finally fixed offsets for opponent player + icons
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@@ -178,13 +178,13 @@ class AnimationDebug extends FlxState
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{
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updateTexts();
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if (upP)
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char.animOffsets.get(animList[curAnim])[1] += 1 * multiplier;
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char.animOffsets.get(animList[curAnim]).y += 1 * multiplier;
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if (downP)
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char.animOffsets.get(animList[curAnim])[1] -= 1 * multiplier;
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char.animOffsets.get(animList[curAnim]).y -= 1 * multiplier;
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if (leftP)
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char.animOffsets.get(animList[curAnim])[0] += 1 * multiplier;
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char.animOffsets.get(animList[curAnim]).x += 1 * multiplier;
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if (rightP)
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char.animOffsets.get(animList[curAnim])[0] -= 1 * multiplier;
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char.animOffsets.get(animList[curAnim]).x -= 1 * multiplier;
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updateTexts();
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genBoyOffsets(false);
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