finally fixed offsets for opponent player + icons
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="true" x="-200" y="300" cam_x="600" >
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<character isPlayer="false" flipX="true" x="-200" y="300" camx="200">
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<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false" x="0" y="0" />
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<!-- Sing Animations -->
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@@ -10,7 +10,7 @@
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<!-- Miss Animations -->
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<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
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<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="210" y="-28" />
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<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="-86" y="-28" />
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<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
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<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
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</character>
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