finally fixed offsets for opponent player + icons

This commit is contained in:
Yoshman29
2022-10-08 12:20:49 +02:00
parent fa681da310
commit d94d7dc92f
21 changed files with 101 additions and 116 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="-200" y="300" cam_x="600" >
<character isPlayer="false" flipX="true" x="-200" y="300" camx="200">
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false" x="0" y="0" />
<!-- Sing Animations -->
@@ -10,7 +10,7 @@
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="210" y="-28" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="-86" y="-28" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
</character>