreenPosition(FlxPoint.get(), __lastDrawCameras[0]);
- if (((mousePos.x > (spritePos.x - (hitBoxExtenstion/2))) && (mousePos.x < spritePos.x - (hitBoxExtenstion/2) + (sprite.width + hitBoxExtenstion))) && ((mousePos.y > (spritePos.y - (hitBoxExtenstion/2))) && (mousePos.y < spritePos.y - (hitBoxExtenstion/2) + (sprite.height + hitBoxExtenstion)))) {
+ if (((mousePos.x > (spritePos.x - (hitBoxExtension/2))) && (mousePos.x < spritePos.x - (hitBoxExtension/2) + (sprite.width + hitBoxExtension))) && ((mousePos.y > (spritePos.y - (hitBoxExtension/2))) && (mousePos.y < spritePos.y - (hitBoxExtension/2) + (sprite.height + hitBoxExtension)))) {
mousePos -= FlxPoint.weak(spritePos.x, spritePos.y);
mousePos.set(FlxMath.bound(mousePos.x, 0, sprite.width), FlxMath.bound(mousePos.y, 0, sprite.height));
diff --git a/source/funkin/editors/ui/UISlider.hx b/source/funkin/editors/ui/UISlider.hx
index 13b67dae..0a6a853d 100644
--- a/source/funkin/editors/ui/UISlider.hx
+++ b/source/funkin/editors/ui/UISlider.hx
@@ -5,14 +5,14 @@ import flixel.util.FlxColor;
using StringTools;
using flixel.util.FlxSpriteUtil;
-typedef SliderSegement = {
+typedef SliderSegment = {
var start:Float;
var end:Float;
var size:Float;
}
class UISlider extends UISprite {
- public var segments:Array = [];
+ public var segments:Array = [];
public var barWidth:Int = 120;
public var progressbar:UISprite;
@@ -36,7 +36,7 @@ class UISlider extends UISprite {
public var valueStepper:UINumericStepper;
public var onChange:Float->Void;
- public function new(x:Float, y:Float, width:Int = 120, value:Float, segments:Array, centered:Bool) {
+ public function new(x:Float, y:Float, width:Int = 120, value:Float, segments:Array, centered:Bool) {
this.segments = segments;
this.barWidth = width;
this.progressCentered = centered;
diff --git a/source/funkin/editors/ui/UIUtil.hx b/source/funkin/editors/ui/UIUtil.hx
index ac445a05..2d2a2843 100644
--- a/source/funkin/editors/ui/UIUtil.hx
+++ b/source/funkin/editors/ui/UIUtil.hx
@@ -15,7 +15,7 @@ class UIUtil {
}
/**
- * Process all options with shortcuts present in a `Array`. Also checks childrens.
+ * Process all options with shortcuts present in a `Array`. Also checks children.
* @param topMenuOptions
*/
public static function processShortcuts(topMenuOptions:Array) {
diff --git a/source/funkin/game/NoteGroup.hx b/source/funkin/game/NoteGroup.hx
index 24c61469..0657a60e 100644
--- a/source/funkin/game/NoteGroup.hx
+++ b/source/funkin/game/NoteGroup.hx
@@ -117,7 +117,7 @@ class NoteGroup extends FlxTypedGroup {
if (index < 0)
return null;
- // doesnt prevent looping from breaking
+ // doesn't prevent looping from breaking
if (Splice && __currentlyLooping && i >= index)
i++;
diff --git a/source/funkin/game/PlayState.hx b/source/funkin/game/PlayState.hx
index f39cc4e3..0f0f8c73 100644
--- a/source/funkin/game/PlayState.hx
+++ b/source/funkin/game/PlayState.hx
@@ -423,7 +423,7 @@ class PlayState extends MusicBeatState
*/
public var events:Array = [];
/**
- * Current camera target. -1 means no automatic camera targetting.
+ * Current camera target. -1 means no automatic camera targeting.
*/
public var curCameraTarget:Int = 0;
/**
@@ -642,7 +642,7 @@ class PlayState extends MusicBeatState
for(folder in scriptsFolders) {
for(file in Paths.getFolderContent(folder, true, fromMods ? MODS : BOTH)) {
if (folder == 'data/charts/')
- Logs.trace('[PlayState] data/charts/ is deprecrated and will be removed in the future. Please move script $file to songs/', WARNING, DARKYELLOW);
+ Logs.trace('[PlayState] data/charts/ is deprecated and will be removed in the future. Please move script $file to songs/', WARNING, DARKYELLOW);
addScript(file);
}
diff --git a/source/funkin/game/SplashGroup.hx b/source/funkin/game/SplashGroup.hx
index 6660ca75..99ed6027 100644
--- a/source/funkin/game/SplashGroup.hx
+++ b/source/funkin/game/SplashGroup.hx
@@ -35,7 +35,7 @@ class SplashGroup extends FlxTypedGroup {
pregenerateSplashes(splash);
add(splash);
- // immediatly draw once and put image in GPU to prevent freezes
+ // immediately draw once and put image in GPU to prevent freezes
// TODO: change to graphics cache
splash.drawComplex(FlxG.camera);
} catch(e:Dynamic) {
diff --git a/source/funkin/game/Stage.hx b/source/funkin/game/Stage.hx
index 5cc145f0..5a9c3a8d 100644
--- a/source/funkin/game/Stage.hx
+++ b/source/funkin/game/Stage.hx
@@ -185,7 +185,7 @@ class Stage extends FlxBasic implements IBeatReceiver {
setStagesSprites(stageScript);
- // i know this for gets run twice under, but its better like this in case a script modifies the short lived ones, i dont wanna save them in an array; more dynamic like this - Nex
+ // i know this for gets run twice under, but its better like this in case a script modifies the short lived ones, i don't wanna save them in an array; more dynamic like this - Nex
for (info in xmlImportedScripts) if (info.importStageSprites) {
var script = info.getScript();
if (script != null) setStagesSprites(script);
diff --git a/source/funkin/game/StrumLine.hx b/source/funkin/game/StrumLine.hx
index 5417b494..1a74e0b1 100644
--- a/source/funkin/game/StrumLine.hx
+++ b/source/funkin/game/StrumLine.hx
@@ -71,7 +71,7 @@ class StrumLine extends FlxTypedGroup {
*/
public var animSuffix(default, set):String = "";
/**
- * TODO: Write documention about this being a variable that can help when making multi key
+ * TODO: Write documentation about this being a variable that can help when making multi key
*/
public var strumAnimPrefix = ["left", "down", "up", "right"];
/**
@@ -153,7 +153,7 @@ class StrumLine extends FlxTypedGroup {
if(scrollSpeed == null) if (PlayState.instance != null) scrollSpeed = PlayState.instance.scrollSpeed;
if(scrollSpeed == null) scrollSpeed = 1;
- // TODO: Make this work by accounting zoom and scrollspeed changes - Nex
+ // TODO: Make this work by accounting zoom and scroll speed changes - Nex
/*var limit = FlxG.height / 0.45;
notes.limit = limit / scrollSpeed;
OR
diff --git a/source/funkin/game/cutscenes/DialogueCutscene.hx b/source/funkin/game/cutscenes/DialogueCutscene.hx
index d7ebd934..5f3aed63 100644
--- a/source/funkin/game/cutscenes/DialogueCutscene.hx
+++ b/source/funkin/game/cutscenes/DialogueCutscene.hx
@@ -35,7 +35,7 @@ class DialogueCutscene extends ScriptedCutscene {
return curLine = val;
}
- // Backwards comapt funcs - Nex
+ // Backwards compat funcs - Nex
public function set_dialogueScript(val:Script) return script = val;
public function get_dialogueScript() return script;
diff --git a/source/funkin/game/cutscenes/dialogue/DialogueBox.hx b/source/funkin/game/cutscenes/dialogue/DialogueBox.hx
index b445b611..a82beda5 100644
--- a/source/funkin/game/cutscenes/dialogue/DialogueBox.hx
+++ b/source/funkin/game/cutscenes/dialogue/DialogueBox.hx
@@ -10,7 +10,7 @@ import haxe.xml.Access;
class DialogueBox extends FunkinSprite {
public var dialogueBoxData:Access;
public var positions:Map = [];
- public var dialogueEnded:Bool = false; // Using text._typing is also fair but it doesnt check for eventual opening anims! - Nex
+ public var dialogueEnded:Bool = false; // Using text._typing is also fair but it doesn't check for eventual opening anims! - Nex
public var nextSFX:String = Paths.sound('dialogue/next');
public var defaultTextTypeSFX:Array;
@@ -22,7 +22,7 @@ class DialogueBox extends FunkinSprite {
public function new(name:String) {
super();
- var textTypeSFX:String = Paths.sound('dialogue/text'); // Default if xml doesnt have it - Nex
+ var textTypeSFX:String = Paths.sound('dialogue/text'); // Default if xml doesn't have it - Nex
dialogueBoxScript = Script.create(Paths.script('data/' + defPath + name));
dialogueBoxScript.setParent(this);
diff --git a/source/funkin/menus/FreeplayState.hx b/source/funkin/menus/FreeplayState.hx
index 93435aa5..ef6ba116 100644
--- a/source/funkin/menus/FreeplayState.hx
+++ b/source/funkin/menus/FreeplayState.hx
@@ -14,7 +14,7 @@ using StringTools;
class FreeplayState extends MusicBeatState
{
/**
- * Array containing all of the songs metadatas
+ * Array containing all of the songs' metadata.
*/
public var songs:Array = [];
@@ -144,7 +144,7 @@ class FreeplayState extends MusicBeatState
add(icon);
// songText.x += 40;
- // DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
+ // DON'T PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
// songText.screenCenter(X);
}
diff --git a/source/funkin/menus/MainMenuState.hx b/source/funkin/menus/MainMenuState.hx
index 14600f83..06f1cbe1 100644
--- a/source/funkin/menus/MainMenuState.hx
+++ b/source/funkin/menus/MainMenuState.hx
@@ -162,7 +162,7 @@ class MainMenuState extends MusicBeatState
{
case 'story mode': FlxG.switchState(new StoryMenuState());
case 'freeplay': FlxG.switchState(new FreeplayState());
- case 'donate', 'credits': FlxG.switchState(new CreditsMain()); // kept donate for not breaking scripts, if you dont want donate to bring you to the credits menu, thats easy softcodable - Nex
+ case 'donate', 'credits': FlxG.switchState(new CreditsMain()); // kept donate for not breaking scripts, if you don't want donate to bring you to the credits menu, thats easy softcodable - Nex
case 'options': FlxG.switchState(new OptionsMenu());
}
});
diff --git a/source/funkin/menus/ui/FunkinSoundTray.hx b/source/funkin/menus/ui/FunkinSoundTray.hx
index 21280679..885b0414 100644
--- a/source/funkin/menus/ui/FunkinSoundTray.hx
+++ b/source/funkin/menus/ui/FunkinSoundTray.hx
@@ -10,7 +10,7 @@ class FunkinSoundTray extends FlxSoundTray
{
public var script:Script;
- // Neeo wanted them since it would reduce lags for some people if activated - Nex
+ // Ne_Eo wanted them since it would reduce lags for some people if activated - Nex
public var callsUpdate:Bool = true;
public var callsPostUpdate:Bool = true;
diff --git a/source/funkin/options/Options.hx b/source/funkin/options/Options.hx
index 972ff69c..5fa86155 100644
--- a/source/funkin/options/Options.hx
+++ b/source/funkin/options/Options.hx
@@ -66,7 +66,7 @@ class Options
public static var charterAutoSaves:Bool = true;
public static var charterAutoSaveTime:Float = 60*5;
public static var charterAutoSaveWarningTime:Float = 5;
- public static var charterAutoSavesSeperateFolder:Bool = false;
+ public static var charterAutoSavesSeparateFolder:Bool = false;
/**
* PLAYER 1 CONTROLS
diff --git a/source/funkin/options/categories/AppearanceOptions.hx b/source/funkin/options/categories/AppearanceOptions.hx
index 92621343..9b97e299 100644
--- a/source/funkin/options/categories/AppearanceOptions.hx
+++ b/source/funkin/options/categories/AppearanceOptions.hx
@@ -13,11 +13,11 @@ class AppearanceOptions extends OptionsScreen {
__changeFPS)); // callback
add(new Checkbox(
"Antialiasing",
- "If unchecked, will disable antialiasing on every sprite. Can boost performances at the cost of sharper, more pixely sprites.",
+ "If unchecked, will disable antialiasing on every sprite. Can boost performances at the cost of sharper, more pixelated sprites.",
"antialiasing"));
add(new Checkbox(
"Colored Healthbar",
- "If unchecked, the game will use the orginal red/green health bar from the week 6 fnf game.",
+ "If unchecked, the game will use the original red/green health bar from the week 6 fnf game.",
"colorHealthBar"));
add(new Checkbox(
"Pixel Perfect Effect",
diff --git a/source/funkin/options/type/GithubIconOption.hx b/source/funkin/options/type/GithubIconOption.hx
index d5553486..d766cd80 100644
--- a/source/funkin/options/type/GithubIconOption.hx
+++ b/source/funkin/options/type/GithubIconOption.hx
@@ -49,7 +49,7 @@ class GithubUserIcon extends FlxSprite
}
final mutex = new sys.thread.Mutex();
- override function drawComplex(camera:FlxCamera):Void { // Making the image downlaod only if the player actually sees it on the screeeeen - Nex
+ override function drawComplex(camera:FlxCamera):Void { // Making the image download only if the player actually sees it on the screen - Nex
if(waitUntilLoad <= 0) {
waitUntilLoad = null;
Main.execAsync(function() {